Sgt Schultz Posted November 22, 2011 Share Posted November 22, 2011 We have been yammering and hammering Steve and Co with all sorts of groggery and picked nits. Let's give them some things to at least grin about while they say "Not on the list at this time". ---------- Karmic(or Purgatory) Points - Every time a player causes damage to a Church, a permanent modifier is added to his game copy that affects events... not in his favor. Tree trunks may actually seem to leap into the way of tank rounds. Lucky mortar rounds just happen to fall into open tank hatches. That kind of thing. Engineer Mission:Battle of the Bog - This Module gives us Prime Movers with the TOW and PUSH commands. Engineer units can now spend up to 10 minutes with the new FORTIFY command in structures. Watch your troops dig trenches and foxholes. See them slip in the mud to attach tow chains. Spend a gripping two hours seeding or clearing that minefield. These 'battles' transfer to and from CMBN for before- and after-action scenarios. ----- Come on ... it's fun. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 22, 2011 Share Posted November 22, 2011 I like your idea of a vision of the Virgin Mary or somesuch appearing over the battlefield when one has saved enough men via buddy aid. A couple of us have been asking for French hookers/red light district brothel building... I also like the idea of CM:Zombies (a much more realistic simulation of human vs zombie warfare than any other game out there). 0 Quote Link to comment Share on other sites More sharing options...
Chek Posted November 22, 2011 Share Posted November 22, 2011 Aid stations with harried surgeons trying to patch pixeltruppen up. Then we might all stop and consider the consequences of our actions,or try and see how full we can get 'em before the surgeons collapse from exhaustion. 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted November 22, 2011 Share Posted November 22, 2011 Well, certainly for the upcoming Commonwealth module they should have a "tea time" command where the units will stop in the middle of combat, put the kettle on while munching on biscuits, and complain about the oversexed Yanks infesting all of the Pubs. 0 Quote Link to comment Share on other sites More sharing options...
SelfLoadingRifle Posted November 22, 2011 Share Posted November 22, 2011 In the forthcoming Commonwealth module, British officers of Major and above should come with black Labrador retrievers, leash optional. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted November 22, 2011 Share Posted November 22, 2011 Excellent thread. How about adding pubs / bars / night clubs. Wouldn't it be great if the guys in the reserve platoon found a pub in that urban battle and got pissed and were rendered combat infective for the rest of the scenario. 0 Quote Link to comment Share on other sites More sharing options...
Cymru Posted November 22, 2011 Share Posted November 22, 2011 Bob Hope and a USO troop to entertain us 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted November 22, 2011 Author Share Posted November 22, 2011 I definitely want "Looting Russians" behaviour coded in. If they find a cafe or vinyard they lose a level of Motivation. and become "pinned" after 20 minutes. Then of course, a political officer comes by and the unit in question loses a man... and that unit will now follow orders. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted November 22, 2011 Author Share Posted November 22, 2011 Well, certainly for the upcoming Commonwealth module they should have a "tea time" command where the units will stop in the middle of combat, put the kettle on while munching on biscuits, and complain about the oversexed Yanks infesting all of the Pubs. No, it's not a command, just every the time a battle takes place during Tea Time, the Brits slow down or stop. If you don't give them 10 minutes, they lose a level of Motivation. 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted November 22, 2011 Share Posted November 22, 2011 Bob Hope and a USO troop Better yet, Rita Hayworth and a USO troop. 0 Quote Link to comment Share on other sites More sharing options...
ExurbanKevin Posted November 23, 2011 Share Posted November 23, 2011 Bagpipes. All Commonwealth units within earshot of the regimental bagpiper gain a motivational level. 0 Quote Link to comment Share on other sites More sharing options...
Hessian deserter Posted November 23, 2011 Share Posted November 23, 2011 Farm Animals....Cows,Pigs.and a bunch of old Hens..that would remind me of our beloved forum.... 0 Quote Link to comment Share on other sites More sharing options...
ExurbanKevin Posted November 23, 2011 Share Posted November 23, 2011 Farm Animals....Cows,Pigs.and a bunch of old Hens..that would remind me of our beloved forum.... And as any Call of Duty player will tell you, there's no better cover than dead cows. 0 Quote Link to comment Share on other sites More sharing options...
ExurbanKevin Posted November 23, 2011 Share Posted November 23, 2011 Also, a playable "Downfall" parody in the eventual Russian Front module. 0 Quote Link to comment Share on other sites More sharing options...
DavidFields Posted November 23, 2011 Share Posted November 23, 2011 1. Every once in awhile, a graphic where a soldier in the woods takes a leak on a tree. 2. Alcohol/hung-over indicator and modifier at the individual level. (Hey, if the computer can track individual bullets, it should be able to track individual drinks!) 3. On muddy/dusty roads, the trucks/jeeps have dirty windshields, with various effects. 4. Have the ability to have it snow, even in Normandy in June--really, don't you want your scenario builders to have fun? 5. Abandoned intact tanks--where the crew bailed out due to fear-- be able to be manned by the opposing forces, with appropiate negative modifiers--think of the new tactics that would engender! 6. On a scenario where the Allies liberate a town, a little parade graphic is triggered. 7. Please: the Patton or Montgomery HQ unit is available-just passing by. Again, semi-seriously, no one thought about this, as a "fun" issue? 8. German horse carts as transport! 9. Stationary units who think they are in a safe area as far as "awareness" randomly have soldiers start smoking--increasing their ability to be spotted. 10. Random discoverable stashes in houses--with benefits/malluses for the troops. 6. 0 Quote Link to comment Share on other sites More sharing options...
ExurbanKevin Posted November 23, 2011 Share Posted November 23, 2011 6. On a scenario where the Allies liberate a town, a little parade graphic is triggered. "They think you're de Gaulle!" Graffiti. "Kilroy was here" is obvious, but Lorraine crosses are conspicuously absent in all the villages of Normandy so far.... 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted November 23, 2011 Share Posted November 23, 2011 This stuff could be covered by Grigsby in TOAW. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted November 23, 2011 Share Posted November 23, 2011 Graffiti. "Kilroy was here" is obvious, but Lorraine crosses are conspicuously absent in all the villages of Normandy so far.... You could probably do that yourself by modding one or more of the posters. 0 Quote Link to comment Share on other sites More sharing options...
costard Posted November 23, 2011 Share Posted November 23, 2011 Poodles... 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted November 23, 2011 Share Posted November 23, 2011 Bagpipes. All Commonwealth units within earshot of the regimental bagpiper gain a motivational level. And all german units within earshot looses one motivation level and becomes "shaken" 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted November 23, 2011 Share Posted November 23, 2011 I longing to see something like these four elderly men sitting on a garden bench in the village and commenting on the incapability of the respecitve player. Translation: "Look! They stayed longer than I thought" "And they were lucky - there are as many as when they went in" "They run. They shake." "And then they wonder why they don't live long." 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted November 23, 2011 Share Posted November 23, 2011 I'm thinking when any individual soldier is moving there should be two types of possible immobilization: 1) Short term - their boot becomes untied 2) Long Term - their boot lace breaks, which would leave the soldier in hobble mode for the duration of the scenario. 0 Quote Link to comment Share on other sites More sharing options...
Bigduke6 Posted November 23, 2011 Share Posted November 23, 2011 - Any US infantry unit located within 200 meters or less of any German unit, with no firing over the course of 30 minutes, will replace all its Thompsons and a variable portion of Garands and M1 carbines with MP40. This replicates enterprising US supply sergeants trading coffee and fuel with the Landser. - Any US unit of any type, if co-located with a German officer casualty, adds a Luger pistol to its inventory. No explaination needed here I think. - Any US airborne unit or a US leg infantry unit of veteran rate or above acquires panzerschrecks and/or MG34/43 if co-located. This is added directly to the inventory of the receiving US squad and all German belt-fed weapons are listed as "Spandau" in the US unit equipment inventory. - US infantry NCOs rated elite are able to fire M2 .50 from the hip. - If US forces are compatible with the Commonwealth module and it is possible to have Yanks and Tommies on the same battlefield, C3 between those units takes a hit because of the "two nations divided by a common language" factor. Moreover, the lower the command level of the interfacing units the greater the C3 hit. This would replicate the relative ease with which a US officer from a decent East coast university would comprehend what his Oxbridge-educated officer counterpart was saying, while privates from say a Mississipi national guard unit and a Scots infantry battalion for all practical purposes spoke languages fully unintelligible to each other, although technically both were called English. - Along those same lines, there are more categories of Axis units raised from all of Europe's wierd minor ethnicities, these have similar problems communicating with units raised in Greater Germany. - Unknown Axis armor is for the most part not identified with a question mark or whatever. The game engine just default depicts all Axis tanks as Tigers. This actually is an excellent idea I think... 0 Quote Link to comment Share on other sites More sharing options...
BletchleyGeek Posted November 23, 2011 Share Posted November 23, 2011 We Want the Gory Details - Enhanced death animations, depicting accurately the effect of higher caliber rounds (.50, 20mm) on our pixeltruppen. Since the game tracks shell fragments, why not body fragments? 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted November 23, 2011 Share Posted November 23, 2011 Bagpipes. All Commonwealth units within earshot of the regimental bagpiper gain a motivational level. Exactly, and that should be the new XO unit for Commonwealth units. 0 Quote Link to comment Share on other sites More sharing options...
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