Yay! I prefer to play company-sized or smaller quick battles against AI, so having Tier √-1 Units to play with will, by their very nature, limit the mission creep that's been popping up in CM missions of late.
REALLY like the initial premise of the scenario, but I agree. It looks like "Speed and Power" is going to be a little too much of both for Bill to deal with.
Was I the only one giggling in delight watching those SAM trails criss-cross the sky, chasing at the SU-25?
This game is going to be SO cool to play...
Given the success of small elite units doing MOUT during the GWOT, it would seem to me that small unit actions would be a natural fit for this game. Night raids, attacks on C3i, recon, the possibilities are limitless.
Based on the ft/lbs of muzzle energy and the effective range of a full-sized WWII-era rifle vs. that of a 9mm subgun, the subgun should be less likely to be a "man-stopper."
Pistol rounds are pistol rounds and rifle rounds are rifle rounds even when the pistol ammo comes out of a slightly longer barrel and therefore has more oomph behind it.
Great battle, great AAR. This one was going to go all 15 rounds.
Y'know, there are pills that can help with that these days...
What I love about reading these AAR's is that both players are convinced they're losing the battle, and one of them just happens to be correct.