LJFHutch Posted January 16, 2012 Share Posted January 16, 2012 [in advance, Aris' mod was running alongside it, hence the sky, that's the only element visible from that though]. Texture mod in full swing now, mostly new textures although a few stock have been adjusted. I have no idea if or how I'll release it though, it's over 300mb already due to double sized textures These are all unedited shots of course. 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted January 16, 2012 Share Posted January 16, 2012 Please delete, accidental double post. 0 Quote Link to comment Share on other sites More sharing options...
para Posted January 16, 2012 Share Posted January 16, 2012 They are quite beautiful pics. Ready for the NRL season LJFHutch? 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted January 16, 2012 Share Posted January 16, 2012 NRL season? 0 Quote Link to comment Share on other sites More sharing options...
para Posted January 16, 2012 Share Posted January 16, 2012 NRL season? Nevermind mate you have answered my question 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 16, 2012 Share Posted January 16, 2012 it's over 300mb already due to double sized textures LJFHutch, does the game engine really depict the modified textures in their new size? In my experience, resolution it´s automatically changed to stock so it doesn´t matter if I use 4096x4096 textures they will remain 512x512 if that was their original size...The only visible change is that on the same terrain tile (ingame) the textures(grass, dirt ,...)will look 2 times smaller when using 2x times bigger textures. Curious as to what you may have experienced on this matter. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 16, 2012 Share Posted January 16, 2012 It looks amazing. Why not release it? 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted January 17, 2012 Share Posted January 17, 2012 Yes they certainly become more detailed, when I bumped the standard textures from 1024 to 2048 it was noticeably crisper. Now of course, there are two downsides to this: firstly, because the textures are much larger it's more difficult to edit them (the .xcf for the main grass texture is 220mb and while editing I was seriously running out of ram and running on the HDD) and also it has real consequences for performance (a large map will stutter occasionally due to struggling with the memory. Since then I have lowered the resolution on a few "minor" textures and it seems to be fine. For the release I just wasn't sure if I'd have time to finish it, but yesterday I pretty much completed it so I'd say most likely it's a yes, uploading won't be super fun, I haven't uploaded multiple parts before, just submit separate files? Edit: Comparison between 1024 and 2048, I can't believe how close those camera angles are 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted January 17, 2012 Share Posted January 17, 2012 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 17, 2012 Share Posted January 17, 2012 LJFHUtch: From what I have read, CMMODS permits the loading of larger files than The Repository here does. Maybe it would be easier to upload at CMMODS. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 17, 2012 Share Posted January 17, 2012 My 2 cents: I am still unsure about the fact that resizing the stock textures does actually improve the resolution. Game engine uses terrain tiles of say, 8x8 meters. In that square, the engine fits a single texture. If you make the texture 3 times bigger the game will make that unneccessarily big texture fit in that square. There is no way to make a 4096x4096 texture to cover a bigger portion of the terrain. It will still cover a 8x8 square (this is an example). As a result, if you make a 512 size texture into a 1024 one, you can use that tile (512 one) 4 times to fit the new size (1024), but all the object there (rocks, shrubs,...etc) will be 2 times smaller. That doesn´t make the textures to be more detailed or crisp, as the original texture remains the same, only repeated. If you use an all-new 2048 appropiately tiled texture, the crispness won´t come from its size (as the game will make it fit in the 8x8 square anyway) but from it´s NEW quality. That´s what I can say from my experience. But BFC might prove me wrong. 0 Quote Link to comment Share on other sites More sharing options...
Wreck Posted January 17, 2012 Share Posted January 17, 2012 I am still unsure about the fact that resizing the stock textures does actually improve the resolution. Game engine uses terrain tiles of say, 8x8 meters. In that square, the engine fits a single texture.It is actually around 50m x50m, but this is correct. No matter what size the texture is, it is mapped into those 50x50 areas. So it is quite possible to get higher resolution of textures by increasing their size. Similarly you can get lower resolution. What is not possible is to get a different area covered. This is very unfortunate IMO because it makes it impossible to create gridded terrain where the grid aligns with the action spots, which are 8x8m. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 17, 2012 Share Posted January 17, 2012 If the game engine uses a 1024 texture and you use a 4096 one, no matter what the resolution is, the game engine will resize it, all gaining it´s lost. 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted January 18, 2012 Share Posted January 18, 2012 If the game engine uses a 1024 texture and you use a 4096 one, no matter what the resolution is, the game engine will resize it, all gaining it´s lost. You're sure about that? I've never seen an engine that re-sizes textures, especially for models (they're UV mapped to the [square] texture, so size is irrelevant). The following is a comparison of two tiles, dirt red and dirt, using two different sizes of my grass texture. Dirt Red Standard size is 1024 Current size is 1024 (same size) Dirt Standard size is 1024 Current size is 4096 (4x size) The improvement is visible even in the small image below: Here's a larger version: http://img845.imageshack.us/img845/3356/cmnormandy2012011811205.jpg 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 18, 2012 Share Posted January 18, 2012 Those pics speak by themselves...um, I would be more than happy to be wrong on this, allows for some more quality in terrain textures. Thanks for your effort to make this stubborn guy rethink about it. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 18, 2012 Share Posted January 18, 2012 Damn, after some more testing,...LJFHUtch, you are definitely RIGHT. THANKS for opening my mind to new challenges 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted January 18, 2012 Share Posted January 18, 2012 No problem 0 Quote Link to comment Share on other sites More sharing options...
ridethe415 Posted January 18, 2012 Share Posted January 18, 2012 Now this is awkward... 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted January 18, 2012 Share Posted January 18, 2012 That's got to be the most...um...romantic CMBN screen shot I've seen yet! 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted January 18, 2012 Share Posted January 18, 2012 Yes they certainly become more detailed, when I bumped the standard textures from 1024 to 2048 it was noticeably crisper. Now of course, there are two downsides to this: firstly, because the textures are much larger it's more difficult to edit them (the .xcf for the main grass texture is 220mb and while editing I was seriously running out of ram and running on the HDD) and also it has real consequences for performance (a large map will stutter occasionally due to struggling with the memory. Since then I have lowered the resolution on a few "minor" textures and it seems to be fine. Yeah I think this is the reason the far LOD textures are so small in the game. They are repeated literally hundreds of times and all displayed on screen at the same time. 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted January 19, 2012 Share Posted January 19, 2012 German helmet liners, how accurate? 0 Quote Link to comment Share on other sites More sharing options...
Vencini Posted January 20, 2012 Share Posted January 20, 2012 Too late mein Kamerad...The mortar shell is falling... 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted January 20, 2012 Share Posted January 20, 2012 LJFHUtch: From what I have read, CMMODS permits the loading of larger files than The Repository here does. Maybe it would be easier to upload at CMMODS. Most ZIP or RAR programs allow you to create multiple archives, which you can then upload to the Repository as Part 1, Part 2 etc. 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted January 21, 2012 Share Posted January 21, 2012 And the hits just keep on coming. 0 Quote Link to comment Share on other sites More sharing options...
MajorProblem Posted January 22, 2012 Share Posted January 22, 2012 Liking the panther camo Tashtego, where can one get this mod? 0 Quote Link to comment Share on other sites More sharing options...
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