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Everything posted by Wreck

  1. In this scenario, I was American, tasked to push into and take the Farm. My infantry force was a somewhat depleted company: two rifle platoons at about 3/4 strength, one mortar platoon with two 60mm tubes and scant ammo, plus a squad of attached engineers with demo charges. Two M-10 tank destroyers were also attached, as well as a forward observer and solid artillery support from 4.2" chemical mortars with two TRPs. Of the two platoons, one had weak leadership and the other, very good leadership. The terrain was the now-familiar Farm, with my setup on the south side. Initially, wire was
  2. There is one more? Neat. I thought this was the last battle. I thought this one was weighed towards the Allies. I mishandled my armor (partly w/ the "help" of confused pathing algorithms) and paid the price for that, but still managed to pull out the win by virtue of infantry mass.
  3. John, sorry I should have mentioned it is only there in the full game. The demo only has the one you have.
  4. BTW I just posted in the Red Button Crash thread over in tech support asking if there is any workaround that we could do. http://www.battlefront.com/community/showthread.php?p=1364643#post1364643 Hopefully the BF guys can give us a clue here.
  5. Odin, same thing with me, and I am the only other American I think. I reported this last night to Bimmer thinking it was just me. I don't have any suggestions. I tried it more than five times, including using the unmodified turn as it came to me from eniced, and I also tried it after a reboot.
  6. Ditto Pak40 and womble. This may give a bit more info: http://combatmission.wikia.com/wiki/Acquire
  7. What womble said. You'll have to dig around in your game install to find it, but there's a nice PDF of the manual without the background (and with black text) in the same folder as the manual that you know about.
  8. Yah, I got your email and I have the turn from your dropbox. I fired it up this morning but did not have time to do all of setup. Looks like good fun.
  9. Hmm. I think I tested with mixed... maybe it works differently for AP only.
  10. I have tested this and my experience directly contradicts you. In my experience vehicles do not seem to benefit whatsoever from marking.
  11. Have you tested a green minefield? I have, and never saw a hit on one, although it is possible I didn't test it enough.
  12. http://combatmission.wikia.com/wiki/Mine
  13. You get a pdf of the manual with the (free) demo, in case you cannot wait. Unfortunately it is not ideal for printing, as its "black" is not fully black and it also has background images underneath each page. Still, it would work. (There is a no-background-image black and white version of the manual with the full game that is nice for printing.)
  14. I'll second or third the idea to use artillery on the woods as a whole, before moving in. Of course, that relies on having the ammo to expend. Since the OP doesn't mention it: be sure to use area fire a lot. It helps to have lots of ammunition and grenades. Basically, you creep forward one or two action spots with a scout team -- it will probably be killed. But it spots where the enemies are; then you move up several teams at once just into range and area fire into the spot where you detected the enemy. One other thing other guys have not mentioned yet is attempting suppression ahead
  15. Ouch: The priest now marked as dead: A halftrack MG attempted to help, but took a pegging from my two MG teams, and retreated. I didn't know, but evidently the crew abandoned it or was killed. Two trucks (apparently without drivers) are killed by MG fire from the selected team: The other Priest is killed via close assault. Moving up to assault the farm: At this point, the enemy surrendered. Which made sense, since he had almost nothing left. German Army Tactical Victory score: US 86, Germans 175 US: men OK 4 KIA 18 WIA 20 MIA 0 vehicles lost tan
  16. More men in the southwest field. Casualties from across the hedgerow for one team. Team on other side killed. I now aggressively front up on the hedgerow in the southwest. Demos used to get through in one spot. The selected team is about to fire a panzerfaust at the nearer Priest, missing it. Taking out the few remaining American infantry there: Here we knocked out the first Priest, with a lucky grenade. The throw: Boom!
  17. Continuing to sweep to my left: Scouting the southern hay field: Still no Americans found. Notice the area fire into the bocage corner where we previously saw Americans: The American fires smoke to screen his units from his front. But we are on his flank! Not sure if he knows what's happening; hope this means my distractions have worked. Scouts enter the southwest field.
  18. More firing to soften up farm. Note the team bugging out on my right: After shooting up what I could see, I sent in a team. Big mistake -- a jeep MG was sitting behind a wall. I saw the jeep only after it killed my team. The next turn my men killed it somehow, but I didn't see what happened to the crew. This minor defeat, plus the lack of good terrain, soured me on this approach. Also, I had noticed that the Priests fired (area fire toward me generally, with no effect), but they had not rotated at all. If they were mobile, the scenario would seem to be rather imbalanced, and
  19. In this scenario I was Germans. I had a platoon on an infiltration mission; there was some artillery (2-4 tubes, type unknown) in the area and I was supposed to take them out if possible. Then withdraw east. Setting up in the east, I took a small risk on turn 1 and ran full squads to the hedgerows along east side of the N-S road. (Strangely, I could not split squads in setup for some reason.) This worked fine -- no Americans. Here you can see my guys on the first hedgerow. The Americans are sound contacts for various vehicles. The next few turns, I cautiously moved across to t
  20. I (playing Germans) got a tactical victory. Score: US 86, Germans 175.
  21. Noob, your system is what Nabla would generate if using only one game per tournament round. Nabla is a generalization of what you are doing so as to compare results in a set of games and pick a set of best players. Your system has the advantage of nearly trivial computability. It has the disadvantage that using a single game to determine superior players is subject to a fair amount of luck.
  22. eniced: I am not sure we should be discussing the results until the other guys finish. I'll PM you. sgtabell: no problems here.
  23. Looks like sfhand/Odin is the only game still going.
  24. There are pictures of the three states of minefields at the wiki: http://combatmission.wikia.com/wiki/Mine I have never seen any black boxes. It must be a graphics glitch of some kind.
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