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About Vencini

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  1. Thank you sir. Please, don't forget to post more beta shots! Regards
  2. If you’re using Win 10, this is for free and you can make videos too https://www.howtogeek.com/219947/how-to-record-pc-gameplay-with-windows-10’s-game-dvr-and-game-bar/ One user of this forum recommended it. I’m not at home, so I can’t search for his name Regards
  3. I think this is to simulates that recovered equipement maybe damaged. Sometimes you can recover it, sometimes not. It's aleatory. Link to IanL's post Regards
  4. The manual says (three last lines on page 50) : " The target arc increases the chances that units will recognize and engage an enemy threat within the target area quickly." There is a real "behind the scenes" bonus or is just focus the turret in one direction ? Regards and sorry about the off topic
  5. +1 to that if you hit an ammo depot, apply same rule about exploding vehicles and "cook-offs" regards
  6. Page 46 of the manual. SLOW. Example : [...] Slow vehicle movement makes the vehicle less likely to appear as a sound contact to the enemy. I'm confused. Does the sound contact exist or not ? Regards
  8. Thanks for the reponses There is a list of "gamey actions" on Combat Mission x 2 ? For example , this one from the Battlefront site ""Gamey" is a situation where you exploit loopholes in the software to achieve an objective. For example, rushing crews or unarmored jeeps forward only to be shot up by the enemy, but in return get recon information about the enemy’s positions is considered gamey by some. It should be pointed out that what one person considers "gamey", another person might not. So if you play head-to-head against another human opponent, you might wish to lay some ground
  9. My best regards to Mr. Chris too. I wish you a full recovery, sir.
  10. Hope that helps Regards EDIT : I think this will be a useful info to put into the manual. And talking about the manual, I read on the "combat mission game manual 3.01", page 44 "amphibious vehicles move commands" "Schwimmwagen" ? "Landing Craft Assault" boats for the incoming CMFI v 4?
  11. Thanks for the response. I'll try to explain myself - What do you think about the possibility of firing anywhere on the scenario ? You can put a fire order through no matter what obstacle. The LOS / LOF tool is just that, a tool that is telling you that it is not a clear shot For example, we, as tank commanders of the pic above, want to fire to the first floor of the building behind the low bocage and the wall. That is not possible now, but what do you think about the hypothetic possibility of a fire order in the first floor ? For example : Fire order on
  12. Sorry if this was discussed yet. I was reading this post and I wanted to make some questions about. It will be possible to do that ? If not, it's a technological problem ? It is not in the spirit of the game ? you can fire at will at the 1º floor of the house, or the wall behind the low bocage, even if the LOS/LOF tool of the game tells you the objective is too much degraded or obscured by an obstacle. Apply that with another similar situations You fire at, under your responsibility. You know you will spend ammo, show your position, distract your AI from other treat
  13. Hello I was helping another player to understand "camera Controls" (Page 11-12) I I think I found two minimal misprints (3.01 game manual) First paragraph : "...by selecting Options in the menu menu and then selecting..." Second paragraph (RTS) : "...right-cliking on a unit floating icon with the right will bring up..." regards EDIT : how can I delete my own forum messages ? Thanks
  14. Lots of thanks ! I knew that they were working in this project but I overlook this tread... Thank you ! I'll read it during the day and If they need testers, we will try to be part of... Regards
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