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LutzP got a reaction from SlowMotion in Engine 5 Wishlist
At QB start, export the roster of your side as a text file (indented for unit hierarchy), possibly also listing their key equipment (as seen in the "special equipment" slot). Ability to define fixed camera positions that can be called with a shortcut. Use system fonts instead of the tiny pixelish fonts we see today. Ability to run app in a window (as opposed to full screen). This would enable me to see the battlefield while doing my admin in external apps (like map.army). Ability to re-name units or leaders. This would solve the problem that the QB random unit roster gives me 3 "Recon Platoons" (i. e. all with the same name) or multiple leaders with the same name. Of course, the AI could simply avoid that problem by itself. Not a high priority. Some things that have been mentioned before:
Co-op support, i. e. splitting the force of one side between at least 2 players. Contour lines or better terrain shading to see elevations better. LOS check improvement, as asked for by RocketMan. That said, I am mostly happy with the game as it is. I come from boardgaming and consider CM as a replacement for admin-intensive games like ASL, so graphics etc. do not have a high priority for me.
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LutzP got a reaction from dbsapp in Historical Maps/Plans of Berlin
For the map-makers: Histomap is a great source of historical maps of Berlin, overlayed on a current map (with adjustable opacity): http://histomapberlin.de/histomap/de/index.html
I used this to check on some maps that came with the game and which have, um, "disappointing" errors … like a Thälmannplatz in April 1945 and a Leipziger Platz modelled pretty well … only to be then labeled Potsdamer Platz (I live not far from that place, so I noticed it immediately). Yes, I know, I can iron this out myself if I like to …
I confess that initially I was also disappointed about the buildings and street schema, but that was only until I tried to improve on that myself and saw what a huge task it would be to create better maps. And I realize that a better-looking map is not necessarily a better map in the game context.
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LutzP got a reaction from A Canadian Cat in Whose Turn Is It Question
No, I tried that. Continuing in PM. Thanks for responding!
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LutzP reacted to Centurian52 in Engine 5 Wishlist
Oh, and one more thing comes to mind. The ability to disable time limits. I love Combat Mission for its unmatched realism. But there is really nothing realistic about time limits. Granted there may be rare instances where time limits are narratively important, such as if the next battle in a campaign is set an hour or two after the current battle, and in that case it would be weird if you kept fighting for over two hours. But the vast majority of the time time limits are unrealistic and unnecessary.
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LutzP reacted to SlowMotion in Engine 5 Wishlist
Very simple request: allow players to use bigger font in briefings. Current font is way too small.
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LutzP reacted to Erwin in Engine 5 Wishlist
Yeah. Been requested since 2007. Hope that will be a feature of CM3.
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LutzP reacted to Erwin in Artillery rate of fire
I found a comprehensive chart of German arty stats in my old CMBN files dated November 2011.
GERMAN LIGHT/MEDIUM ARTILLERY
81mm Mortar
120mm Mortar
75mm Inf Gun
150mm Inf Gun
75mm Howitzer
105mm Howitzer
150mm Howitzer
Barrels
2
2
2
2
4
4
4
HE Rounds
100
60
70
50
140
140
120
Smoke Rounds
8
0
20
10
40
40
40
FAO Response Time (mins)
Normal
6
6
8
8
8
8
8
TRP
3
3
4
4
5
5
5
HQ Response Time (mins)
Normal
8
8
13
13
13
13
13
TRP
4
4
8
8
9
9
9
Mission
Harassrnds/min
p/Barrel
3.3
2.1
1.8
0.9
1.8
1.3
0.9
p/Unit
6.7
4.1
3.6
1.8
7.2
5.4
3.6
Max
15min
15min
20min
18min
20min
26min
34min
Shortrnds/min
p/Barrel
10.0
4.0
2.7
1.4
2.7
2.0
1.3
p/Unit
20.0
8.0
5.4
2.7
10.8
8.1
5.4
Max
5min
8min
13min
19min
13min
17min
22min
Mediumrnds/min
p/Barrel
20.0
5.0
4.4
2.2
4.4
3.2
2.1
p/Unit
40.0
10.0
8.8
4.3
17.5
12.7
8.4
Max
2.5mins
5mins
8min
12min
8min
11min
14min
Heavyrnds/min
p/Barrel
25.0
5.0
4.4
2.2
4.4
3.2
2.1
p/Unit
50.0
10.0
8.8
4.3
17.5
12.7
8.4
Max
2min
5min
8min
12min
8min
11min
14min
Duration
Quick
p/barrel
4-7
3-4
2-3
2-3
2-3
2-3
2-3
Short
p/barrel
11-16
8-11
5-10
5-8
5-10
5-10
5-8
Medium
p/barrel
27-32
14-17
11-16
8-11
11-16
9-14
8-11
Long
p/barrel
41-53
23-30
20-28
15-18
22-28
19-24
15-18
Maximum
p/barrel
100
60
70
50
140
140
120
GERMAN HEAVY ARTILLERY
210mm Howitzer
170mm Gun
159mm Nbwfr
215mm Nbwfr
280mm Nbwfr
301mm Nbwfr
88mm Flak
Barrels
4
4
6x6
6x5
6x5
6x5
4
HE Rounds
80
100
180
150
108
108
80
Smoke Rounds
0
0
72
0
0
0
0
FAO Response Time (mins)
Normal
21
12
12
12
12
12
12
TRP
17
9
9
9
9
9
9
HQ Response Time (mins)
Normal
n/a
n/a
n/a
n/a
n/a
n/a
n/a
TRP
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Mission
Harassrnds/min
p/Barrel
0.2
0.4
1.0
0.8
0.6
0.6
1.1
p/Unit
0.9
1.6
5.8
4.5
3.6
3.6
4.2
Max
89min
62min
31min
33min
30min
30min
19min
Shortrnds/min
p/Barrel
0.3
0.6
1.5
1.1
0.9
0.9
1.6
p/Unit
1.4
2.4
8.8
6.8
5.4
5.4
6.3
Max
59min
41min
21min
22min
20min
20min
13min
Mediumrnds/min
p/Barrel
0.6
1.3
4.4
3.4
2.7
2.7
3.0
p/Unit
2.5
5.1
26.3
20.5
16.2
16.2
11.9
Max
32min
20min
7min
7min
7min
7min
7min
Heavyrnds/min
p/Barrel
0.6
1.3
4.4
3.4
2.7
2.7
3.0
p/Unit
2.5
5.1
26.3
20.5
16.2
16.2
11.9
Max
32min
20min
7min
7min
7min
7min
7min
Duration
Quick
p/barrel
1
1
6
6
6
6
2
Short
p/barrel
36
Medium
p/barrel
36-72
Long
p/barrel
72
Maximum
p/barrel
80
100
180
150
108
108
80
NOTES:
MISSION = RATE OF FIRE
· p/barrel = rounds fired per min per single barrel at selected rate of fire i.e. Harass
· p/unit = rounds fired per complete unit i.e. all barrels in action
· Max = time to expend all rounds when firing all barrels at selected rate of fire
· Apart from 81mm Mortar then all other weapons appear to have the same rate of fire for Medium and Heavy... Maybe further testing needed
DURATION = TOTAL ROUNDS PER MISSION
· p/barrel = rounds fired per barrel over duration of mission. Nebelwerfers fire by multiples of its salvo.
Here is a much briefer US Arty chart dated the same:
CMBN US Artillery Characteristics
Rate of fire is 1 round per x seconds.
Duration is in rounds, or minutes if m suffix.
US 60mm M2 mortar onmap
Mission: Harass | Light | Medium | Heavy
Rate of fire: 18 | 6 | 3 | 2
Duration: Q S M | Q S M | Q S M | Q S M
Rounds: 6 7 7m | 3 20 30 | 3 19 24 | 3 16
US 81mm M1 mortar onmap
Mission: Harass | Light | Medium | Heavy
Rate of fire: 18 | 6 | 3 | 2
Duration: Q S M | Q S M | Q S M | Q S M
Rounds: 5 10 15 | 6 10 28 | 3 10 25 | 6 12 22+
US 105mm M2A1 Howitzer
Mission: Harass | Light | Medium | Heavy
Rate of fire: 46-48 | 28-32 | 16-19 | 10-12
Duration: Q S M | Q S M | Q S M | Q S M
Rounds: 3 6 14 | 2 7 12 | 3 6 12 | 2 6 12
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LutzP reacted to Erwin in FB Flamethrowers vs Tanks
Flamers can kill everything IIRC. The challenge is keeping em alive long enuff to get close enuff.
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LutzP reacted to Ithikial_AU in Map editing and Unit placement
Hopefully as well as an 'Undo' button. Certainly looking forward to some editor enhancements one day through an upgrade.
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LutzP reacted to Warts 'n' all in We need more modders and scenarios makers
The "devs" never "should of" done anything. But, perhaps they should "have" done something. A public information announcement from those oh so nice people at CAMHAVE (The Campaign for the preservation of the word have). Of course they are slightly more tolerant than that angry bastard Cromwell, who would "have" just chopped your napper off.
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LutzP reacted to Warts 'n' all in We need more modders and scenarios makers
God, whatever happened to "I"? Has it been made illegal to use it?
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LutzP reacted to Bulletpoint in We need more modders and scenarios makers
I did two scenarios, and then I stopped. My personal experience was that while scenario making can be fun, it's also a ton of work. And while some of that work comes from testing and balancing, a lot of the workload is also due the editor not being very user-friendly. If BFC wants more people to do scenarios, making the editor easier to use would help.
For example, adding basic functionality like an undo function would help lots. Or an ability to rename AI groups so you don't have to remember that group #3 are 1st platoon HQ, # 7 is AT guns, etc. And maybe change the system for selecting configurations of doors/windows/damage/textures for building walls.
But I'm not thinking they will invest in changing the editor this late in the game's lifecycle.
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LutzP reacted to Bulletpoint in Engine 5 Wishlist
I wish they would just ask their best campaign makers what kinds of new tools or features in the editor would make their work easier, faster, and better.
And then choose the ideas easiest to implement. An undo function maybe. Or being able to cycle both ways through all the combinations of doors and windows for buildings. That kind of thing.
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LutzP reacted to wham in Storing camera position
Hey folks, just a quick general question:
is there a way to store a camera position that is not tied to a unit? Or a reliable way to repeatably get the camera to move into the same position?
I'm working on a battle report video again, and being able to get the camera to the same spot after loading each PBEM file I am recording the videos off of would help me make the video massively clearer and more pleasant to watch.
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LutzP reacted to sttp in QB map pdfs
These are pdf's with large, labeled pictures for every QB map, covering CMFB, CMFI, and CMRT. I always get frustrated trying to remember which QB map is which, and having to load up the scenario editor just to find one gets really, really old. So I created these.
I'll eventually put these on CMMODS. As soon as I finish the CMBN one, which is a significantly bigger task, and has had to take a back seat to a different project I'm now invested in. So I decided to just post these here, now.
Can someone please let me know if these links work for plain ol' public download / access? If not, I'll repost proper links in a new thread. Dropbox recently got rid of its "Public Folder" feature, and the new way to accomplish almost the same thing is not very intuitive....
Here ya go:
https://www.dropbox.com/s/jffokwaq2w017bj/CMFB - All QB Maps.pdf?dl=0
https://www.dropbox.com/s/3l4xpbdhps0mgq6/CMRT - All QB Maps.pdf?dl=0
https://www.dropbox.com/s/4rh9ya8wbe3tldr/CMFI - Alol QB Maps - lower quality.pdf?dl=0
https://www.dropbox.com/s/p9vhj33u708h0f9/CMFI - All QB Maps.pdf?dl=0
*NOTE: the "lower quality" CMFI pdf is actually the same quality as CMFB's and CMRT's -- plenty good enough. The higher quality CMFI pdf was my first, though, and features lossless images... which is great, except that the file size is almost 300MB.
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LutzP reacted to boekie in QB map pdfs
i just downloaded them without problems,thanks for making these.
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LutzP reacted to Artkin in Engine 5 Wishlist
Instead of automating these micromanagements, I think because should focus on making CM coop-friendly. We are playing a coop game (2vs2) right now and are having a total blast.
Bfc blessed us with being able to micromanage our units with ridiculous detail. Why do you guys want to remove this?
I vote for loving your pixeltruppen more, and instead of renoving the load, divide it!
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LutzP reacted to Erwin in Quick Battle without opposition?
Probably easier to train your cat to do it.
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LutzP got a reaction from HerrTom in Engine 5 Wishlist
At QB start, export the roster of your side as a text file (indented for unit hierarchy), possibly also listing their key equipment (as seen in the "special equipment" slot). Ability to define fixed camera positions that can be called with a shortcut. Use system fonts instead of the tiny pixelish fonts we see today. Ability to run app in a window (as opposed to full screen). This would enable me to see the battlefield while doing my admin in external apps (like map.army). Ability to re-name units or leaders. This would solve the problem that the QB random unit roster gives me 3 "Recon Platoons" (i. e. all with the same name) or multiple leaders with the same name. Of course, the AI could simply avoid that problem by itself. Not a high priority. Some things that have been mentioned before:
Co-op support, i. e. splitting the force of one side between at least 2 players. Contour lines or better terrain shading to see elevations better. LOS check improvement, as asked for by RocketMan. That said, I am mostly happy with the game as it is. I come from boardgaming and consider CM as a replacement for admin-intensive games like ASL, so graphics etc. do not have a high priority for me.
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LutzP got a reaction from MOS:96B2P in Quick Battle without opposition?
Ah, good idea. No problem with that, a) I don't need a month to forget things and b) I don't think it is not too unralistic to have some idea of who the opposition is if you are less than 1 kilometre away. Anyway, I just do this to prepare for some gaming against a live opponent.
Could be, I guess. I should have let one of them live and ask 🙂
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LutzP reacted to Thomm in Engine 5 Wishlist
A label indicating weapons as 'deployed'.
The same way 'semi-deployed' is shown.
Best regards,
Thomm
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LutzP reacted to RMM in Engine 5 Wishlist
Points reward for buddy aiding; ie. you essentially save a wounded comrade from later dying. Will make it more realistic in the sense that players will want to try and save their PxlTrppn, but will have to weigh the risks and costs involved. A soldier thus 'saved' would count less towards enemy's victory points for casualties inflicted. Maybe only worth half of a dead one?
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LutzP reacted to Bulletpoint in Engine 5 Wishlist
I'd like to see a toggle to control troops' behaviour: Active/cautious.
If you have a team in a wheat field, choosing "cautious" would have them generally stay prone in the crops out of sight. "Active" will have them sit upright to gain LOS.
Same goes for movement orders. There would be fewer orders, and you would combine them with the stance:
"MOVE" + "active stance" = MOVE as we know it now: walk along and when taking fire, run.
MOVE + cautious stance = HUNT. Walk slowly and when taking fire or spotting enemies, go prone.
QUICK+ active = run FAST. QUICK + cautious= move quickly but return fire if fired upon.
SLOW + active= crawl and fire on spotted enemies. SLOW + cautious = sneak ahead and try to avoid firing (moving a spotter into position for example)
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LutzP reacted to Sgt.Squarehead in Engine 5 Wishlist
In battle? No way!
You are seriously going to ask your crew to climb into a smouldering tank with several holes in it and then have them start messing around with the ammo stowage?