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Strykr45

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  1. Like
    Strykr45 reacted to Phantom Captain in Kieme's modding corner   
    Thanks!!!  I was looking for these!!
  2. Like
    Strykr45 reacted to fireship4 in Kieme's modding corner   
    My backup has moved here: https://www.dropbox.com/sh/fdgcyjxwy99csp5/AAB2HVemThOm9vyqdj2lj_I8a?dl=0
    I created a thread announcing such on this forum, it's currently half way down the front page: https://community.battlefront.com/topic/139975-mods-by-bil-hardenberger-btr-kieme-vein-zveroboy1-new-backup-location/.
     
  3. Like
    Strykr45 reacted to fireship4 in Mods by Bil Hardenberger, BTR, Kieme, Vein, & Zveroboy1: New Backup Location   
    I am moving my backups of some Black Sea mods to a new location.  If any of the included authors with me to desist, please PM me and I shall do so.
    I took the liberty of renaming some seemingly mis-named normal map files in one of Kieme's files, and note there seem to be some missing in at least two others (though this in particular may be intentional if the changes are small).
     
    https://www.dropbox.com/sh/fdgcyjxwy99csp5/AAB2HVemThOm9vyqdj2lj_I8a?dl=0
     
  4. Like
    Strykr45 reacted to Falaise in Not really the official Battle Pack 2 announcement   
    Let's be clear, I'm looking forward to the pack😍
    which covers the Utah sector and the dropzones
    There are many para mods but few on the 4 ID US
    The 4 ID US is a particularly interesting unit, it has already masterfully succeeded in its landing and moreover it is commanded by an emblematic officer who will die a few weeks later of a heart attack: T Roosevelt. He is buried here in Normandy with his brother who fell during the 1st World War. They are the very symbol of the sacrifice of the United States on French soil during the 2 world wars.
    the 4 wears the "ivy" on the helmet, non-regulatory but relatively common
    Similarly, the wearing of HBT43 is standardized at least on day d and the days that follow in the unit
    the unit also massively wears the assault vest on June 6
    I made a mod helmet badge and the HBT43  outfit.
     Jm stuff has in these drawers, the assault vest
    Can be @BFCElvis and @Ithikial_AU could you tag everything and communicate the tags so that this mod mod is easily usable by those who wish it even those who have trouble with the tags



     
     
  5. Like
    Strykr45 reacted to JohnO in Link for Kieme's BS vehical mods   
    This is only the Black Sea Vehicles. Which when I count them there are only twenty nine.
     
    Kieme CMBS Vehicles.zip
  6. Like
    Strykr45 reacted to Phantom Captain in Unofficial Screenshots & Videos Thread   
    Shhhhh...


  7. Like
    Strykr45 reacted to chuckdyke in CM:BN Screenshot Thread #2   
    Panzerschreck in action. 



    At least he got out of it alive. 
     
     
  8. Like
    Strykr45 reacted to Lucky_Strike in Lucky Strike's Mods: Hedgerow Hell - something for aspiring arborists ...   
    Oh how easily he's distracted - my school reports often mentioned this trait. Partly window gazing, partly day dreaming, nevertheless curious. I am supposed to be working on my next big mod project but I got looking at some of last year's attempts in Blender to rework trees and such. Thinking I'd crack two proverbial nuts I decided to see what I could do now that I have a little more (dangerous) knowledge of Blender and the dark arts of 3D. I was going to look again at those beanpoles propping up the bocage when I came across a tree that I had started but could never figure out how to get in the game. I just couldn't export the damn thing from Blender to make anything more than floating broccoli in the distance. Anyway equipped with a bit more patience and a damp Sunday afternoon (though it's now very late into the small hours) I have finally squeezed something out of the Blender tube ... I give you a naturalistic oak ...


    ... or at least the start of one. The shape is working and I think I can alter it whilst still getting a result out of Blender; what I'm struggling with at the moment is getting the texture-mapping figured out. I have some working whilst other parts are somewhat bedazzled, but I think it's solvable. My question is do you folks want it? A whole forest of these old, leaning trees is a bit much but I guess they could be combined with a straight version of the same tree type for variety. Also a similar model for them apples might be quite nice, ancient orchards and all that. Thoughts people?
    In the meantime I'm back to the steppe to work on my latest, although I still need to look at the bocage beanpoles ...
     
  9. Like
    Strykr45 reacted to Falaise in june july august and september V2   
    Frankly everyone, thank you for your praise.
    there are some scenarios where, thanks to the talent of their authors, one can really feel in Normandy
    peels mele and I forget a part !!!
    Contact Front, Green Hell, Cross Road Monthardrou, Evil to be him, Wittmann's demise, Angriff der Grenadier and the hallucinating master map Haut vent and Pont Hébert.
    I have been quite busy lately and have followed from afar, but I saw that @kohlenklau, @JM Stuffand @Lucky_Strikehad not thatched!
    I watch and you will understand, with attention the trees of @Lucky_Strike, his modification of hedge is simply mind-blowing.
    thank you and have a good ride ...
    If you spend  in Normandy, warn me (in advance) I will show you the battlefield of the "Falaise Pocket"
    and areas not yet deformed
    Thank you
    PS: Pas mal le français , tu est décidément plein de ressource cher camarade !!!
  10. Like
    Strykr45 reacted to Falaise in june july august and september V2   
    Tiger in august !!

     
  11. Like
    Strykr45 reacted to Falaise in june july august and september V2   
    Here is the new version of the 4 months June July August and September (for @Aragorn2002) which uses @Lucky_Strike mods.
    it works on the same principle as the previous version
    https://www.dropbox.com/sh/gusx1a43oah26px/AAAegFjxuQtbkwb0s58cgNgma?dl=0
     
    The goal is to use as many of the fantastic of @Lucky-Strike bmps as possible over the course of the four months.
    I took the time to be able to compare and refine, watching the evolution of nature during these 4 months. The richness of the lucky strike mod offers a (very) large number of combinations!!
     
    In addition to the Lucky Strike mods other are original textures
    I also tweaked the Ramblers mod for the trees by changing the colors and mixing them with the stock and Lucky Strike ones to break the repeat effect.
    You will also find the plowed fields of Kieme and Aris modified so that the colors match the Norman soil which is brown.
    Finally the whole has been reworked in color and saturation.
    For reasons of balance so that if you are flush with the ground or at half height and height, some BMP does not appear "tackled" giving an unpleasant effect
     
    You will also find a multitude of small insignificant details but which to put together give a real impression of the Normandy countryside.
     
     The mods that I offer you, largely build and combine with these original textures, I advise you to remove all other vegetation and terrain mods to get the best result.
     
    There are 6 files: one called land of Normandy
     
    This is to be permanently installed in the z folder
     
    Then 5 other files called June, Wet July and Dry July, August and September which must be installed as desired in z
     
    You have to choose depending on the scenario which you are going to install in z. As soon as you take a scenario that changes months, all you have to do is put the corresponding "month" folder, thinking that you have deleted the previous "month" folder.
     
     “Rendons a César ce qui est a César”
    Without the existence of  @Lucky-Strike  Hedgerow hell mod, this mod would have been impossible. BIG BIG THANK you to him
     I invite you to watch the post very carefully and strongly advise you to use "zzzzzz-LS-new-bocage-straight-1" which gives a big plus to the general aspect of the game
     

    june

    wet july

    dry july

    august

    september
  12. Like
    Strykr45 reacted to fireship4 in Kieme's modding corner   
    I have uploaded 69 of Kieme's mods to Google Drive, as well as a few others by Vein, BTR and Bil Hardenberger.  Files will be taken down at request of author(s).  Files were made JSGME ready (they were placed inside z, inside data, inside a folder with the same name) and then zipped.
    https://drive.google.com/drive/folders/1L_vto8k7s-AnIKR4VfAY1k0o3tGRTxox
     
  13. Like
    Strykr45 reacted to milehighkush in Miles Mods   
    Here is a screen ive made for Combat Mission Black sea as i couldnt find any i liked.
     
    https://www.mediafire.com/file/5ff2rchucq9hh9v/Miles-CMBS-Main_Menu.zip/file

     
  14. Like
    Strykr45 reacted to 37mm in HD Pack CMBS   
    I recently put up an "all in one" modpack which includes the @Kieme(ITA) HD mods...
     
  15. Like
    Strykr45 reacted to Ithikial_AU in Not really the official Battle Pack 2 announcement   
    Cold. This battle pack is set within the CMBN game family timeframe and geography of June 1944 - September 1944.
  16. Like
    Strykr45 reacted to Cpt_Winters in Thanks Josey Wales & Usually Hapless   
    I'm still new to CM but already own CMSF2, CMBN and CMFB and having a great time playing all of them.
    I have really enjoyed the various Youtube channels and these were a real inspiration for me to purchase the games.  Amazing what the YT algorithm will offer up and I particularly want to give a huge shout out to the work done by Josey Wales and Usually Hapless.  Fantastic content.  I can't begin to imagine the time that goes in to making that content but I just want to say thanks.  Too bad Josey Wales seems not to have posted any videos for over a year now.  Anyway, I'm just about to add CMFI to my collection purely on the basis of his AAR videos.
  17. Like
    Strykr45 reacted to boygarvin in pitbull's Italian Mods   
    Buongiorno, everyone. 
    I'm happy to present to you some mods I've been working on for FI to better represent Italian forces, both pre- and post-armistice. Please enjoy. 
     

    RSI ENR Mod 
    The mod reskins the Heer (Gerbirgsjager included) to be in-line with the uniforms and equipment utilized by the majority of the RSI's Army, the ENR (Esercito Nazionale Repubblicano), from 1943 to 1945. This mod includes reskins for winter uniforms, as well. 
    The German facemaps have been replaced by Italian facemaps. The German voice-lines of the Heer have been replaced, mostly, by Italian voicelines. I say mostly, as there are fewer Italian voicelines than German voicelines, and thus not all could be replaced- so you might hear some German every now and then, but hopefully not very often.
    Weapons have been replaced, also. The Gewehr 33 is replaced by the Carcano and the G43 by the Breda 30 (as it is effectively the closest in practice to the Breda). Weapons such as the G41 and MP40 have not been replaced, as both were used, albeit in limited amounts, by the ENR. 
    The mod does not reskin the Waffen-SS and Luftwaffe, and is effectively incompatible with them- meaning that you should not use this mod when playing scenarios/campaigns for either. The mod is also incompatible with 1943 scenarios/campaigns. This mod does not reskin tank and AFV crew uniforms (though, it does replace the Stahlhelms used by AFV crews with the M33).
    There are two versions of the mod- one that's compatible with Juju's UI mod, and one that's compatible with the basegame UI- both are named appropriately. This mod is best used with R2V content.
    Juju-UI compatible: https://www.mediafire.com/file/nkkcveci4s09vy7/Pitbull%27s_RSI_MOD_-_Juju_UI.rar/file
    Basegame-UI compatible: https://www.mediafire.com/file/mdum1gw3wzhzyda/Pitbull%27s_RSI_MOD_-_Normal_UI.rar/file
     

    RSI Paracadutisti Mod
    This mod reskins the Fallschirmjager to be in-line with the uniforms and equipment utilized by the Paratroopers who fought for the RSI from 1943 to 1945.. Wearing a mish-mash of uniforms, both German and Italian, this mod best represents the ANR (Aeronautica Nazionale Repubblicana) paratroopers of the I Battaglione Paracadutisti 'Nembo', of which fought at the Anzio-Nettuno Front as part of 4. Fallschirmjager Division, and later went on to be become part of the larger Reggimento Paracadutisti 'Folgore'. 
    This mod can be used without needing the previous RSI mod, as the necessary content required has also been placed into this mod (weapons, voicelines, facemaps, UI, etc.) Greatcoats have also not been reskinned. 
    There are two separate versions compatible for Juju's UI and basegame UI, linked below.
    Juju-UI compatible: https://www.mediafire.com/file/ksvwu0gsm5lc723/Pitbull%27s_RSI_Para_MOD_-_Juju_UI.rar/file
    Basegame-UI compatible: https://www.mediafire.com/file/q4homvqmhwcvkeo/Pitbull%27s_RSI_Para_MOD_-_Normal_UI.rar/file
     

    RE Paracadutisti Mod
    This mod reskins the Italians to be in-line with the uniforms and equipment utilized by the men of the 184th Paratroopers Division 'Nembo' during 1943. The division was sent to Sicily to perform rear-guard actions to protect the evacuation of Italo-German forces. They later went on to fight against the Anglo-American Forces in Southern Italy right up to the day of the armistice- wherein the majority Nembo's members found themselves siding with the Germans (and going on to form the majority of personnel in the RSI's I Battaglione Paracadutisti), with the remainder siding with the Allies and fighting alongside the Italian Co-Belligerent Army, with its' members notably taking part in Operation Herring. 
    https://www.mediafire.com/file/3bffxv9xt6tn0q6/Pitbull%27s_Italian_Paratroopers_Updated.rar/file
     
     
    To use any of the mods, just drop the folder in your Z folder, in Data. 
    ------
    That's it for now. Again, please enjoy.
    There's still many things that I would like to do, such as a mod to better represent Italian forces in Africa/Sicily, and will hopefully get around to doing and posting those things here, and things I wish I could remedy, such as importing a better helmet model for the paracadutisti- which despite my best efforts is currently beyond me.
    These mods could only have been made thanks to EZ's textures, of which I used as a base for the textures in these mod, alongside several other mods.
    Please post any errors found below.
  18. Like
  19. Like
    Strykr45 reacted to Commanderski in Weird stuff in CM. Why is CM great?   
    Some of the things you see if you look close enough are Medal of Honor, Iron Cross. Victoria Cross and Hero of Soviet Union actions. It's pretty amazing sometimes and can be pretty discouraging at times depending on which side of that action you're on.
  20. Like
    Strykr45 reacted to John Kettler in Tiger Is vs IS-2s and T-34/85s   
    Though this isn't from Operation Bagration, it is nevertheless a highly useful video and offers some fascinating gaming possibilities. Has as considerable amount of Russian footage I'd never seen, much of which is IS-2s alive and dead.
     
    Regards,

    John Kettler
  21. Like
    Strykr45 reacted to user1000 in 2022 New Battle Pack Coming Normandy Fans!   
    You heard it! ! new official game battle pack is coming in the next 1 or 2 months as announced by the admin over at the general forum. It will focus on early Normandy D-Day combat. We should see it this spring!
  22. Like
    Strykr45 reacted to 37mm in RT Unofficial Screenshot Thread   
    Coincidentally, I too have been having some fun with the Stalingrad content by @kohlenklau, @NPye, @umlaut & @dragonwynn...
  23. Like
    Strykr45 reacted to Darknight (DC) in Darknight's CMBN Magnum Opus   
    I think this link will work for now.
    I'll leave it up for a few months.
    https://www.dropbox.com/s/qepchnhtl943pp0/DKC - CMBN Campaigns wMods (Update1).7z?dl=0
  24. Like
    Strykr45 reacted to chuckdyke in RT Unofficial Screenshot Thread   
  25. Like
    Strykr45 reacted to Rinaldi in 'Detours Ahead' - Playtesters needed   
    It is now ready for release, thanks so much to both @AlexUK and @Vacilllator for their feedback, and to everyone else. 
    I have done the following changes:
    - Changed the formation to a British one equipped with Cromwells, as I had some mod-tagged stuff laying about for them and wanted to create more scenarios that feature such vehicles.
    - Edited the road near the Chateau to avoid the way pointing issues.
    - Mild changes to the scoring to ensure you cannot win without forcing a surrender or exiting as intended.
    - Mild changes to AI plans.
    - Removed superfluous buildings in the main village to provide more field of fire to defenders. 
    I've contacted @Bootie on the Discord, and I am sure he will have this all uploaded ASAP. 
    The scenario: https://mega.nz/file/ywhQHBBT#5jWUnGtkzsPH_yKbLHr2VcltDsH3IlLvC6rorXpdV-E
    The mod: https://mega.nz/file/WppGhKDR#weXrnvL-yC1FAwluAoq29Ow-hynUnlCBQwhNyFDkLaY - this .brz contains mod-tagged skins so there is nothing further you need to do with your mods. 
     
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