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Vacillator

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  1. Upvote
    Vacillator got a reaction from Aragorn2002 in The year to come - 2024 (Part 2)   
    Oh I see, is there any interest in that 😉?
  2. Upvote
    Vacillator got a reaction from Warts 'n' all in Kudos to the maker of the new German campaign (but damn is it HARD o_O)   
    If you have the CMFB module, you have it.
    Did I ever say I like the Jagdpanther 😉?  I agree with what you say though, particularly the gun damage.
    Just by way of balance I have a Tiger Ausf B in a PBEM which just took a frontal hit from an ISU122 at less than 50m.  Bounced off.  The return shot from my KT penetrated the ISU.  No-one got out 💀.  You win some you lose some.
  3. Thanks
    Vacillator got a reaction from AdamPraha in How to update this old game ?   
    Load it up and look at the bottom right of the screen.  It should show which version.
  4. Thanks
    Vacillator got a reaction from AdamPraha in How to update this old game ?   
    Also, the version number you have is displayed at bottom right of screen when you open up the game.  Mine is showing v2.13 BFC.
  5. Thanks
    Vacillator got a reaction from AdamPraha in How to update this old game ?   
    If you purchased F&R the code will be in your order history at BFC.  If you didn't I can recommend it.
    If you have any further questions, I'm happy to try to help 👍.
  6. Like
    Vacillator got a reaction from AdamPraha in How to update this old game ?   
    Adam, it's an old(ish) but still current game.  It may be my favourite, but that's not important.  Anyway, if you have the latest F&R module then you're up to date.
    And hello to Praha, I had some good times there...
  7. Like
    Vacillator reacted to db_zero in Latest Usually Hapless Video (Scotish Corridor 10)   
    The 6 pounders and PIATs did the job and it was at night....
    save often if you do play.
  8. Like
    Vacillator reacted to PIATpunk in PBEM ++ Guide?   
    For a reason only known to themselves, battlefront insist on supplying the 8 year old game manual with their downloads, which is not the latest version that includes instructions (basic as they are) on how to use PBEM++.  You will need to contact helpdesk to find the updated manual, which is hidden within their labrynthine files system. @BFCElvis
  9. Like
  10. Like
    Vacillator reacted to Erwin in Initial 'All in One' modpack   
    You have to delete any sound mods you have installed.
  11. Like
    Vacillator got a reaction from Centurian52 in off road / Tanks belong on the roads. Seelow Heights   
    By convoy orders I understand it to mean you set a path for the first vehicle and then issue a 'follow me' command to vehicles behind.  They follow the same route, but keep their distance to avoid bunching up and getting in a jam.  I've read that BFC trialed this some time ago (before my time) but I gather it was not a total success and was withdrawn.
    To do it now you have to issue individual, detailed paths with waypoints following the road (so not just A to B...) to each vehicle in turn, and if required also put increasing pauses on the vehicles in the queue so that they don't run into the back of someone in front.  Does this always work?  Definitely not, but it does if everything aligns.  It can be a joy to watch, or it can be 'oh no, not again!'.
    In a current game I have 10 M5 Stuarts moving as two groups.  I've got their movement right most of the time, but not every time.
    What I suggest above does not guarantee the same spacing, it as an attempt to avoid traffic jams which result in vehicles going 'off-piste'.  If there is no bunching up and you've issued sufficient waypoints along the road, they should all stay on the road (unless there are obstacles, incoming fire, mines etc.).
  12. Like
    Vacillator got a reaction from Freyberg in off road / Tanks belong on the roads. Seelow Heights   
    My experience of empty roads is that if your movement orders allow time between vehicles such that they don't bunch up, and are also short enough to follow the road turn by turn, then you can get it work.  If one vehicle gets held up, it might go off road or cause others to go off road. 
    Micro-management - yes.  Part of the game - yes.  Has BFC tried to introduce 'convoy orders' before - yes. Did they work flawlessly - no.  Is it being looked at again - yes.
    Did I mention I quite like micro-management 😉?
  13. Thanks
    Vacillator got a reaction from AdamPraha in off road / Tanks belong on the roads. Seelow Heights   
    By convoy orders I understand it to mean you set a path for the first vehicle and then issue a 'follow me' command to vehicles behind.  They follow the same route, but keep their distance to avoid bunching up and getting in a jam.  I've read that BFC trialed this some time ago (before my time) but I gather it was not a total success and was withdrawn.
    To do it now you have to issue individual, detailed paths with waypoints following the road (so not just A to B...) to each vehicle in turn, and if required also put increasing pauses on the vehicles in the queue so that they don't run into the back of someone in front.  Does this always work?  Definitely not, but it does if everything aligns.  It can be a joy to watch, or it can be 'oh no, not again!'.
    In a current game I have 10 M5 Stuarts moving as two groups.  I've got their movement right most of the time, but not every time.
    What I suggest above does not guarantee the same spacing, it as an attempt to avoid traffic jams which result in vehicles going 'off-piste'.  If there is no bunching up and you've issued sufficient waypoints along the road, they should all stay on the road (unless there are obstacles, incoming fire, mines etc.).
  14. Like
    Vacillator got a reaction from Warts 'n' all in Firing a small "panzerfaust on tank   
    I'm not sure I'm following this fully, but even the late war biggest PFs only had 100m range (the early ones much less).  So they won't fire at a range of 120m.  Rifles might be firing if for example the tank is unbuttoned and Tank Commander is presenting a target?
    Forgive me if I'm misunderstanding...
    A picture would help.  I use Nvidia screen capture, put it on Imgur and then post the direct link here.  A bit of an exercise but worth it.  Others do it differently.
  15. Like
    Vacillator reacted to Brille in Firing a small "panzerfaust on tank   
    Panzerfausts are nothing like the RPG7 or other modern rocket launchers. They are still pretty inaccurate. So even when the Panzerfaust 60 says that it´s effective range is 60m (though they were also ranged for 80m), one probably should use them at even lower ranges, especially with troops under veteran experience.
     
    You must be pretty unlucky there I guess. Usually a Panzerfaust hit means either a destroyed/decrewed tank or a severely damaged one.
     

  16. Thanks
    Vacillator got a reaction from AdamPraha in Firing a small "panzerfaust on tank   
    I'm not sure I'm following this fully, but even the late war biggest PFs only had 100m range (the early ones much less).  So they won't fire at a range of 120m.  Rifles might be firing if for example the tank is unbuttoned and Tank Commander is presenting a target?
    Forgive me if I'm misunderstanding...
    A picture would help.  I use Nvidia screen capture, put it on Imgur and then post the direct link here.  A bit of an exercise but worth it.  Others do it differently.
  17. Upvote
    Vacillator got a reaction from A Canadian Cat in Firing a small "panzerfaust on tank   
    I'm not sure I'm following this fully, but even the late war biggest PFs only had 100m range (the early ones much less).  So they won't fire at a range of 120m.  Rifles might be firing if for example the tank is unbuttoned and Tank Commander is presenting a target?
    Forgive me if I'm misunderstanding...
    A picture would help.  I use Nvidia screen capture, put it on Imgur and then post the direct link here.  A bit of an exercise but worth it.  Others do it differently.
  18. Upvote
    Vacillator got a reaction from MOS:96B2P in The year to come - 2024 (Part 2)   
    That has of course been attempted as a mod by Phil @kohlenklau who has departed here for now.  I'm still trying to get him back...
  19. Like
    Vacillator got a reaction from Centurian52 in off road / Tanks belong on the roads. Seelow Heights   
    My experience of empty roads is that if your movement orders allow time between vehicles such that they don't bunch up, and are also short enough to follow the road turn by turn, then you can get it work.  If one vehicle gets held up, it might go off road or cause others to go off road. 
    Micro-management - yes.  Part of the game - yes.  Has BFC tried to introduce 'convoy orders' before - yes. Did they work flawlessly - no.  Is it being looked at again - yes.
    Did I mention I quite like micro-management 😉?
  20. Like
    Vacillator reacted to Sergeant in Searching for players (CMBS and CMFI)   
    Thanks for the useful briefing. I have the impression that altough the combat mission community is small by comparison to other game titles in terms of numbers, it is otherwise in terms of quality of great caliber. Cheers for the great community here! 
    Yes, and the subsystem damage to tanks is also nothing to take lightly in any situation. 
    I will definitely post anything worth seeing/mentioning. 
     
  21. Like
    Vacillator got a reaction from Centurian52 in Searching for players (CMBS and CMFI)   
    I assume its a 7.5 cm le.IG 18?  If so, 4 HEAT rounds as standard.  HEAT rounds are very capable against things like Shermans.
  22. Like
    Vacillator reacted to Warts 'n' all in off road / Tanks belong on the roads. Seelow Heights   
    All valid questions. If vehicles "unfailingly" do stupid things i.e. constantly, would any of us get past a demo, without deciding this game isn't for us?
  23. Like
    Vacillator got a reaction from Warts 'n' all in off road / Tanks belong on the roads. Seelow Heights   
    Got any pics, showing paths if possible?  Why does the AI take them off road?  Obstacles like wrecks in the way, or something else?
    I assume by lose you mean they drive off into mud and get stuck, or perhaps into LOS/LOF of the enemy?
  24. Like
    Vacillator reacted to Centurian52 in Searching for players (CMBS and CMFI)   
    I might be up for a fight in CMFI. I have at least a couple scenarios that I've been ignoring because they say "H2H only", and I'd be interested in giving them a go.
  25. Like
    Vacillator reacted to Sergeant in Searching for players (CMBS and CMFI)   
    Hi! I am searching for players willing to play wego battles, 45min/1h/1,30h battles. Experience doesn`t really matter, I myself am at an beginner/intermediate level and I know all the commands by key which means you don`t have to wait half an hour for me to give orders. I started playing a lot of CM a month ago or something like that and I am amazed by the sheer realism and the awesome gameplay CM provides so much so that i`ve deleted steel division and ostfront and won`t be going back, they feel so childish. I currently own only Black Sea and Fortress Italy. If anyone is interested send me a friend request on steam ( dom'Sergent ) or we can hook up here. 
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