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Vacillator

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  1. Like
  2. Upvote
    Vacillator got a reaction from pintere in First fanmade CampaignPack "Summer of Destruction" is released (no charge)   
    Me too Frank, great work and it deserves the 'exposure'.  Hope all is well with you my friend 👍.
  3. Like
    Vacillator reacted to Blazing 88's in Will we ever get a CMAK 2.0   
    I'll add my sig to the conversation. It says it all for me!
     
  4. Like
    Vacillator got a reaction from A Canadian Cat in Tank v. tank spotting.. (what a ***** mess)   
    Perhaps I'm an odd one out.  I do live in the countryside and do spend my time 'spotting' other people when I'm out.  No I'm not the phantom flasher, I have two crazy (well mostly barky, so not so bad) dogs and I like to be on top of the 'approaching dogs/people/horses/farm animals' intel.
    I also spot (or sound contact) tractors, but in my mind I'm imagining they're T34s 🤪.  Of course I always carry a Panzerfaust just in case.
  5. Like
    Vacillator reacted to Centurian52 in Tank v. tank spotting.. (what a ***** mess)   
    I think there are a number of problems here.
    1. The graphical representation of the terrain is far from perfect, so there is not a 1 to 1 relation between the battlefield you are seeing and the battlefield your pixeltruppen are seeing (though if you want to have a slightly better idea of what your pixeltruppen are seeing, it helps to turn off all of the icons). 
    2. People tend to lack direct experience with trying to spot similar objects under similar conditions to our pixeltruppen. They generally don't live out in the countryside. Those that do live out in the countryside tend not to spend their time looking for people hundreds of meters away wearing dull clothing, or looking for vehicles hundreds of meters away with dull paint schemes. Even fewer people have any experience with scanning the countryside for dull colored people or vehicles hundreds of meters away through periscopes or vision slits. Hapless actually has a great video demonstrating this last point. At about the one minute mark he gives an excellent demonstration of how difficult it is to see out of a BMP-2 using Steel Beasts (playing any vehicle based game which limits you (or which gives you the option of limiting yourself) to viewing the world through the vehicle's internal optics, such as Steel Beasts or Enlisted, will instantly make you much more forgiving towards the spotting ability of your tank crewmen).
    3. People routinely underestimate how much more difficult tasks, which are very simple out of combat, become under combat conditions. Not only spotting, but also marksmanship and basic decision-making all suffer severely under combat conditions. It's easier to provide numbers for marksmanship than it is for spotting, but hopefully this is enough to illustrate how strong of an effect combat can have on normally simple tasks. The book War Games: The Psychology of Combat, by Leo Murray, claimed that soldiers are about 1/6th as effective with their fire in real combat compared to realistic exercises* (I've lost my copy so I can't provide the exact quote and page number). Keeping in mind that accuracy in realistic exercises is already much less than accuracy on a shooting range, where soldiers are firing at fixed targets at known distances from stable positions. In the Napoleonic era (because I have access to better data than for more modern eras), an accuracy test of assorted smoothbore muskets resulted in one hit for every 4-5 rounds fired (21%-28% hits) at a target roughly the size of an infantry company placed 320 yards away from the shooter, while in real combat somewhere between 200 and 500 rounds tended to be fired for every 1 casualty inflicted (459 rounds for every French casualty at Vittoria according to R. Henegan, 224 rounds for every British casualty at Hougoumont according to Mark Adkin). That's a difference of 40-100:1 between a shooting range and combat. Again, I'm using marksmanship because it's easier to provide data for it than it is for spotting (and because I'm always happy for any excuse to pull out any data that I happen to be keeping in my back pocket), but it's still very relevant because many of the factors that make hitting targets more difficult in a realistic exercise compared to a shooting range, and in real combat compared to a realistic exercise, will also make spotting more difficult.
    4. Last, and probably least, maybe the spotting system in Combat Mission isn't quite perfect.
    *I should mention that the book never specified how much of the estimated sixfold reduction in fire effectiveness was a reduction in the accuracy of the fire, and how much of it was a reduction in the volume of fire (because soldiers were more suppressed by the cracking of real bullets).
  6. Like
    Vacillator got a reaction from PEB14 in Tank v. tank spotting.. (what a ***** mess)   
    Perhaps I'm an odd one out.  I do live in the countryside and do spend my time 'spotting' other people when I'm out.  No I'm not the phantom flasher, I have two crazy (well mostly barky, so not so bad) dogs and I like to be on top of the 'approaching dogs/people/horses/farm animals' intel.
    I also spot (or sound contact) tractors, but in my mind I'm imagining they're T34s 🤪.  Of course I always carry a Panzerfaust just in case.
  7. Upvote
    Vacillator got a reaction from Lethaface in Tank v. tank spotting.. (what a ***** mess)   
    Any reason why Mikey?
    Oh, I see.
  8. Thanks
    Vacillator got a reaction from Mr.X in First fanmade CampaignPack "Summer of Destruction" is released (no charge)   
    Me too Frank, great work and it deserves the 'exposure'.  Hope all is well with you my friend 👍.
  9. Like
    Vacillator got a reaction from Vergeltungswaffe in The year to come - 2024 (Part 2)   
    Yup, maybe another one for @BFCElvis to consider?
  10. Like
    Vacillator reacted to Centurian52 in The year to come - 2024 (Part 2)   
    @zastincahvsoz8689 Describe the tactical utility of space butter
  11. Upvote
    Vacillator got a reaction from GhostRider3/3 in Will we ever get a CMAK 2.0   
    There must be at least a dozen who have previously said they would buy it 🤣.  Me being one.
    If they adopted your trademarked name, who could resist it?
  12. Like
    Vacillator reacted to PIATpunk in The year to come - 2024 (Part 2)   
    I reminded you just the other day not to post here, Mum.
  13. Like
    Vacillator reacted to Mr.X in First fanmade CampaignPack "Summer of Destruction" is released (no charge)   
    Short feedback:
    I'm very pleased that I still receive inquiries every day🙏. I hope that every player has currently received the entire CampaignPack. There was actually only one technical problem with the email in one case. But if anyone else hasn't received the email yet/or can't find it in his mailbox, please just contact me via PM.
    Regards
    Mr.X
  14. Like
    Vacillator reacted to George MC in I didn't know you make your AI tanks do this.   
    Ah nice one  it’s a handy wee AI plan device for sure. I’ve also used it for having the turrets of advancing tanks swing about as though searching. Just plot the area fire point out of their LOF. They’ll swing the turrets to face the plotted area fire point but not fire. 

    But otherwise I tend to use it is mainly for effect as you have to make an educated guess where the player might be defending. Latest etc can make this more educated and less guess though!
     
    So in this case I’m glad it gave the impression of engaging a more sentient enemy! Immersion is what I’m shooting for!
  15. Upvote
    Vacillator got a reaction from George MC in I didn't know you make your AI tanks do this.   
    All I can say is it's @George MC.  I would expect no less 😉.
  16. Upvote
    Vacillator got a reaction from Traitor in I didn't know you make your AI tanks do this.   
    All I can say is it's @George MC.  I would expect no less 😉.
  17. Upvote
    Vacillator got a reaction from BletchleyGeek in Tank v. tank spotting.. (what a ***** mess)   
    Any reason why Mikey?
    Oh, I see.
  18. Upvote
    Vacillator got a reaction from Warts 'n' all in Bug: Passengers and crew pictured outside the vehicle   
    I would say that's almost certainly a mod conflict of some sort.  You could try moving the contents of your Z folder elsewhere and re-running the scenarios to see if they are now okay.
    Do you have a couple of examples of which scenarios have the problem?  My CMBN Z folder is currently quite bare, so I could see what I get.
  19. Like
    Vacillator reacted to WimO in Bug: Passengers and crew pictured outside the vehicle   
    Yes, I know the cause and solution for that problem. It means that you also have the 'original' version of the Kohlenklau's HORSA MOD installed. The problem resides in the fact that the mod replaces a British truck mdr and moves the passengers and that not ALL of the incuded files have been appropriately mod-tagged [horsa].
    There are two solutions that work equally well ...
    OPTION ONE: uninstall all files pertaining to the Horsa mod
    OPTION TWO: keep the horsa mod (which is necessary for my Operation Coup de Main campaign) and ADD the missing [horsa] mod tags. The sub-folder with the"horsa textures" does not need to have the mod tags added. The remaining files should be as follows:
    bedford-qld-gs [horsa].mdr
    damaged horsa b [horsa].mdr
    glider [horsa].xcf
    gmc-cckw [horsa].mdr
    icon british blue truck 1 [flicw horsa]. bmp ... this graphic was added by me
    icon british blue truck 1 [horsa].bmp ... this graphic was added by me
    icon british blue truck 2 [flicw horsa]. bmp ... this graphic was added by me
    icon british blue truck 2 [horsa].bmp ... this graphic was added by me
    obedford-qld-gs [horsa].mdr
    silhouette bedford-qld-gs [horsa].bmp
    To Summarize: The original mod forgot to add the [horsa] mod tag to one or more of the mdr files, so when you choose the truck, the program is calling the mdr for the horsa instead because it is lower in the list of files in data/z,  and combining it with the gfx for the truck. Chuckle.
  20. Like
    Vacillator got a reaction from Vergeltungswaffe in I didn't know you make your AI tanks do this.   
    All I can say is it's @George MC.  I would expect no less 😉.
  21. Like
    Vacillator got a reaction from Phantom Captain in Combat photography: Photos from the front..   
    I was looking back to see when @RockinHarry last posted (hmmm, July 23, hope all is well) and came across the above which I missed at the time.
    So hi Michael,
    Keep up the great work,
    Tim
  22. Like
    Vacillator reacted to FlammenwerferX in Combat photography: Photos from the front..   
    Have you lost your marbles! It was against a v good, ladder player..😀
    It's tough for US player, no room to maneuver, limited arty, m10's for a fortified town...
     
  23. Like
    Vacillator got a reaction from Phantom Captain in Combat photography: Photos from the front..   
    How's it going overall?  I got a PBEM win as US - no pressure 😉.
  24. Like
    Vacillator reacted to FlammenwerferX in Combat photography: Photos from the front..   
    From Fortress Grosshau

  25. Like
    Vacillator got a reaction from A Canadian Cat in Machine Type Mismatch ???   
    Not got that here (Win 11 Home version).  But OneDrive is a pain in the ***.
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