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Doc844

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Everything posted by Doc844

  1. Money set aside now all we need is for BF to just take my money.
  2. OMG can't believe I did that I was rushing to get out the door and typing from my phone I've somehow got mixed up on the threads. I do love the comic AAR though. Lol sorry about that.
  3. The perfect early christmas present, almost as good as getting a Christmas release for the bulge, (nudge, nudge, wink, wink BFC). Love your AAr's Bil, let the slaughtering commence. Poor pixeltruppen.
  4. Haven't been on these forums for long but just wanted to say get well soon kohlenklau.
  5. To look at from another light, compare the price of say CMBN at ($55) £36 of the queens fabulous pounds which includes the afore mentioned upgrades its not a bad price, i would say for the amount of time played over cost its a bargain. Now lets look at Fifa, not the same type of game obviously but it does have relevance. Every year Fifa releases a new version and each time it costs on average £50. However you are not buying a brand new game, you are buying the previous years title with some upgrades and tweaks, thats it and this cycle continues for that graphic engine for an average of 3-4 years, as in there are no major fundamental changes to the game in that time. In essence, for me anyways, you are paying full price for an upgrade for 4 years. This years Fifa has seen some dramatic changes and a big change in the graphics engine however the last 4 titles were based off the 2011 base game. So when u look at it that way CMBN etc are cheap.
  6. That is partly what I was geting at. My Batt CO and associated elements were going to park in that field near the copse so for me I had to be 100% sure that the area was clear. I just didn't do a very good job first time round.
  7. Now a base level must be established of how the game quantifies shooting in general. I take it the game takes into experience so we would have to start with conscript level and work up the way. So would conscripts be trained to the level of a modern US Marine, NO. so this where it becomes difficult because there are so many variables to factor in. Again did the russian infantry spend hours, weeks, years on the range honing their skills, NO. Plus a a two way firing range is a different ball game to a nice flat range if it wasn't then terry taliban would be dead 10 times over by the amount of rounds fired in afghan and that's with modern rifles.
  8. Unfortunately i dont own CMBN, yet. As towards suppression i couldnt agree more, however i would add in the word, ACCURATE, inaccurate suppressive fire is mostly a waste of time and ammo, if the rounds arent hitting the ground around the enemy then they will stick their heads up and fire back. Also i think this is where i was having problems, in that i was allowing to much time between my suppressive fire stopping and my assault guys actually putting in the assault. The reason for this is two fold, firstly quite often my assaulting guys would begin to get suppressed by their own friendly fire even though it is coming in perpendicular to their assault route, secondly if i got my timings wrong then the supporting fire would mow down my own assault group, so i naturally erred on the side of caution. Its a shame there isn't an option to be able to slow the rate of fire in say the last ten seconds and then give a switch fire command to either off to the side or to a more in depth possible enemy position, i imagine that is a lot to ask though. Mainly i think its just about practising the suggestions that you fine chaps have posted here. Over and over and over and over and over, you get my drift. lol.
  9. Hmmm lots of food for thought. Just to clarify the statement of fire takes ground, are we talking RL here, the game or both. If its based towards real life then i dont agree, ive been there and done that and short of dropping a 500 pounder+, you will, generally speaking not be able to kill all the enemy from a position with small arms and machinegun fire alone, if you WANT that position your gonna have to go in and mop up. From a game point of view im still learning and its a steep old climb so all advice is taken gladly. Just to set the scene a bit better the battle is the first scenario in relief of army group north, i am at the point of funnelling my troops through the woods and what i had decided to do was send a probing force to the left track and my main striking force to the right. My plan was to attack the main village first and use the raised berm to screen my left flank, once the village was taken i would bounce the final objective from the right rear. Now, that bloody copse is in the middle of the wheat field that I want to use as my rear area for my soft skinned vehicles and support assets so I needed to make sure all those damned ruskies were dead because I can guarantee that my battalion CO would be the one to get shot by a lonely straggler that's why I needed to send in my boys to mop up. Initially my first thought was roll up my 20mm half track and blast it however the corn denied me any LOS. I could have rolled it forward but i decided not to risk it. So assault it was. I moved my men forwards in bounds with a cut off group to their right however i couldnt get LOS into the copse until i was pretty much on top of it, 30m i think. I then area fired with all groups for 1 min then i began pepper popping forward my assault groups, most of the AT gunners were dead already and a couple more went down when they tried to run. Then the fanatic HQ on a slight reverse slope mowed down my forward element and none of my overwatch guys spotted him. I suppressed again and had my assault group chuck grenades then I hunted forward and the bastard was still alive, mowing down another two men, thats the situation i was in when i brought my tactical problem to the forum. I must say when i tried Bulletpoints tactic it worked a charm, especially when coupled with making my suppressive timings more accurate. Hope that clarifies my little problem a bit better. Wow all that just for a few Russians in a pesky copse.
  10. IntestING point for fast rates because when you are firing between a rate 8 to 12 the No 1 uses his outer marker in his sight rather than his fine accuracy marker. As long as the aiming post is within his outer mark then he is still ON, because you don't have time to adjust between rounds however this does impact accuracy to a small degree. The only time u might adjust on a fast fire rate is if the No 2 has to ram the barrel to prevent a hang fire then u have a few precious seconds to re-sight. Excuse me for the less than technical names it has been a few years since I last fired the 81mm.
  11. Or you could just use an 88mm to snipe a TC lol. (At 1:05)
  12. Sorry but i 100% categorically disagree with this. The first line ok, if the position is not important and you just want to blast it a bit and cause casualties and disruption, fine. Irrelevant, one fanatic russian with an SMG wiped out 5 of my guys after seeing his whole AT platoon wiped out, so if one of those guys had survived with his AT rifle and took potshots at my Panthers and damaged/immobilised it then not so irrelevant. And the last sentence, well im afraid for me thats just nonsense. If you want to dominate the ground and ACTUALLY control it then you need boots in there. If fire took ground then Stalingrad would never have happened, Iraq would have never happened etc etc. Yes they are large scale analogies but they downscale through all levels right down to section/fire team. Sorry but thats my view on it.
  13. Urban fighting is a whole new ball game, a 360 degree battlefield. I did say on my post ranges from 100m+ over iron sights, aiming at a low profiled head in a copula is a difficult/lucky shot and to me it just happens to frequently. Especially at the level of formations we are talking about, I mean it'd not as if we are taking a divisions casualties into consideration. But as IanL said, testing is the only way to verify this so over the coming weeks I will hopefully be able to compile some meaningful data.
  14. Yeah Ive seen the arguments for and against but for me, shooting at a small head shape from 100m+ with iron sights is a difficult shot, more luck than anything, especially for a bog standard infantryman. Once in a battle maybe but 3 - 4 TC,s not likely.
  15. And he always seems to get slotted by Vassily Zaitsev in every battle. Big ass Panther coming towards a squad which is about 200-300m away and they decide to have a shot at the TC (and 9 times out of ten kill him) bit silly at times knowing that instant death is sure to follow. But as people say thats what the pixeltruppen are there for.
  16. We i tried the SLOW option and it worked, however bare inmind this was only a small copse of trees although i am involved in heavy fighting in forests elsewhere. Suppression with SLOW order = One dead Hero of the Soviet Union. I could understand that in my first instance if i hadnt just smashed him with suppressing fire and 3 grenades right on top of him. In the heavier forest fighting on my left flank i have been trying to emulate this but i find more often than not that my overwatch times are blind. When the ruskies start firing they will either kill or suppress my crawling squad and my overwatch guys are have all seemingly gone on a smoke break and see nothing. I think it is mostly about me refining my assault techniques but boy is forest fighting hell. However thanks very much for all the posts very helpful.
  17. Roger that thanks for the help fellas.
  18. Not sure what their motivation was, I play 9n elite at the moment however I will have a play around with the timing of my suppressive fire and my assaulting troops moving in. Herr Loitnant your men have died needlessly for the Fatherland, reload the last turn and let's try again.
  19. Now i am still very new to this game however i have started to notice some very annoying characteristics regarding infantry and assaulting enemy positions now i dont know if im just not doing it right or if the game is meant to be like this, but here is my problem. I was contacted by a group of russians, AT teams they were, in a copse of trees. So i layed down my base of fire and then F & M towards with them i do believe my weight of fire killed most of them however the last russian HQ member then laid on the hurt wiping out about 5 of my men. Now this was one guy who had just seen his whole AT platoon wiped out and yet he didnt panic or run, no he cooly lay there and just SMG'd my guys to death. Now after this i got my section to area fire on him so they lobbed grenades and fired towards him for 30 secs i then had my flanking section hunt towards him and lo and behold he was still alive and he gunned down 2 of them as well. I mean to me this seems ridiculous, especially when my guys leg it after seeing the rest of their platoon get hammered. Thoughts and any help would be greatly appreciated because this is getting a little frustrating.
  20. Thoroughly enjoyed following this DAR, just a shame it had to end really. Lots of excitement and nail biting tension we can only hope round 2 will be quick in coming.
  21. I would very interested in taking part in a CMRT operation however I must warn I am still a rookie at the game but I am learning. :-) I would just be looking to play as a footslogger though.
  22. Some very interesting stuff but just as an aside to alternative histories I would recommend "disaster at stalingrad" by Peter Tsouras. Very well researched and detailed with very plausible outcome. It mostly hinges on the destruction of arctic convoy PQ-17 and the closing of the Persian corridor with turkeys entry into the war on the axis side. Plus the survival and deaths of a few key figures. Well worth a read but also shows just how much the Soviets relied on material aid from America, Canada and Britain through out 41-42. Well worth a read.
  23. 400m for a M1's 120mm gun is like pistol range and from what I've read the auxiliary gun sight is more than capable at that range.
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