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HerrTom reacted to Gkenny in CMCW Unofficial Screenshot And Video Thread
From CptMiller's Soviet TB Mission: https://streamable.com/ivd7th
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HerrTom reacted to Amedeo in US/USSR Cold War tactics to use in the game
There's also this book, by David Glantz, that gives a good and detailed introduction to the tactics of the Soviet forward detachments.
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HerrTom reacted to MikeyD in An early experience with the M47 Dragon in CMCW
What I like about Dragon is it doesn't feel like 'cheating' from a gameplay standpoint, as opposed to Javelin which often felt like the finger of a vengeful god.
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HerrTom reacted to dpabrams in An early experience with the M47 Dragon in CMCW
"I think MikeyD has a Point"
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HerrTom reacted to IICptMillerII in Soviet Air Power
Ninja'd by @HerrTom, who did a great job of explaining things.
The Su-25 is usually referred to as the Soviet A-10, but that isn't really the case. They are designed to operate closest to friendly ground forces, but it is still mostly an attack or strike aircraft. Here is a definition that might prove somewhat useful for conceptualizing its role:
From: https://www.airforce-technology.com/projects/su25/
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HerrTom got a reaction from IICptMillerII in Soviet Air Power
The Su-25 was originally envisaged more as a light bomber rather than for CAS work specifically. The original role would see it striking targets like command posts and doing BAI against columns behind the front lines.
Now, around this timeframe the Soviets were experimenting with close air support in Afghanistan, but that doctrinal experimentation with the Grach didn't really take off for a few more years past the game's timeframe. The Soviet-Afghan War by the Frunze Academy and annotated by Lester Grau (in English) is a good look into that.
Edit: You can certainly see the shift in focus (or perhaps more accurately expanded doctrinal role?) with the T and SM upgrades in the 90s and 00s adding much enhanced capabilities to identify and engage single targets in an expedient manner, as would be necessary on FEBA.
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HerrTom reacted to Mord in Engine 5 Wishlist
No more blurry, muddled terrain when zooming out! Fix the LODs, please! Or at least make it so we can hi-res the textures and they'll stay hi-res.
Mord.
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HerrTom reacted to IICptMillerII in What Subject For The First CMCW Module?
Friendly reminder that if you want to see a module at all, get your friends to buy Cold War. The better it sells, the more likely the chance of a module!
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HerrTom got a reaction from Lethaface in CMCW Unofficial Screenshot And Video Thread
Gunner, HEAT, PC!
On the way!
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HerrTom got a reaction from Iain Fuller in CMCW Unofficial Screenshot And Video Thread
T-64s are beasts! This one ate a TOW and kept trucking along.
Thankfully, Potash Platoon was able to finish it off.
Meanwhile, Sgt Frazier of 2nd Platoon/B Company unloads into defensive positions, ready to hit the Soviets hard!
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HerrTom got a reaction from Iain Fuller in CMCW Unofficial Screenshot And Video Thread
Soviet forces cross the Czech border into Bavaria.
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HerrTom got a reaction from Der Zeitgeist in So you just got your hands on CMCW...now what? Designers Q&A thread.
I didn't know this was even in the cards! Since I'm sure it'll make a difference, I 100% support this!
One thing that would be essential for this is the ability to set linear fire missions for aircraft, so you can give the order to work the area from a particular bearing (and thus drop the stick along a specific direction and length). Get some proper Cold War air strikes!
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HerrTom reacted to Double Deuce in CMCW Unofficial Screenshot And Video Thread
This dude's a hero! 🙂
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HerrTom got a reaction from LukeFF in So you just got your hands on CMCW...now what? Designers Q&A thread.
I didn't know this was even in the cards! Since I'm sure it'll make a difference, I 100% support this!
One thing that would be essential for this is the ability to set linear fire missions for aircraft, so you can give the order to work the area from a particular bearing (and thus drop the stick along a specific direction and length). Get some proper Cold War air strikes!
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HerrTom reacted to The_Capt in Some remarks on the ammo loadouts.
Oh MikeyD re-started the whole ICM effectiveness thing up again...here we go again!
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HerrTom reacted to Artkin in CMCW Unofficial Screenshot And Video Thread
M60A3 SEARCHING FOR TARGETS AMONGST THE BATTLE OF BERLIN
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HerrTom got a reaction from Lethaface in So you just got your hands on CMCW...now what? Designers Q&A thread.
I'm curious, what is that one thing that you so very much wanted to get into the title but didn't make the cut?
Additionally (and I understand if you don't want to talk about it), is there anything you would have done differently when you started the project? I'm just curious about the design process that goes into making something like this.
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HerrTom got a reaction from Lethaface in CMCW Unofficial Screenshot And Video Thread
T-64s are beasts! This one ate a TOW and kept trucking along.
Thankfully, Potash Platoon was able to finish it off.
Meanwhile, Sgt Frazier of 2nd Platoon/B Company unloads into defensive positions, ready to hit the Soviets hard!
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HerrTom got a reaction from danfrodo in So you just got your hands on CMCW...now what? Designers Q&A thread.
I didn't know this was even in the cards! Since I'm sure it'll make a difference, I 100% support this!
One thing that would be essential for this is the ability to set linear fire missions for aircraft, so you can give the order to work the area from a particular bearing (and thus drop the stick along a specific direction and length). Get some proper Cold War air strikes!
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HerrTom got a reaction from Artkin in So you just got your hands on CMCW...now what? Designers Q&A thread.
I didn't know this was even in the cards! Since I'm sure it'll make a difference, I 100% support this!
One thing that would be essential for this is the ability to set linear fire missions for aircraft, so you can give the order to work the area from a particular bearing (and thus drop the stick along a specific direction and length). Get some proper Cold War air strikes!
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HerrTom got a reaction from Artkin in CMCW Unofficial Screenshot And Video Thread
T-64s are beasts! This one ate a TOW and kept trucking along.
Thankfully, Potash Platoon was able to finish it off.
Meanwhile, Sgt Frazier of 2nd Platoon/B Company unloads into defensive positions, ready to hit the Soviets hard!
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HerrTom reacted to IICptMillerII in So you just got your hands on CMCW...now what? Designers Q&A thread.
So it is important to know that the BMP-1 has much thinner armor (especially on the sides) than the BMP-2 does. The .50 cal can easily slice through the side armor of a BMP-1, even at combat ranges of 300m+. The BMP-2 will be a bit harder to kill at ranges beyond 300m, but it can still be done.
Another quick note on the .50 cal. In the other two modern titles (CMBS and CMSF2) the .50 cal is firing modern SLAP rounds, which are very effective against light armor, including BMPs. Those SLAP rounds did not come out until 1990, so are outside the timeline here.
For me the biggest thing that comes readily to mind was a minor change to the way aircraft work. I wanted to implement a change for aircraft that would allow them to release multiple munitions per pass. So for example, an F-16 could fly in and drop all its cluster bombs at once on a single targeted area. Same goes for any unguided munition, like dumb bombs.
Unfortunately there just was not enough time in development for that change to be implemented, tested, approved and shipped. Maybe at some point in the future though.
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HerrTom reacted to The_Capt in So you just got your hands on CMCW...now what? Designers Q&A thread.
FASCAM (scatterable mines). They really barely apply to a CM battle but would be so cool. Close second would be mineplows and rollers/flails. But all of that would have added months to dev time (it wasn‘t an easy port from elsewhere, we asked).
Done differently...hmm. Well we definitely have a few ideas moving forward and there are some things that I will avoid. For example it may seem simple but the US 1979 Campaign was a serious pain to make even though it was supposed to be nearly the same as the 1982 but with older kit. Doing multiple versions of the same campaign is something I will personally avoid if I can. Beyond that probably a bigger team, we did a lot of the early stuff with only four of us and it was a lot. We could have gotten farther with a few more people earlier on. Plus we can move faster with a core team.