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Andreas3 last won the day on September 25 2018

Andreas3 had the most liked content!

About Andreas3

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  1. Blind fanboyism at it's best. Not very "grown up" in my book...
  2. I agree completely. The developers have developed some bad habits concerning marketing and support of their games, and these habits continue to go unchallanged by the community, thus ensuring the continuation of said bad habbits. If their product sucked I obviously wouldn't care one bit, but since the product is pretty excellent this constant lack of communication and broken promises and deadlines (in regards to the patch) is getting on my nerves.
  3. This is going be awesome, I love me some old timey soviet weaponry!
  4. The OPs post screams "learn to play" so loud that my ears are bleeding. Whatever meaningful points and observations he acutally manages to raise are drowned out by his ramblings consisting of opinions disgused as fact, influenced by a complete failure (or will) to understand even basic premises behind the design philosophy of the CM2-series, nor the subject matter covered by CM:BS. Waste of space.
  5. If he only have the two Panthers and the Jagdtiger then you are gonna win for sure, I fail to see how dismounted infantry will stand a chance against your armor heavy force on such a large map, and I dont se where he could be hiding a company of tanks himself, or why he would hide them from you in the first place?
  6. How the **** would I know? Im guessing here, maybe targeting works on two levels, one with spotting modifiers (representing spotting and targeting equipment) and one where the gunner and commander simply looks out through their respective periscopes with the same spotting values as a normal rifleman in the game? I think several people have posted sufficient evidence suggesting that US vehicles might have a slightly too big of a spotting advantage compared to their russian counterparts, but I seriously didnt consider this to be one of those cases, 400 meters really isnt that far away and the
  7. Main gun is still green, I assume they spotted and killed it the old fashioned way, was only 400 meters away after all.
  8. The Abrams tasked with hunting down the Tonguska fails to spot it and gets the same treatment as the Bradley Luckily the elusive Tonguska tries to turn and the movement is spotted by the Abrams crew, and finally the Tonguska goes down! Though the Abrams is still completely combat ineffective for the rest of the game, so I might have gotten my revenge but it's still a pyrrhic victory at best.
  9. I had absolutly no idea I knew it was more heavily armored than, say, a BMP-2, but that well armored? And it's probably safe to asume that the ammo loadout of the Tonguska mostly consists of HE-I rounds compared to the APFSDS rounds carried in most IFV's for anti-armor work, so that would explain how the Bradley survived. Is it realistic that none of the reactive armor blocks went off? I mean they individually disappear from the model when they explode, right? It said "Hit: Reactive Armor" a couple of times I asumed that meant that the ERA-block would explode, but that didnt happen.
  10. I think it used up all it's smoke grenades, it received a ton of laser warnings when I tried to get it in a good position earlier in the game, but the smoke dispensers might simply also have been taken out by the first volley.
  11. Playing the Rolling Thunder scenario from the demo. My Bradley moves up from a flanking mission which have already seen one BMP-3 blown to bits when suddenly, at the start of a turn, a concealed Tonguska opens up with it's 30mm's, the Bradley doesnt spot it before being hit and the rounds immidiatly takes out it's optics and what not and combined with the smoke from the impact the crew of the Bradley never spots the Tonguska at all! The result is that for one ENTIRE turn the Bradley just sits there, getting showered with 30mm shells eventually taking out every single component, the next turn I
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