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Found 6 results

  1. Size: 2600x2600 m Semenovka is an eastern suburb of Slavyansk. In 2014 , during the struggle between Ukrainian army and DPR militia, it became a battlefield. In june it was the last supply route for the DPR forces in Slavyansk who controlled it until the withdrawal. https://www.dropbox.com/s/f8vt26mk622h75o/Semenovka.btt?dl=0
  2. What makes CMBS less enjoyable for me: I have played CMBO, CMBB since they came out and still have the boxed sets. I also played AK, and also have bought patches and recently the CM1 games on GOG so I could play them on my newer system. So these count as games I have loved and played to death. I’ve got bored with WW2 and so felt like a new challenge recently. CMBS sounded just the ticket. Unfortunately there are numerous areas where I find CMBS unsatisfactory. These can come under gaming and UX issues, as well as what I think are simulation issues. I realise t
  3. would it be probable in real life (on the front) that a typical russian platoon with lets say 3x infantry squads and hq thing be modified into a sort of ad hoc style platoon for untold amount of time like 1x atgm team , 2x inf squads reduced to 60% strenght and 3x Lmg teams + 1 sniper team now i am not trying to ask is this latter combination probable or not , but is the change of that kind of situational formaton or ad hoc style probable. for example if they have deficit of ak 74s and have sufficit of pkps, or they expect large armoured attack , would they consider modifying the pla
  4. I think the spotting system works surprisingly well, except in one situation. Sadly this situation is probably the most important one: when guns open fire. Since I saw the movie about the "Wittmann's Demise"-scenario the shown battle scenes have been staying on my mind because they gave me for the first time ever an incredible insight how important the muzzle flash must have been to spot a gun. Two scenes from the video that portray exceptionally well the importance of muzzle flashes: @ 5:00 and 7:50: Wittmann's Demise movie The further the distance and worse the vision, the more important the
  5. ToW 2: Kursk 1943 has to be one of the most underrated WW2 games available. This game has so much potential, would really like to see it make a comeback. Anyhow, is there any possible way to edit data files so that all terrain damage remains on the map and does not disappear? I've no experience with modding, any instructions as to how to do this would be greatly appreciated. Thank you.
  6. I think buddy aid is way too easy and highly unrealistic. Why not make it more realistic? Instead of current behaviour I think a two stage procedure could improve realism a lot. Instead that buddy aid is finished with one unit, a second unit should be needed to complete the task. The first one does buddy aid, the second one simulates a route for transporting away. More realism: The number of the needed headcount of the second unit could be set double as high as the number of wounded to transport. Example: Two wounded. Phase 1: Buddy aid conducted like it is now but after finishing
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