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Rinaldi

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  1. Like
    Rinaldi got a reaction from Falaise in CM:BN Screenshot Thread #2   
    Fooling around in Photoshop.








  2. Upvote
    Rinaldi reacted to LukeFF in CMCW Unofficial Screenshot And Video Thread   
    Was his last name Semmes?
  3. Upvote
    Rinaldi got a reaction from IICptMillerII in AFV price changes v1.01 -> v1.02   
    Homies be like "why would the points system do this to my BMPs?" Then handle them in combat like this

  4. Upvote
    Rinaldi got a reaction from IICptMillerII in AFV price changes v1.01 -> v1.02   
    Just be better at the game Bufo. You'll thank me for this advice later. 
     
    Good points, and fair enough. 
  5. Upvote
    Rinaldi got a reaction from IICptMillerII in AFV price changes v1.01 -> v1.02   
    And there it is, sour grapes always comes bubbling forth lmao. A fine vintage. It takes an incredible level of pig-headedness, and probably lack of tactical acumen, to judge the combat worth of an AFV only by gun/optics/armour. Try being better with your equipment. 
  6. Upvote
    Rinaldi got a reaction from IICptMillerII in AFV price changes v1.01 -> v1.02   
    I disagree, the two are intimately related and the obvious solution is don't play low rarity games. I just don't see an issue, frankly.

    A M2 costing about as much as a BMP means nothing if you can get 15 of the latter but only 4 of the former with standard rarity. 
  7. Like
    Rinaldi got a reaction from Vergeltungswaffe in AFV price changes v1.01 -> v1.02   
    Homies be like "why would the points system do this to my BMPs?" Then handle them in combat like this

  8. Like
    Rinaldi got a reaction from Lethaface in AFV price changes v1.01 -> v1.02   
    Homies be like "why would the points system do this to my BMPs?" Then handle them in combat like this

  9. Upvote
    Rinaldi got a reaction from Megalon Jones in AFV price changes v1.01 -> v1.02   
    I disagree, the two are intimately related and the obvious solution is don't play low rarity games. I just don't see an issue, frankly.

    A M2 costing about as much as a BMP means nothing if you can get 15 of the latter but only 4 of the former with standard rarity. 
  10. Like
    Rinaldi got a reaction from Lethaface in AFV price changes v1.01 -> v1.02   
    Just be better at the game Bufo. You'll thank me for this advice later. 
     
    Good points, and fair enough. 
  11. Upvote
    Rinaldi reacted to Lethaface in AFV price changes v1.01 -> v1.02   
    More even compared to CMSF2/CMBS yes. But the Bradley will still have BMP-2 for breakfast and lunch, at least in the one game I played with them. Better optics, FLIR, smoke which the enemy can't see through but the Bradley can, ITOW and a 25mm gun which can go through the BMP-2 with ease.
    Now the BMP-2 30mm probably wont much issue punching holes in the Bradley, nor does it's ATGM. But on a 1v1 basis it will lose the majority of duels imo. Granted I haven't done any representative tests but if I'd had to hazard a guess it will be closer to 100% than to 50%.
    The BMP-2 can carry 8 men, although one of those is the vehicle commander (leaving 2 crew), while the Bradley has a dedicated vehicle commander and 3 crew total. So that's either 1 or 2 men difference, depending on how you count.
    Overall it probably won't have much impact on QBs, unless rarity is fully off (given the Bradley costs 2000 rarity points even in 1982). 

    But still it just looked odd in my eyes seeing the Bradley cheaper than the BMP-2.
  12. Upvote
    Rinaldi reacted to Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    The Sixty-Fifth Minute
    KT4
    Operation Russenjagd continues. The 251/17 takes out the AT rifleman who ran away. The infantry will advance next turn to try and get eyes past the trees and see if he has anything nasty lurking.

    On the left I have stopped firing for this turn to see what shakes out and am getting 3 Gruppe onboard their SPW when I spot infantry advancing through the trees again. I'm not sure if this is a new squad or one of the ones that ran away before, I'll assume the latter for now until I can get more information.

    There's definitely someone with a DP still alive in there as they start taking shots at my 251/3.

    And they connect. That's one man (out of 5) down from 2 Gruppe.

    I forgot to move the StuG over to where the SPWs are last turn so I'll be bringing it round next turn to put some MG fire on the trees as it has plenty of ammo and the SPWs are starting to run a bit low.
    Objective ROT
    A reminder of the numbering and the previous dispositions:


    The push continues, I'm bringing 4 Zug (Weapons) up a bit to provide overwatch.

    A man from 2 Gruppe/1 Zug is taken out by fire from E2.

    We soon get the spot, it's a HQ team. That's an ATG team, a MG team and a HQ team that we've spotted in this building thus far.

    Unlucky for them the Tiger has spotted them too and they eat some 88mm fragments, he takes at least one casualty.


    2 Zug are almost on the objective and have taken no fire.

    Towards the end of the turn the SBF force spot another infantry team crossing the road to sector C.

    I'm now convinced he's splitting his squads, I haven't seen any squad sized teams crossing the road, they are all small 4 or 5 man sized elements.
    The armour contacts also brighten up. Are they moving?

    The dispositions and turn's end.

    SITMAP

    His lack of use of whatever armour he has at the objective is telling. Either he's waiting for something else to arrive or he knows he's outgunned and outnumbered and doesn't dare risk poking his head out. I suspect the latter as surely whatever he is waiting for would have arrived by now. Perhaps because he doesn't have that much armour? Hmmmm. I have only had two armour contacts at the objective too, I assume there's another over there as they tend to travel in threes.
    On the left Operation Russenjagd will continue with a push down the right side of the stream where the AT rifle teams were positioned and I'm bringing the StuG over to the left to put more fire onto the trees.
    On the right I'm going to move 2 Zug of 3 Kompanie forward slightly so they can see/hear a bit further into his rear.
    I'm also thinking of doing something bold, but we'll see how things shake out.
    MMM
  13. Upvote
    Rinaldi reacted to Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    The Sixty-First to Sixty-Fourth Minutes - Objective ROT
    First a bit of admin, I have numbered the buildings in each sector to make things easier to follow. I'll refer to these from now on e.g. building A3.

    A reminder of the dispositions at the end of the last turn:

    Our fire seems to be starting to cause casualties on the buildings facing the SBF force. Here a soldier is taken out in building C1.

    I noticed this these turns too. This is the location where the AT rifle team was spotted at the start of the attack on the objective and were seen running away under the weight of incoming fire. The contact icon disappeared so I assumed they were out of view but there are two bodies in the trees and one of them appears to have an AT rifle, so I'll assume they have been destroyed. Unless it's another AT rifle team, which is not outside the realm of possibility.

    I also assumed that both the ATG teams were destroyed on the western edge of the objective, but I get a tentative contact in building B1 for an ATG team, so perhaps there were survivors and they made it back to cover once they'd regained their wits.

    In building B3 I spot an infantry squad/team alongside the HQ unit I already knew was in there. This could be the other squad from the platoon as there is another in B2.

    I'm still taking small arms fire from sector B. It's starting to have an effect (not on the panzers though).

    We lose men in both the assault element and the SBF force to fire from sector B, I am not able to get effective fire onto those buildings because of the reverse slope so I need to do something about it.



    I'm moving the HQ Trupp over to the buildings to provide some extra eyes on the back of the objective and see if we can get a spot on the armour that he has back there.

    Meanwhile the Tiger arrives on station. To deal with sector B I'm going to advance 1 Zug supported by the Tiger and SPWs around to the right and attack sector B from an angle that will give him no keyhole shots from the other end of the objective. The main aim of this move is to get suppressing fire on sector B so 2 Zug can continue it's advance toward sector A.


    As the Tiger is moving forward it fires and the shell falls well short, it takes out a man in 3 Gruppe/2 Zug. I could see no incoming fire that hit this team so it must've been the shell impact.


    As 1 Zug advance they get fired upon by an ATG contact in E2. This must be the remainder of one of the other guns that were knocked out on the reverse slope.

    A 251/17 gets the spot and sends some shells his way. One man at least gets taken out.

    With fire superiority established 3 Gruppe and 1 Gruppe from 2 Zug advance towards sector A unmolested.

    SBF dispositions at turn's end.

    Assault element dispositions at turn's end.

    An updated overview of the objective.

    SITMAP

    Operation Russenjagd continues on the left, they'll try and finish off that AT team and then advance along the open ground to see what else they can find. I'm going to reposition the StuG too as it's currently a bit far behind the rest of the Zug and won't be able to provide much support from where it is.
    At the objective 2 Zug almost have a foothold and I'll advance 1 Zug slowly, keeping up the fire at all times, to an angle where they can fire on B3 too. His armour has not moved, or at least I haven't heard it move, for some time. I wonder if he's waiting for an opportune time, not sure what that would be. I do only have the one Tiger with 1 Kompanie so should he bum-rush it around the back of the objective with a few tanks then it might not last long. I need to get the infantry well ahead of the Tiger so they can employ their panzerfausts should such a thing occur.
    MMM
  14. Upvote
    Rinaldi reacted to Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    The Sixty-First to Sixty-Fourth Minutes - KT4
    Four minutes to cover here so I'm going to break the update up into two parts. First the action on the left.
    Everyone has finished pulling back from the treeline and the SPWs on the left are keeping the suppressive fires up. I'll need to swap out the fire support soon as they are starting to run a bit low on ammo. 
    The 251/17 spots the AT rifle team survivor off to the right and sends some cannon shells his way. They don't hit.

    I'm a bit worried about the area off to the right. It IS possible for him to cross some streams or drive through trees to get nasty weapons onto the left flank of my SBF force that is attacking the objective or into the right flank of the force I have on the left, highlighted in the image below.

    To that end I've loaded up the Zugführer Trupp and 1 Gruppe (down to 2 men) into the 251/17 and they are going to swing round to the right into the highlighted area and mop up the AT rifle team. Operation Russenjagd! They can also serve as an early warning trigger should my oppo decide to try and sneak up on my forces.
    As they wheel around the corner they get a spot on yet another AT rifle team watching everything I'm up to.


    I dismount the troops and attack with cannon and small arms fire.


    The 251/17 takes out the rifleman in the AT rifle team.

    The other rifleman that we've known was there all along decides to try and run away but he's gunned down by the HQ Trupp.

    The AT rifleman makes a run for it. He's still in range at the end of the turns and the 251/17 is chasing him all the way with fire.

    Nothing further happens on this flank. One of the sound contacts in the trees brightens but I don't know yet if that's because someone's moving in there or it's an old contact.
    MMM
  15. Like
    Rinaldi reacted to Falaise in CM:BN Screenshot Thread #2   
    unpublished document !!!
    a German PK was following the attack on La Fiere with color film ....
    scenario Angriff der Grenadier of Kandu
    mod june





  16. Upvote
    Rinaldi reacted to Bud Backer in Bud's Russian Attack AAR: Красная молния   
    She is doing well, thank you very much.
    If you’ve not followed this originally then it may prove confusing. Some exciting moments were early on. A quick summary of things is found in this post if you’re not keen on starting at the first post:
     
  17. Upvote
    Rinaldi reacted to Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    Apologies, I am recovered now but haven't had time to get written up. I'll try and get caught up in the next day or two.
    MMM
  18. Upvote
    Rinaldi reacted to Frenchy56 in Sten Gun workshop   
    The Sten Mk. III was added with both stock types. There was also a little adjustment on the British stock texture to match the color to the rest of the gun.
    Download the new version here:
    https://www.mediafire.com/file/sj4stqhsu3vkoom/Sten+gun+adjustments+V2.rar/file
    Enjoy!

  19. Upvote
    Rinaldi reacted to Frenchy56 in Sten Gun workshop   
    I added the iconic front grip for the paratrooper Sten. I also made the gun slightly bigger since it seemed a bit small to me and did the same to the Sten Mk. II.
    Download here:
    https://www.mediafire.com/file/5dq46c8etuhnp3w/Sten+Mk+V+foregrip.rar/file
    Point of note, the animations included will change all weapons which use the Thompson animations so you can modtag them or take them out if it's an inconvenience.
  20. Upvote
    Rinaldi got a reaction from Lucky_Strike in 'Detours Ahead' - Playtesters needed   
    Yes thank you, Falaise PM'd me with a mod variant of the map as well, and pending his permission I think I will publish a version with/without.
  21. Upvote
    Rinaldi got a reaction from Warts 'n' all in 'Detours Ahead' - Playtesters needed   
    Yes thank you, Falaise PM'd me with a mod variant of the map as well, and pending his permission I think I will publish a version with/without.
  22. Upvote
    Rinaldi reacted to Lucky_Strike in 'Detours Ahead' - Playtesters needed   
    Sorry Rinaldi, haven't had time to look at your scenario, been rather occupied with some RL stuff, but have you had a look at Falaise's 22.5 degree roads mod - can help to get rid of some of the worst zigzags ...
    Mod is here
  23. Upvote
    Rinaldi reacted to Warts 'n' all in 'Detours Ahead' - Playtesters needed   
    I thought that it was quite a clever idea to open the battle with one of the tank crews dismounted, and out in front. Of course, that didn't prevent my first contact with Jerry coming in the shape of an AT round taking one of my Stinkpots apart. Ho hum.
  24. Like
    Rinaldi got a reaction from Bulletpoint in 'Detours Ahead' - Playtesters needed   
    Glad to hear, that initial house was a problem area for most of my testers, wanted to see how the general public fared before I dared to touch Jon's work further. 
    Presently I haven't done anything to the map except crop it but you're echoing my playtesters re: the zigzags so I'll likely have a sitdown one evening and try to straight the roads without losing general shape. For my 2p I find the zig-zagging equally annoying and immersion breaking myself. I think I can get away with adding some accroutrements without needing to rethink the AI plans as well.
    Thank you both, let me know how you fare. 
  25. Upvote
    Rinaldi reacted to George MC in Soviet info site for scenarios   
    I've been playing around with various scanning and translating apps. They'll scan the hand written document into a PDF and translate and/or you can copy and paste into google translate. TBh often its hit or very much miss but at least you can often work out the gist of what the hand written document is conveying. Real game changer!
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