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Everything posted by Warts 'n' all
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It looks to me like the Dingo was already disabled.
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New Scenario - Joe's Bridge (Pics)
Warts 'n' all replied to Ithikial_AU's topic in CM Normandy Maps and Mods
In the same way, if you play any of the Normandy beach landing scenarios you will have hills on the horizon out at sea. Just one of the game's little quirks. -
Veteran's Day Article - La Fiere Causeway
Warts 'n' all replied to Pak40's topic in Combat Mission Battle for Normandy
Thanks for sharing this. An interesting article and video. When I was over in NOLA a couple of years back there was quite a bit of building work going on, I think that they were adding a whole new pavilion. If I ever get back to NOLA I'll certainly be giving the Museum another visit. -
How to fire the 50 cal on some Shermans?
Warts 'n' all replied to MisterMark's topic in Combat Mission Battle for Normandy
Part of the problem comes from the fact that the .50 was originally meant as an anti-aircraft weapon when it was thought that the Luftwaffe would still pose a threat to allied tanks. Hence it's position to fire backwards and upwards. Only later did it find more use against enemy infantry. And over time new mountings were developed. But in Normandy a lot of Shermans still had the .50 mounted in the original position. So I think the game has it about right in that regard. -
Question on Battalions
Warts 'n' all replied to Scipio's topic in Combat Mission Battle for Normandy
One of the drawbacks of the "Regimental" system was that it hindered building a "Divisional" "epsrit de corps". Too many officers in the British Army engaged in point scoring against officers from different regiments within their parent division. The numbering system within the Whermacht and US Army helped to foster a pride in your division, as a whole. -
Fury Movie Discussion.
Warts 'n' all replied to weapon2010's topic in Combat Mission Battle for Normandy
I've never really noticed much difference on screen, perhaps I've never looked hard enough. One thing that has lodged in my old brain, if a weapon has both Smoke and WP rounds e.g. the 2-inch Mortar, it tends to fire off the WP first. I've never been sure why this happens. Any ideas? Anyone? -
Fury Movie Discussion.
Warts 'n' all replied to weapon2010's topic in Combat Mission Battle for Normandy
I'm currently playing "Bloody Dawn". I've noticed that all of my Shermans except one are carrying "Smoke" rounds. But, the M4A3(75)W is armed with "WP". I don't if this reflects history or not. I suspect someone on the forum might know. -
Fury Movie Discussion.
Warts 'n' all replied to weapon2010's topic in Combat Mission Battle for Normandy
Thanks for that, Michael... I think I may have gotten the idea that they had those type of things on Shermans from an old board game, not exactly a reliable source, just seemed to lodge in my old Limey brain. -
Should "aquire" work for adjacent squares?
Warts 'n' all replied to Bulletpoint's topic in Combat Mission Battle for Normandy
I'd like to have a "Beat up truck driver for not getting out of his cab to help unload ammo" command.... Only joking. I agree that with the suggestion that we can aquire ammo without actually getting into the vehicle. Although I suspect it might take a fair bit of development work. -
Fury Movie Discussion.
Warts 'n' all replied to weapon2010's topic in Combat Mission Battle for Normandy
Would I be right or wrong in thinking that some variants of the M4 had a ring running around the hatch so that the .50 could be swung around to fire in any direction? -
The Vehicle Pack is out!
Warts 'n' all replied to Mord's topic in Combat Mission Battle for Normandy
Seems like a pretty good idea to me. -
Tidbit from "Theirs Is the Glory"
Warts 'n' all replied to John Kettler's topic in Combat Mission Battle for Normandy
I have "Theirs is the Glory" in my youtube library, I'll have to give it another viewing soon. In the meantime I'll take a look at your links... Glad to see the pictures of the 17-pdr at the Musuem. My problem is, that on my few visits there I've drunk too much when I've gotten back to Arnhem. So I can never remember what they have on display there. -
Tidbit from "Theirs Is the Glory"
Warts 'n' all replied to John Kettler's topic in Combat Mission Battle for Normandy
I think Ryan mentions the 17-pdr in "Bridge Too Far" within the Oosterbeek perimeter. I'm not sure how many there were. I'm not even certain if he had his facts right. Worth looking into. -
The Vehicle Pack is out!
Warts 'n' all replied to Mord's topic in Combat Mission Battle for Normandy
I didn't know that people still said things like "been in my cups". What a lovely old phrase. -
The Vehicle Pack is out!
Warts 'n' all replied to Mord's topic in Combat Mission Battle for Normandy
Given that we already have a Mod Forum and a Tech Support Forum, why not set up a Whingers Forum, then they can F%*K Off there to moan to their heart's content, and leave those of us who actually think that BF do good job in peace. -
Upgraded Activation Procedure
Warts 'n' all replied to Derfel 2nd's topic in Combat Mission Battle for Normandy
Wicky.... v3.0... is the game engine that came out with Red Thunder... So when you installed that update, BN... changed from v2... to 2.10. And I assume the number for FI changed as well. I know it has confused a lot of people, including myself. -
The Vehicle Pack is out!
Warts 'n' all replied to Mord's topic in Combat Mission Battle for Normandy
Surely in Bristol... The number of cider houses outnumber everything else? -
Hallowen discounts for updates
Warts 'n' all replied to togi's topic in Combat Mission Battle for Normandy
Maybe is was a reasonable suggestion. Given that the "een" in Halloween means Eve, there is no such thing as "Hallowen Day" so BFC won't end up out of pocket with their giveaway. -
Some reasons why smoke often fails
Warts 'n' all replied to Bulletpoint's topic in Combat Mission Battle for Normandy
Thanks for the advice. I'll keep that in mind. -
Some reasons why smoke often fails
Warts 'n' all replied to Bulletpoint's topic in Combat Mission Battle for Normandy
The only way I try to get around the problem is to give the tank a short movement command and then have it "Target Light" or "Target Brief" somewhere new. Hopefully it will still have 1 or 2 smoke rounds remaining at the end of the turn. And I also have to hope that I haven't moved it into the line of enemy fire. -
Some reasons why smoke often fails
Warts 'n' all replied to Bulletpoint's topic in Combat Mission Battle for Normandy
Because they are made of metal and are travelling at speed. In that regard, they are just like any object falling to earth. I think you'll find that the "crater" is a fair bit smaller and shallower than those created by other artillery rounds.