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Warts 'n' all

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Everything posted by Warts 'n' all

  1. Brilliant pictures. I think I might have to start zooming in a bit closer in the future.
  2. "Replay mode", and recording the game are two different things. Replay mode is the games way of allowing you to watch the turn you have just played over and over again. And works much like any other video, dvd cd etc... using the same standard "arrow" and "pause", "stop" symbols. To actually "record" your game so that you can watch it when you are not playing it, or so that you can post a video of your game on youtube or some similar public channel, you would need to use video capture software, such as "Bandicam" or "FRAPS". A lot of forum members make great videos and I'm sure one of them will soon be able to give you a more detailed answer.
  3. Very helpful diagrams. I try to use "Pause" commands when handling "Convoys" of vehicles, and try to keep in mind the different speeds that vehicles travel at. And bear in mind that turning circles will vary from vehicle type to vehicle type. I think that "Ubique" is something of a "one-off" as a traffic jam inducing battle, at least, I hope it is.
  4. If you really want to experience one hell of a traffic jam try playing the battle "Ubique" as the British. It is hard enough trying to move your vehicles let alone keeping an eye out for the Germans. And I certainly agree it really does pay if you monitor your vehicles each and every turn.
  5. I rant and rave at my comp when "my" tanks get their tracks ruined by one infantryman with a single grenade. And, I cheer like crazy when "my" men do it to the enemy. Tanks getting disabled or knocked out by hand grenades isn't down to bad game design. It is down to "us" not using our tanks properly. Remember the bocage country was a rotten place to fight in, especially for tank crews who didn't know what was on the other side of "that hedge". So, "if in doubt, flush 'em out", with your infantry.
  6. There was a fairly extensive discussion about this in a recent thread. And for what my Limey opinion is worth I feel it is beyond the scope of CM. The game since it's inception has always been about those 30, 45, 60 odd minutes of action that take place during a "days" fighting. Digging foxholes, eating food, cleaning weapons etc are all assumed to take place either before or after combat.
  7. A great looking map. It differs quite a bit from some of the other scenarios representing this battle that I've seen and played. Just a shame that this seems to be playable H2H only.
  8. I've played it from both sides against the AI. Really enjoyable scenario.
  9. I did a bit of a re-jig of this mission too. Mainly replacing the "Bocage" tiles with a mixture of trees and hedges to try and give the map more of a Dutch look to it. That is about as far as my map making skills stretch.
  10. I will certainly bear it in mind. Although having bought the "Big Bundle" and been working my way chronologically through the Historical/semi-historical battles it will certainly be a long time before I take on any of the fictional battles.
  11. I'm not an expert on Dutch railways. But the stretch in this scenario is the main line that runs from Arnhem all the way down to Maastricht via Nijmegen. Given the size of the rail bridges over the Neder Rijn, Waal and Maas I imagine that it was double tracked all the way.
  12. From what I've seen none of the Rail Bridges in the Scenario Editor replicate what there is on this road at this particular point. Rather than a free-standing bridge with arches etc. It is a cut, or break in the rail embankment to allow the road through. Maybe in time the scenario editor will give the map makers a tool to create such a feature. In the meantime I admire anyone who can create such good looking maps as we have in the game.
  13. If they give an award for worst CM Video of the Year this has to be in the running. I managed about a minute before switching it off, if that.
  14. I didn't realise that it was 7KM long.. Must have been the lure of Trappist Beer at the end of my walk that made it seem shorter.
  15. I just tweaked the map a little, by changing the elevation of just a couple of tiles. I think quite a few people have done the same thing. I then tested that all the vehicles (including reinforcements) could pass through by fast-forwarding through the battle before actually fighting it.
  16. You are probably right. But, to me it seems pointless having someone go to the trouble of designing a great looking realistic map and then turning all the tress off. I'd rather get beat in "Normandy", than win in "Telegraph Pole Land". Of course, that is just my preference. We all like CM for different reasons.
  17. I have to say that I rarely turn Trees "Off", and that playing with "Trunks only" makes it look like I'm playing in a forest of telegraph polls. I think that playing with trees full on is more pleasing to the eye, and of course, more realistic. Even if I occasionally turn them off during the command phase to give myself a better idea of what my troops might be advancing into I'll always switch the trees back on again before hitting the go button.
  18. I should have said in post #4... In the command phase, use "Face" first, then hit the "Pop Smoke" button to make that that your troops lob their grenade in the right direction. Of course, if you're not quite satisfied that the grenade is going to land where you want it to, use "Clear Target" and try again.
  19. I used to knock the stuffing out of the AI playing Beyond Overlord. But, this generation of CM is a whole lot tougher. But, getting beat, especially in the campaigns means that it is going to take a whole lot longer to master the game. So there is as "arnhemjim" says, plenty of time to "grow into the action".
  20. I think "sburke" has it about right. Those kind of things have happened to me if I have tried to use smoke at the end of a movement command. That is one of the reasons why I tend to have a team who aren't going to move for one turn to do the smoke popping.
  21. I tend to have a team "pop smoke", whilst the rest of the squad pause for about 20 or 30 seconds. That tends to give enough time for the grenade to have been lobbed, and the smoke to have begun to provide cover for the rest of the squad as they dash to where I want them to be.
  22. I really enjoyed watching it. And, I think that it pretty much reflects the advance across the Breton countryside.
  23. That sounds like the AA Tank (Crusader III MkII) to me. I know that they crop up in 1 or 2 of the Road to Nijmegen battles.
  24. I play on a PC rather than a Mac. But I've never been able to get British uniform mods to work properly either. The vehicles get the new Divisional insignia. But the shoulder patches remain the same as ever.
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