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MOS:96B2P

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Everything posted by MOS:96B2P

  1. Very playable. No problem at all. Also I was testing so had every German unit (vehicles and infantry) moving at the same time. There was also some shooting by both sides. I can see where it may take some time to load a turn that has a lot of action. However (IMO) a slow load time just indicates a lot of cool stuff worthy of screenshots is about to happen. If it encourages a few players to buy faster rigs then you did them a favor. Everybody's happy......... Check this one out. Looking down from the second floor through a damaged wall. Same tank, street level.
  2. Below are some screenshots taken on a map made by @Glubokii Boy. The thread where you can download the map, read about the topic and see more screenshots is provided below.
  3. I added a German pioneer company and a company of Tiger tanks. For the Soviets I added a rifle battalion (-) and a company of IS-2 tanks. I then started a game by double clicking on all German units and gave them a movement order to the east (Soviet) side of the map. My FPS averaged about 17 with shadows off. With shadows on the FPS went down as low as 9 for several seconds with every German unit on the move. I really couldn't tell a difference how the graphics looked and the camera moved just fine. My PC is about 5 years old: i7-4790K, 4GHz, GTX970. If it makes you happy to add to the map I vote you add to the map. The buildings are very well done and provide tactical challenges. I was concerned there might be some door entry problems because of elevation changes but have not found any after about 15 minutes of play. Below are a few screenshots. I'll add some more screenshots in the CMRT screenshot thread. Very nice map.
  4. +1. More interesting stuff. Do you have an SOP for when you dismount your halftracks? Maybe so many meters away from the OPFOR or one terrain feature away etc. I'm often conflicted about if I should unbutton a WW2 tank (except in a tank on tank fight) since it may result in the loss of the TC and with him the binoculars. I've come to a kind of compromise. If possible I leave the HQ tanks buttoned and tanks I am using for area fire. The others can be opened for targets of opportunity and the possibility of OPFOR tanks showing up.
  5. +1. The books and this movie are very good. Looking forward to Part 2.
  6. +1. Very nice looking screenshots. Those could be framed and hung on a wall.
  7. +1. Thank you for your service. You could probably make some cool scenarios based on your first hand experiences. If your interested in asymmetrical warfare you might enjoy the CMBS scenario Tactical Operations Center (TOC). The link to the topic thread is provided below. https://community.battlefront.com/topic/126574-new-scenario-tactical-operations-center/ Link to the location in the Scenario Depot. https://www.thefewgoodmen.com/tsd3/cm-black-sea/cm-black-sea-add-ons/tactical-operations-center/ From the description: The scenario also provides three types of intelligence to help guide the decision-making process. The three types of intelligence are Human Intelligence (HUMINT), Signals Intelligence (SIGINT) and Tactical Site Exploitation (TSE). HUMINT is collected from Separatist who defect under an amnesty program administered by the Ukrainian government. The HUMINT intelligence is in the name field of defectors and includes an intelligence code, grid coordinates and time. A quick glance at the intelligence code sheet (included in the briefing) allows the player to know what, where and when something will occur or where something is located. Some of this HUMINT is time sensitive. The TSE and SIGINT are provided by touch objective notifications at the top of the screen. This intelligence will be useful in bringing The Butcher of Belz (enemy commander) to justice and for disrupting Separatist operations. Forward Operating Base (FOB) Apache has a Helicopter Landing Zone (HLZ) where reinforcements will arrive, and other units will exit from. The FOB also has a mortar pit that will be resupplied with ammo both by air and by convoy if the roads and HLZ remain open. Another feature included in the scenario is the ability to destroy base camps thereby preventing the Separatists from receiving their scheduled reinforcements.
  8. In many ways CMSF2 comes close to this. But many improvements could be made. Off the top of my head the ability to spot and disarm IEDs (or safely detonate them) would be useful.
  9. +1. Interesting and useful. Thank you for all the work that goes into your testing.
  10. Yep, Fryer Drop Zone is in Alabama. We did C-130s and C-141s. I didn't jump any helos until after I was at Ft. Bragg. Good times.
  11. Did you do Jump School at Benning in 85? I graduated in early 1984. Jump wings on Fryer Drop Zone. IIRC I was in 42nd Training Company. Went on to 313th MI Bn 82 Abn. Its the 313th crest in my forum avatar.
  12. I usually attempt to blank out the headgear I like the least. Just leaving the coolest remaining. As you know under the options 3D model quality set to best will display more models. I often add skins etc.
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