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MOS:96B2P

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Everything posted by MOS:96B2P

  1. +1 Should have been rigged with demo to be destroyed if necessary.
  2. +1. I bet that would be a very useful, informative video. And with your talent for making videos players would be more likely to actually watch, think about things and learn.
  3. +1. Great video. I hope you make more videos in the future. Very well done.
  4. How much of a role do you think the warm weather is playing in this situation? It has been 40 & 50 degrees Fahrenheit. There was even some rain a few days ago. Frozen ground would be better for a quick advance. Vehicles would not be as dependent on improved roads. Especially the follow on logistic vehicles. A decision may have to be made. Fight in the mud, risk bogging down, and lose the ability for a quick, short blitzkrieg type war. Or go home? What's your opinion? Also I was curious about defensive measures. Just in broad general terms. I've really not seen anything on the news about this. I would think that the Ukrainians would have mobilized every piece of construction equipment in the country. Both government and private equipment. Digging anti-tank ditches, blowing bridges and preparing other bridges to be quickly blown, obstacle belts etc. Anything, in broad general terms, you can talk about?
  5. Nice map. Thank you. The Lisow master map has a brz file included when unzipped. It is log4.brz What is this?
  6. I'm trying to remember how this came to be back in the day. IIRC at one time a spotter could spot for multiple batteries. However, it was argued that having one spotter (like a Platoon HQ) direct multiple batteries on multiple (often widely separated) targets was unrealistic. This was especially possible with the use of TRPs. So there would be situations, in game, where a WW2 platoon HQ would simultaneously be directing the fire of the platoon 60mm mortars on one target, the battalion 81mm mortars on a second target and battery of 105mm howitzers on a third unseen target with the use of a TRP etc. It was changed to one spotter one battery (I think CMSF1 still has it the old way, one spotter, multiple batteries). However pre-planned fires still allow one spotter and multiple batteries & targets probably since the planning / work / coordination was done over time prior to the battle. Also in a given TOE there may not be enough spotters to assign all the needed different pre-planned fires. Also after a battery FFE the spotter can call a different battery and different target. This leads to a frustrating often unexpected problem for the player not accustomed to it. He has multiple fire missions going controlled by his most experienced FO. One of them needs adjusting. He adjusts one and, to his dismay, all adjust to the same new target. I think this situation is probably an attempt to keep a gamey player from doing unrealistic things with a spotter while still allowing multiple pre-planned fires (one spotter) and ability for a spotter to work with a different battery after the first battery is firing for effect. I occasionally forget about this rule and end up yelling unkind words at my computer screen....
  7. Imagine standing in the First Sergeants office attempting to explain that.............. I wonder what type of "extra duty" was earned for this? KP, motor pool guard, latrine cleaning, digging ditches, all the above......
  8. Hmm, TRPs could have been easily added. I admit, it did not occur to me and did not come up in play testing. Maybe next time . TRPs are still easy to add if you open the scenario editor. Let me know what you think or any other feed back you have.
  9. No icons above the TRPs after game start. However there is a mod (or two?) that make the TRPs more visible. I got the below idea from @womble. This is what I often do. During setup, to put a waypoint on a TRP's location and draw a 50m circular arc from that waypoint to see exactly what the TRP covers. Don't forget to give the Waypoint element a "permanent" Pause order. The purple circle was just me playing around with a way to mark a danger close area.
  10. I suspect I am not fully understanding the question. The base TOE in the game attempts to be as accurate as possible within game design/choice limitations. The BMP-3K and BMP-2K are probably interchangeable in RL in this type of Russian formation. As a result they are setup to be interchangeable in the game TOE (I'm not a Russian TOE expert). True. The base TOE does not show the mixing of differently equipped companies within the battalion presumably because in RL most battalions, of this type, had the same BMPs in their companies. For logistical, maintenance, training etc. this makes sense. However, as a scenario designer or player you may want to have a mix of vehicles anyways. This mixing is mostly possible, if that's what you want, by using the single vehicle purchase option and adding them where desired. However the company & platoon HQ vehicles will stay true to the accurate TOE. In some other TOEs the Bn. HQ vehicles will also not be changeable. If you're trying to make purchases for a head to head quick battle this may be a little frustrating since buying single vehicles and plugging them into a formation is generally more expensive than using the organic vehicles. IIRC this is because each "Single Vehicle" you buy comes with a surcharge (maybe 15 points?). Hope that answered the question.
  11. I think you usually have to go up to the battalion level to make the change. Then of course they all will change. If you want to mix and match different vehicles into the same TOE you can delete some of the vehicles and add back in single purchase vehicles. However the HQ vehicle will be whatever was set in the option for the formation.
  12. Artillery smoke does not block IR in the game. In CMBS all US vehicle smoke is IR-blocking. Black RUS / UKR vehicle smoke is not IR blocking. White RUS / UKR vehicle smoke (e.g. Shtora) is IR-blocking. The radar system on the Khrizantema-S is able to see through IR blocking smoke. The Russian millimeter wave ground search radar on the Khrizantema-S can "see" through even multispectral smoke. Russian vehicles can only shoot smoke twice. BRM-1Ks also has radar to see and shoot through IR blocking smoke. I think image intensification (night vision) sights and thermals sights are listed as "IR optics." Units with thermals can see through regular smoke. They are treated differently, but both displayed under the damage panel as "IR optics." Easiest way to determine if the IR optics is night vision or thermal is to check LOS through artillery smoke (units with thermals will not have blocked LOS).
  13. +1. This. Below is a Khrizantema drill. 1. Check wind strength and direction. (Wind strength not more than medium.) 2. Give smoke vehicle1 Fast order waypoint short of where you want smoke & upwind of Khriz. Vehicles. 3. At Fast waypoint give Pop Smoke order.2 (make sure smoke is on (Alt K)) 4. Next turn Fast buttoned3 Khriz. vehicles to a shoot position4 behind smoke. 5. Once vehicles are in good LOS location place them on Pause. 6. Maintain smoke as long as possible / necessary. Reposition before smoke clears. If Khrizantema crews become rattled they may not shoot. Notes: 1)Typically BRM-3K which can Pop Smoke twice with a range of 72m (9xA/S). 2)If vehicle spots OpFor it may engage instead of Pop Smoke. 3)Khris. must be buttoned to use radar and has a minimum range of 400m. 4)Keep at least two open Action Spots between Khrizantema vehicles.
  14. +1 Interesting stuff. When you say the squad should remain within four action spots of the BMP is this because of the horizontal information sharing distance? Which makes sense. I just don't want to assume that's the reason. I think I'm missing the point of what your attempting to convey here. Are you simply saying the 73mm, up top, would be primary? Very interesting video with the three of you talking about the scenario. I hope you make similar videos in the future.
  15. Here is an example of the sandbag wall placed inside a building. Used by separatists to fortify a building in the CMBS scenario TOC.
  16. I don't think mines will detonate when placed this way. I did some testing but it was awhile a go. Also after you start the scenario will the AT gun stay in the building or jump out? I remember the sandbag wall can work well inside some buildings. I used some sandbag walls this way in the CMBS scenario Tactical Operations Center.
  17. There are also some interesting books on the NTC. 66 Stories of Battle Command. Published by US Army Command and General Staff College. The defense of Hill 781. Author James R. Mcdonough Dragons at War. Author Daniel P. Bolger. Also a good book for the JRTC is The Battle for Hunger Hill. Author Daniel P. Bolger.
  18. I have not tested this in a long while. However the below use to be true. If anybody has updated info please let us know. Some vehicles do not get benefit from their primary thermal sensor if buttoned: M1151 Recon Humvee M1167 ATGM Humvee M1127 Stryker RV M1131 Stryker FSV M1200 Armored Knight
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