Jump to content

AlexUK

Members
  • Posts

    666
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by AlexUK

  1. Would be super interested in this.
  2. It would be good to get some more bones for the module. I guess we've had quite a few already, but maybe a few more bits of new stuff? Oh, and another AAR would be great!
  3. I would have thought a FO would be carrying special kit for locating targets, but no idea of reality.
  4. Would be great to know where BFC is heading. Any chance of CM2 on the Mac silicon (not sure what the best term is)?
  5. Maybe not weird, but when I target a Bradley at a building, it launches a Tow, then starts to reload TOW and doesn't fire cannon. Before TOW reloads, which takes an age, often get an RPG that takes it out. Maddening. I would much prefer TOW not to reload, and fire cannon instead (unless targeting a target against which cannon would have no effect, but even then, may prefer cannon if it strips off external systems and shocks crew).
  6. This would make such a different to stock CMBN. Do developers ever adopt a mod and incorporate into the base game?
  7. Range of off map mortars maybe. I think 81mm can only go so far on big maps (might be restricted for on map only, can't remember)
  8. I'd go for FI too, some really well designed battles and mix of challenging and more straightforward campaigns. Also, lots of variety in geography.
  9. Yes! Also, birdsong in Normandy in June is very different to what is in the game.
  10. Wasn't there reference to a Pacific theatre game a while back ? Another vote from me for Fulda Gap.
  11. Installed new patch and was playing CMSF2, scénario Dutch Oven. Three of the six two-man scout teams in the fenneks on the left side cannot acquire the panzerfaust, is that normal?
  12. Very interesting. I'm surprised that the BAR significantly outperforms the FG42. I would have thought FG42 would have been much more effective, with the recoil mechanism built into the stock. At longer ranges the sight should be effective too.
  13. Can we view it after it is finished? Caught mention of full battle replay in the works
  14. Seems like a major change in direction. I hope it works out for the company.
  15. Looks good, I like the slight elevation changes too
  16. I had a vague recollection of that too. It would be great if that were changed, as I'd hate to miss out on a good scenario
  17. These little bits of the engine are great! I didn't realise that the longer the unit is in position the more difficult it is to spot. Makes perfect sense. Cool!
×
×
  • Create New...