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AlexUK

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Everything posted by AlexUK

  1. I wouldn't call them the primary weapon. Rather some random amount are chucked together with the smgs/rifles. Problems: SMG fires almost all clip off, when they attack they stop to relaod at critical moment. Never sure how many, if any, grenades will get chucked. What I would like is what you see in military training, where several squad members throw grenades before assaulting, without firing their weapons. And I forgot in the list, better modelled smoke grenades/rounds. More instant smoke coverage.
  2. Throw grenades command Improved draw distance (not playing cold War at the moment as big maps are not showing trees etc at distance). Acquire with option to specify amount (I don't think I would use a put back command much and disadvantage of extra complexity may outweigh benefit). Colour all teams of same squad - if I have terminology right (I know colour blind people won't benefit but majority will). More options for road angles. Hotkey to select last way point of currently selected unit - would greatly speed up issuing orders. Better handling of sounds. When I am playing, I am pretty sure some sounds cut out, and with sound mods it becomes unplayable due to delays in sound (on both old Macbook Pro and current Macbook Air). M1 native version. More flexibility in uniforms mixing. Better building targeting. I am hoping 2022 announcement delayed because Engine 5 to ve released with all the above imminently
  3. Hopefully we will get an update from Steve. I am a man of habit (OCD?), and the absence of an update has, I believe, led to a tooth infection so far.
  4. Would bve good to have a shortcut button to select the last plotted way point of a selected unit. At the moment I have to click on a unit, then click on the last way point (which is often quite difficult to select). Would speed up orders quite a lot for me.
  5. There are lots of refererences to improved ammo making a diferference in this game. Would someone bve able to give an example of why changes in ammo make such a big difference if shell and powder (if those are the terms) are presumably same volume.
  6. I have same on Macvbook Air M1. I like playing with shadows on, so don't really want to turn them off. Hopefully will get fixed. Also hopefully M1 native support would come. But then again new PBEM will never support any Mac. Maybe Mac (meaning M1 effectively) is not in the picture going forward.
  7. Does that mean Mac will never get it? An unpleasant surprise....
  8. Would really like to see better modelling of smoke grenades (more immediate smoke cover through detonation), see for example 17':50 in video. Not sure what ww2 era grenades (and rounds) would do but presumably something similar.
  9. Lots of issues with current taxation basis. In practice, income tax can be highly regressive, as many citizens with significant wealth avoid paying income tax through various means (use of offshore trusts, using capital gains allowances/capital gains at lower rate, drip-feeding capital gains, and offsetting against losses, avoiding payment of national insurance through employment setups). Makes me rage. Tax is not an expense, it is a contribution to public services. I can't get my head around the US model - it would drive me crazy to have the risk of medical bills either through lack of cover or excesses even with cover - I just can't imagine the extra stress of all that. I am much more in favour of the Scandinavian model in general. High taxes and high social security. Just seems to make sense to me, pity I can't speak the languages (and it is freezing cold/dark for half the year). For the UK, they screwed up while part of the EU. They had lots of ways to control migration but didn't use them. Maddening that the EU gets blamed for that! Here in Belgium, EU citizens can move here freely but if you don't have a job within (3?) months, out you go, and they are very strong on enforcing that (and mandatory registration/ID cards to track people, with police visits to confirm you live at the address. And the UK are really struggling now in lots of areas. Many of the migrants have gone, but it is a struggle to find UK citizens to fill the jobs they vacated. Fruit pickers, HGV drivers, Social carers, the list goes on and on.
  10. Will new PBEM work on the Battlefront version or only on Syteam version?
  11. I seem to recall that someone at Battlefront had said that spotting has been artifically boosted vs Real World as otherwise game would vbe frustrating as hardly anything would be spotted. Having said that, I entirely agree that spotting through woods should be lowered, particularly when looking into woods. Again, I recall from a BFC comment that this is not Wysiwyg, but rather some formula based on tiles.
  12. Really impressive DAR ! Really enjoying it, thanks for the labour of love.
  13. I was more coming from the angle that if they have announced it publicly it is a firm date (based on Elvis's recent post too). I am one of the many that would rather it work than be released.
  14. I guess buying direct from Battlefront means more money for them?
  15. Bit harsh on both sides perhaps. Not starting from scratch by e.g. using master maps or modifying existing scenarios seems fair enough to me, and as good a way as any to start off, and perhaps be encouraged rather than being called a parasite. It wasn't as if Artkin has publicly released and called them his own. In relation to MikeyD not releasing scenarios (I assume that is what was meant) - he does - I think there are multiple of his scenarios in the official releases. Not a fair comment at all.
  16. I run native on M1 mac book air. Not bad, not great. CMCW with big maps struggles.
  17. Very interesting info on t80 spotting ability. Quite surprising.
  18. Another vote for Road to Montebourg. It's been a while, but force size rarely if ever felt unmanageable. Lots of variety in missions, infantry focused but armour in several.
  19. Enjoying this very much. I would have a crippling fear of gun hits so I would probably keep the tiger at the back and try to win with everything else.....
  20. CMFI for me, I think it has the highest number of memorable scenarios - and one's I come back to again and again (currently replaying the excellent tobacco factory scenario) - also pretty balanced forces but quite distinct. Cold War - at the moment my macbook is struggling with scenario sizes so I haven't been playing too much of it. SF2 - not balanced forces, Javelin is too much. BS - javelin again (plus Bradley's seem over powerful - perhaps too résistant to artillery/30mm). BN- my second favourite, again, memorable scenario design and more even forces. RT - scale of many scenarios is too big for macbook/too many units. Hopefully the next upgrade will have a positive impact on performance (and ideally run native on Mac M1- I can dream can't I?).
  21. Would be good to know what else on the 'list' above is actually in professional.
  22. As they are developed already, and the costs have been paid for, wouldn't it be good business to transfer some at least? BF has made it a practice to offer engine upgrades at a relatively modest cost. I have been on-board with all of those so far.
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