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AlexUK

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Everything posted by AlexUK

  1. If you undeploy the mortar you can avoid using mortar ammo. Whether or not they use their small arms is another matter...
  2. Ok, here are some more thoughts on angles/placement. The setup area to the far right has several locations with line of sight to one building only - I placed MGs there to provide long range suppression (us forces are lethal close/medium range but not so strong at longer range). There are avenues of approach through the woods that allow teams to then move into position a couple of turns later to provide medium range suppressing fire, then you can get your assault squads to move in. I haven't used smoke as yet but that could also cut the angles down and provide protection. Also - angles can be used in the sense of one building providing cover for a further away building. In the same way, some buildings have blank walls. Regarding mortars, I have found they are pretty much useless against the sturdy buildings but can take down the barns quite effectively. As there do not appear to be any troops outside of the buildings, this is how I intend to employ them.
  3. Me too - different colour would be good. Also,I know it's been raised before, but the anti-tank icon doesn't seem to get consistently applied.
  4. I might have another go myself, I haven't let a scenario beat me yet, but it have a bad feeling this might be this one..... There is a lot of ammo available, and the lack of HE should allow the troops to recover any MGs that are lost. I think the secret is the angles - isolate and destroy each enemy section. Not entirely clear on morale effect, but if the HQ units could be taken out that may affect morale/suppression of the rest. Hats off to anyone who does this first play through though! Together we'll beat it! :mad:
  5. Good luck on the next try. One thing I was trying was to work the angles on the first set of buildings, aiming to identify ones that can be taken on their own. I'm guessing allied surrender is the only way to realistically win this?
  6. Looking forward to playing them then! That's great news.
  7. How are you getting on womble? We'll done for getting the MGs in close - I'll have to try that if I have another go
  8. I definitely second that - Are you working on scenarios too benpark?
  9. A word of advice - set your expectations low Would be interested to know how you got on though - perhaps we could set up a self-help group to get through the PTSD.
  10. Yes, i eventually got into the buildings too, but only after using all my mortars, most of my ammo, losing a platoon commander and several squads had taken casualties. Also, and importantly, I was almost out of time - if mission time had been longer and with more ammo resupply it could perhaps be do-able, but still don't think so - I think the only way the Germans can win is at long range, but the next set of buildings would be a murderous short range fight I think. On a positive note, I do like the idea of fighting with weaker troops, and it is an intriguing scenario.
  11. I agree with the OP - third mission is too hard (Wego) I've given up trying to win after many attempts. I'd like to hear from someone who has managed it - IMO this one could do with more German forces.
  12. Will decals appear both sides if the round goes through?
  13. Can't wait to see bullet decals added - some of the urban battles in Arnhem would be transformed....
  14. This really is fantastic - I can't wait to see what effect triggers have, how fire will change the game, and I love the idea of hit decals. Also some additional German tanks. I bought CMBB a loooong time ago but could never seem to get in to it, but I have a feeling this time it will be different. I am already scared of the russians though - they look like they have some very fearsome equipment indeed. Oh, and last but by no means least - a brand new Bil AAR (do hope you get to finish your defence AAR though). I wonder who the opponent is? Congratulations Battlefront! One question - if this is version 3, how soon will the other titles get the same goodness?
  15. Yes, that's probably it John - you need to log yourself back in to the site (should say 'Welcome XXXX' at the top right if you're logged in.
  16. Grey, drizzle and a biting wind here in (old) Jersey - but the great tits have started singing their spring songs, and daffodil spears are appearing, so much to look forward to.
  17. You gave me a great chuckle John - thanks for brightening my day.
  18. The book Sniper One is based around CIMIC House, and is an absolutely fantastic read if you haven't read it already, you really should!
  19. A related question - if engineers are on the second floor of a building and I want them to blow out the wall without any windows in it, so I can use it for firing out of the building, how can I do it without them exiting the building in the direction I want to open up?
  20. How about infantry having a small chance of spotting mines in an adjacent action spot, cumulative over time (or even just engineers). Not sure how realistic this is though...
  21. That is one mean looking machine Aris - I particularly love the darker patch around the muzzle and the mud above the treads and over the turret markings. Ooh - also love the welding marks on the armour plate. Now if only I could afford a machine that would let me appreciate these in game! At the moment I get my fix from following your thread. Hopefully Battlefront might be able to fix the stretch textures on the spare wheel and MG at some point. On the positive side, there is a huge amount of detail in the model itself - I couldn't even guess how long it takes to build one of those, and how much time must be spent agonising over measurements - would anyone from BF be able to say?
  22. that's good news waclaw - any chance of a Mac version?
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