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Badger73

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  1. Like
    Badger73 got a reaction from Mord in Mord & DC's Fortress Italy Portraits v2 Released   
    Superlative mod, @Mord.  I am wholly consumed with exuberant gratitude!!!  😁

     
  2. Upvote
    Badger73 reacted to Mord in Mord's Mods: Battle For Normandy Edition   
    Last three days.

     
     
    Mord.
  3. Upvote
    Badger73 reacted to Vergeltungswaffe in Free eBooks from Osprey   
    Since a lot of people have more reading time than usual right now, Osprey is giving away 5 free eBooks a week for the next 4 weeks.
    Take a look here
  4. Like
    Badger73 reacted to umlaut in Umlaut´s quick-snow mods   
    New mod - not just a snow mod.
    The M24 Chaffee
    - this one is also usable in Fortress Italy
    As always I´ll share it via this Dropbox link - until it is available on CMMODS IV.

     
     
     
  5. Like
    Badger73 got a reaction from BletchleyGeek in Grand Tactician: Strategic, Operational & tactical ACW game   
    Not me but thanks for thinking so . . 😎
  6. Upvote
    Badger73 reacted to John Kettler in Jagdpanthers vs Churchills!   
    Don't kn ow how Mark Felton does what he does, but am I ever glad he keeps finding such combat treasures! 
     
    Regards,
    John Kettler
  7. Upvote
    Badger73 reacted to Bil Hardenberger in BATTLE DRILL - A CM Tactics Blog   
    With the help of @sPA505 I have posted a full translation with some commentary of the German pamphlet:  Tactically Correct Driving Armored Personnel Carrier (Shützenpanzerwagon (SPW) .  Enjoy!  And thanks for the translation Holger!  

     
  8. Upvote
    Badger73 reacted to umlaut in Weathered Archer   
    Here´s a weathered Archer mod.
    The Dropbox link is temporary - until the mod is available on Cmmods IV.
    https://www.dropbox.com/s/7edvjhja9coxdtx/Archer_Umlaut.zip?dl=0

  9. Upvote
    Badger73 reacted to umlaut in R2V "Aris´ed" Shermans   
    Here´s a quick-fix mod set for the R2V Shermans.

    @DougPhresh made a request for Sherman mods for R2V the other day. I replied that I dont really have the time to make mods from scratch. Luckily, I discovered that I had an old set of Sherman  Photoshop files that Aris´ once sent me. This was only the files for his CMBN Sherman IC mod, so most of the mods in this set are based on these. 
    I have simply taken each bmp for the hulls and turrets of every Sherman in R2V - and placed the dirt, mud and grime from Aris´  Sherman IC on top of them. So most of the mods have the excact same layer of dirt on top of them. Luckily, it doesn' t really loook like that, because the base bmp´s are relatively different.

    In some cases, the bmp´s were so different from the Sherman IC´s layout that I couldn´t use the method described above. In that case I have taken files from other CM games and renamed them to fit. Or done a bit of modding myself.
    In short: This is not a set of mods made from scratch - but a quick-fix that will allow you to use "Aris´ed" R2V Shermans. Sherman grogs might find errors in camo schemes and such, but as far as I am concerned, they are as good as they get.
    I am sharing the mods via this Dropbox link - until they are available on Cmmods IV.
     


  10. Upvote
    Badger73 reacted to Erwin in Useful for New Players   
    As we seem to see new players here, I found an old CMBN review that may have useful information about the CM2 game system and CMBN in particular:
    http://armchairgeneral.com/combat-mission-battle-for-normandy-seeing-the-game-through-contemporary-field-manuals.htm
     
     
  11. Upvote
    Badger73 reacted to Bootie in TSD III, TPG II & The CM Mod Warehouse Update area.   
    New mod uploaded to the Mod Warehouse.
    This mod is an addon to the existing JuJu TweakedUI Mod for CMFI and CMBN. It contains all files to update the existing mod content introduced in CM:FI Rome to Victory module – including optional extras.
    @Ithikial_AU @Juju

    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-fortress-italy/cmfi-other/juju-tweaked-ui-cmfi-vs-r2v-addon/
  12. Upvote
    Badger73 reacted to Bulletpoint in Any Chance for a New Afrikakorps game?   
    This is a very good point, and one that is often overlooked. During war, lots of chances are taken, usually based on incomplete information. Some generals are brilliant, most are at least decently competent, but the ones that we praise the most are the lucky ones.
  13. Upvote
    Badger73 reacted to Warts 'n' all in A plea for the Biodiversity   
    Did your poppy and cornflower mods ever get posted on cmmods? Or, were they just for your own use?
  14. Upvote
    Badger73 reacted to BluecherForward in Any Chance for a New Afrikakorps game?   
    I was thinking the same thing, but I am not a programmer and I know they have a lot of things in the planning stage. Sure would buy it though.
  15. Like
    Badger73 reacted to umlaut in Umlauts Commercial Buildings   
    Howdy folks
    The other day I realized that I had an almost complete mod set of commercial buildings that I´d never finished and released. So now I have brushed up the files and made it sort of ready for release. Mind you: The mod set is not as finished as I would like it to be - that is the reason why I didnt release it, when I made it three or four years ago. But I dont think I will ever get the time to fully complete it - so I have decided to release it as it is, rather than just letting it sit idle on my hard drive. 
    I am going to make it temporarily available from Dropbox - but hopefully it will be on CMMODS IV soon and then I´ll remove them again.
    https://www.dropbox.com/sh/f2tl7i0ntkw5r3u/AADyULTXZ40Ms5CDuaQ7B6b7a?dl=0

    Here´s a bit of info on it:
    Umlauts Commercial Buildings
    This set of mods contains modded commercial buildings for CM Normandy.
    I have added murals to the gables of some of the buildings and some extra storefronts.
    According to my research they should all be typical of Normandy in 1944 – but I could be
    wrong.
    The mod set contains quite a few extra commercial buildings, compared to the base game:
    Buildings 100: Base game = 2 sets – this mod = 3 sets
    Buildings 101: Base game = 2 sets – this mod = 15 sets
    Buildings 102: Base game = 2 sets – this mod = 2 sets
    Buildings 103: Base game = 2 sets – this mod = 13 sets

    Mirrored gables
    Unfortunately, the game reuses the gable BMP´s for both gables of a house, so if a
    commercial building isn´t accached to another buildong, then one of the murals will always
    be inverted.
    I have tried to fix this by adding two different versions of each gable – with the inverted
    part on both sides. This means that you can place two commercial buildings next to each
    other and cycle through the building layout (shift-left click), until the inverted gables are
    hidden where the buildings meet.
    Choosing the preferred layout
    I highy recommend that you cycle through the building layout (shift-left click) of each
    building to choose the one with the preferred layout. If you leave it to the game, the
    building layouts are assigned ramdomly – and you will probably see a lot of inverted
    gables and indentical buildings next to each other.
    When you cycle through the layouts, remember that there are up to 15 different layouts for
    some types. And if you click and nothing seems to change – then it is probably only the
    layout of the gable that has changed, while the rest of the building stays the same.
    Damage:
    I have altered the damage files of the game to suit my tastes. The buildings with damage
    showing the brick work through the plaster are modded to fit these damage files. To apply
    damage, press shift-alt-leftclick.
    Please remember that I do not consider this mod set completely finished. But I dont think I
    will find the time to finish it anytime soon – if ever – so I´ve decided to release it as it is.
    Enjoy
     
     
  16. Like
    Badger73 got a reaction from Myles Keogh in The Year Ahead Bone Post   
    I suppose that's true when you count all CM games and maps.  Within CMBN though, this specific bug regularly ruins play.  It is not trivial within that title.
    However, I do understand that debugging it will be a major effort diverting resources from other more profitable work.  I hope someone might wake up in the middle of the night, say "Eureka!", and find a fix for it soon though.
  17. Like
    Badger73 got a reaction from Falaise in The Year Ahead Bone Post   
    I suppose that's true when you count all CM games and maps.  Within CMBN though, this specific bug regularly ruins play.  It is not trivial within that title.
    However, I do understand that debugging it will be a major effort diverting resources from other more profitable work.  I hope someone might wake up in the middle of the night, say "Eureka!", and find a fix for it soon though.
  18. Like
    Badger73 got a reaction from PIATpunk in The Year Ahead Bone Post   
    I suppose that's true when you count all CM games and maps.  Within CMBN though, this specific bug regularly ruins play.  It is not trivial within that title.
    However, I do understand that debugging it will be a major effort diverting resources from other more profitable work.  I hope someone might wake up in the middle of the night, say "Eureka!", and find a fix for it soon though.
  19. Upvote
    Badger73 got a reaction from Warts 'n' all in The Year Ahead Bone Post   
    I suppose that's true when you count all CM games and maps.  Within CMBN though, this specific bug regularly ruins play.  It is not trivial within that title.
    However, I do understand that debugging it will be a major effort diverting resources from other more profitable work.  I hope someone might wake up in the middle of the night, say "Eureka!", and find a fix for it soon though.
  20. Upvote
    Badger73 got a reaction from sttp in The Year Ahead Bone Post   
    I suppose that's true when you count all CM games and maps.  Within CMBN though, this specific bug regularly ruins play.  It is not trivial within that title.
    However, I do understand that debugging it will be a major effort diverting resources from other more profitable work.  I hope someone might wake up in the middle of the night, say "Eureka!", and find a fix for it soon though.
  21. Like
    Badger73 got a reaction from Wicky in The Year Ahead Bone Post   
    I suppose that's true when you count all CM games and maps.  Within CMBN though, this specific bug regularly ruins play.  It is not trivial within that title.
    However, I do understand that debugging it will be a major effort diverting resources from other more profitable work.  I hope someone might wake up in the middle of the night, say "Eureka!", and find a fix for it soon though.
  22. Like
    Badger73 reacted to Falaise in Alps Horizon Mod?   
    like this

    easy, take the horizon of CMA
  23. Upvote
    Badger73 reacted to Bulletpoint in A plea for the Biodiversity   
    Oh, I'm sure she often played Cm

     
  24. Like
    Badger73 got a reaction from Holdit in New "02" patches for Game Engine 4 are now available   
    This bug ruins bocage scenario's.  It made @Holdit's beautifully crafted Ad Hoc at Chef-du-Pont unplayable for the Germans
  25. Upvote
    Badger73 reacted to Falaise in A plea for the Biodiversity   
    merci
    Yes, I'm going to put a series of landscape mods online
    Between June, July and August the aspect of nature changes
    I designed a mix of mods that I created, others picked up as is, finally other than I adapted
    The idea is to stick as closely as possible to the colors and ambiance of the Normandy countryside
    I have the advantage of living there and watching the changes for 50 years now (time flies)
    here the same place during three months:
    June
    grass and bright green tree presence of poppy ...

    July
    the green is less intense the tall grasses turn yellow

    August
      yellowed grass, trees turn brown, poppies are gone

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