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Ultradave

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Everything posted by Ultradave

  1. What you could do instead is use the Suggestions button to buy the units for you, and then select the uniform option you want. Let the computer still do automatic for the adversary. A little less surprise, but you can create your own variety. The suggestions sometimes leave something to be desired, but you can iterate to get something you like, then tweak the uniforms to your liking. Just a suggestion. Doesn't help you with the surprise element but might be an improvement, or something to use sometimes. Dave
  2. Should run just fine on your MacBook Pro. I have a 2018 MacBook Pro with 8GB RAM and no GPU and it runs just fine. If CMFB runs ok on it, CW will too. Dave
  3. A few questions so someone can help: 1) What are you installing from, the full CMRT installer or the update? 2) Have you tried a fresh download, in case the one you are using is somehow corrupted? It should be bigger than 2.5GB as the zip file is 3GB for the update. 3) What happens when it stops? Any error messages? 4) Can you look at the application and see what it *did* install? (what parts may be missing - might get an idea by comparing to another CM title). Dave
  4. He already knows where the enemy armor is because the Soviets start with scouts up on a hill with a clear view of the valley below and more in the town objective, so you can watch them enter and move forward. Great view from the hilltop on the Soviet left. The trick is to either 1) go for it and do as others have said and rush the town with everything right away. That way you avoid the losing proposition of duking it out long range with those M60s and can play cat and mouse and make them try to move you. Or, 2) try to have your whole force, T-64s and APCs with ATGMs, in covered positions and then pop up all at once to take on the M60s from two angles. I play tested this a number of times as the Soviets and both of those can work. Both can also fail miserably (ask me how I know this ). Dave
  5. It was playtested though, both in the 79 and 82 campaigns. I had no problem at all with it on my 2018MacBook Pro that does not have a GPU card, 8GB of RAM. Dave
  6. Yes, we know that trick , but that's not really what @LRCwas talking about. Column movement for vehicles in line, following a road, so you don't have to micromanage waypoints for each vehicle in line, or say for an infantry platoon using a traveling overwatch movement style. What would be nice is to give an order with waypoints to the first unit in line, then select each other unit and click a button that says "Follow" and then click on who to follow. Basically it would automatically duplicate the first unit's waypoints. This was tried and extensively tested, however, it didn't work consistently enough to make it into release. It's a highly desired feature so maybe someday. We can hope. I think that final order part might be a step too far but, hey, you can always ask, right? Seems like for that there would be so many variables like wanting to deploy in an irregular treeline or behind a meandering wall. Dave
  7. Nice, but it's not really how things are done. The observer making the call for fire specifies the target description and the fire direction center decides how many rounds of what type. At least in the US Army. Can't speak for others. Dave
  8. The answer is there is not a "follow" command. A while back there was an attempt to add one (with the big engine 4.0 update I think? can't remember when for sure). It was thoroughly tested and it just did not work well enough for release. It sort of worked but had enough quirks and times when it didn't it would have just generated a ton of complaints/bug reports. It's something that many would dearly love to have, especially at the beginnings of scenarios where you tend to be lined up and want to move quickly somewhere to deploy. What you did is to issue the same command to the group, which means they all turn at the same TIME, not the same PLACE. Turning at the same place is the dream/desire. Dave
  9. It's not just "The Yanks" I spent several years living in the UK as a consultant (along with about 15 other Americans) to their nuclear submarine program. Until we got used to it, we had a flip chart in meetings with abbreviation equivalents, with a lot of good natured banter as to whose term/acronym was the "correct" one. The UK MOD/submarine program has just as many abbreviations and arcane terms as we do. Easily. Dave
  10. Before changing anything, you would need to first make a copy and save the hotkeys.txt file in your installation. Rename the original something like hotkeys-orig.txt. If you want to revert, then just trash your hotkeys.txt file and rename the original saved one. If you've already changed some things and want to revert and didn't save it, then just copy one from another CM installation. Dave
  11. I tried the provided save and it did crash on me just as @liamb described. Started a new game of my own and the same thing happened to me. I did not play this one myself in beta testing (busy with others). I have Big Sur 11.3.1 Confirmed with a PC beta tester this appears to be a Mac only issue (no idea why that would be). I've logged it in the bug reporting system. Dave
  12. Do you have a save you can post. I"ve not had this problem, if fact it's the first thing I do in that scenario, along with snagging every LAW available.
  13. One up to date point. There is a difference between the direct download from LnL and the version on Steam. Steam version is newer (stable beta build working toward next full release) Presumably when there is a new full version they will sync up. The beta on Steam is better as it has some fixes that are worth having. Also, multiplayer exists. One on one with a real time opponent. As @markshot says, it doesn't lend itself well to turn based pausing. I've never played multiplayer but it's there. Dave
  14. Thanks. 10 years as a US Army Field Artillery Officer. I was a FIST Chief, Fire Direction Officer (FDO), Inf Brigade Fire Support Officer, and FA Bn Asst S-3/Bn FDO. Late 70s and 80s so the period covered by CW. Dave
  15. For those who just got it, take a look on the LnL forum for a couple of outstanding AARs that are downloadable as pdfs. Really well done graphics give you a good feel of how to plan. Also, Dave's walkthrough on YouTube of the Return to St. With demo scenario is a good intro to getting up and running with the basic concepts. Dave
  16. OK, I see what you mean. Cannon Battery is a name. The piece, for example the US 155mm Long Tom in CMBN, is a gun, as opposed to a howitzer. A gun has a higher velocity, lower trajectory than a howitzer. Both are cannons. As a newly commissioned officer, you would attend "Field Artillery Officer Basic Course" and then "Cannon Battery Officer Course" Cannon is an encompassing term. In the game, using CMBN to check, a US 155mm howitzer battery when Personnel is specified, fires a mix of airbursts and ground bursts together, and so does the 155mm Long Tom, which is a gun. US 105mm, and 75mm pak howitzers will also give you the same mix of air bursts and ground bursts if you specify Personnel. If General is specified for the target, then you'll get ground bursts (Point Detonating). The way this is done is similar to reality. The FO specifies the target - "infantry company in the open", "infantry in trenches", and the FDC picks the fusing. VT fuses were valuable and even in the Cold War era we didn't have a ton of them - maybe 25% of our load. The majority was PD or Time (for calculate airbursts as opposed to VT which goes off when the round reaches a height). A Time fuse is calculated to go off 7 meters in the air at a point where the trajectory crosses over the target. Takes a little extra time to calculate because you have to figure the target hit firing data, then adjust that to be higher and calculate the time of flight to the target point on the new higher trajectory. VT you don't calculate time - just the new trajectory. For mortars, there were no reliable VT fuses until 1983. Since mortar shells are coming down at extreme angles, having a fuse that is precise enough to detonate the round 3-7 meters off the ground was quite a technical challenge and mortar VT fuses didn't enter production and distribution until then. In general VT fuses in WW2 were used for AA guns long before they were used for field artillery. Less chance of the secrets falling into enemy hands from unexploded rounds. Time fuses for mortars don't work well. The time increments are 0.1 seconds and with an almost vertical trajectory that 0.1 seconds is a huge margin of error. Same with howitzers firing high angle - you can hit the same point by elevating the howitzer below 45deg and above 45deg. Guns can't do that. But for the same reason as mortars, it's not recommended to use VT or Time fuses in a high angle mission. Trajectory is too high for it to work the way it's supposed to. Dave
  17. A howitzer is a cannon so I'm not sure what you mean here. Did you mean artillery but not mortars? Dave
  18. GHQ Micro-Armor on the screen, with terrain tiles and all.
  19. Are there any controls/settings related to Rosetta2 that can be adjusted or is it a black box and just runs the software when you start it? I'm not sure an Intel based MacBook Air would do a creditable job running CM, but I've only had MacBook Pros so I'm not sure. I don't believe any beta testers have Airs. Looking at the description though and comparing to a MacBook Pro it *looks* like it should run it well. Perhaps Apple needs to tweak Rosetta2 after people have experience running their Intel applications. Sorry I can't be very helpful. I won't be getting an M1 for a while yet. I have a 2018 MacBook Pro and it is just great for what I need now. Dave
  20. Keep in mind that it can take a large number of indirect fire rounds of any kind to get just one direct hit. Dave
  21. Have you installed the patch and still seeing it? Dave [edit] Anything more on this? As far as anyone knows this was fixed in the patch. If you still see it somewhere please post a save so it can be looked at. (make sure your game is up to date first!)
  22. Long time player of CO2 (and 1, which was just CO). Better than OK, it's an outstanding game. I suppose you could use it for scenario creation, keeping in mind that in pretty much any CO2 scenario, you'd have to play to some point and then pick an interesting section of the overall battlefield and slice it to be a CM scenario, due to the map and unit sizes of CO2. There is plenty of detail under the hood listing all the equipment and personnel of every unit and their casualty state, which you could take and apply to force selection in CM. What you'd be doing is taking an existing historical battle/mini-campaign, playing it out partway using your own methods, and then at some point stopping to select part for a semi-historical/what-if scenario for CM. Getting all that info from CO2 to CM would be kind of tedious, but you could do it. Plus you'd have to create your own map based on what you sliced from CO2. The fidelity of the maps in CO2 is nice, but not the level of granularity of CM. Anyway, CO2 is a lot of fun. Different level, but a pretty capable AI, and there are many scenario sets available. Also if you check the LnL forums there are some user made battles that are excellent. There's a 3 or 4 scenario Caen campaign that's really great (and huge!). Dave
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