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Ultradave

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Everything posted by Ultradave

  1. Tank treads one is already logged to be fixed. I'm not seeing the same issue with the turrets though.
  2. A lot of the mods are awesome, but when checking for bugs, step one is always to move your mods folder somewhere safe, out of the CM installation, and then try to duplicate the same behavior. If it still shows up then you know it's a possible/probable bug. If it doesn't show up, well, now you have to hunt for it among your mods, which can be tedious to remove a mod at a time and restart the save to check it, iterate number of mods times. Dave
  3. I get music. I've not seen (heard )this and I'm playing with the sound off fairly often as I'm sitting with my wife watching TV. Is this the PC or Mac version? Dave
  4. @John Kettler For the Mac version, try this if you haven't already. The Mac approved developer check can take a LOOOONG time to run before it comes up with the message about not being able to check for malicious software (which you then have to override in security preferences). And I mean long. I've mistakenly given up on them because they took so long. It's especially bad for large installers like these. Right click on the installer .pkg file and select Open. That will bypass that message and you will eventually get a message that just asks if you want to Open or Cancel. Emphasis on eventually. It can take minutes for these large installer during which time it appears that it is doing nothing. You have to select Open because Cancel is the default (blue highlighted) button. Then you should get the familiar Mac installer screens, which progress quickly. Then same thing when you start the program the first time. Right click and select Open from the popup menu and things will go more smoothly. After the first time it's fine. The game will start up and shut down very fast (couple seconds at most depending on how new your hardware is - yours should be pretty much instant). I can assure you the Mac installers work. There are several Mac users on the beta teams and we beat on the Mac versions Feel free to PM me if you still have problems. I, like you am a Mac user from way before the days of even CMBO. I'm pretty good at poking around in the guts of a Mac (software wise anyway). Dave
  5. A shoot and scoot command ( parameters to be figured out) was something many of the play testers noted was something that would be a really useful addition. The need for it is more evident in CW than in other titles. You can manually manage it but it’s fiddley. Have a dedicated command would be nice. Complicated to creat I would guess because of all the different checks of ATGMs. Keep in mind the hull down command is tricky to use when doing it yourself, so the AI controlling something like that could be a challenge. Dave
  6. This isn't a very good way to employ M113s. Ideally, you want them to drive to a covered position, just out of site of the enemy, have the infantry disembark and deploy to where they need to be. M113s and early BMPs and BTRs are all very fragile. If you wait until the M113 spots the enemy, that spotting is very likely to be the last thing they do. I don't see this game behavior as an problem. For the ATGMs, not sure. Have to look into that. Dave
  7. Yes, it was a sad day when Apple Rosetta support ended and I could no longer play any CM1 titles. Having Mac versions of each CM2 has been great and all run perfectly well on my 13" MacBook Pro that does not have a dedicated graphics card. There are also several of us Mac people on the beta team. Dave
  8. Only a few feature urban combat. There is plenty of wide open space, some of it deep in snow. Dave
  9. I've logged it. It won't be in the upcoming patch (too late). But it will get looked at. Dave
  10. IMO @BFCElvis was too busy herding us beta testers around 1) collecting and submitting bug reports for CW, 2) collecting and submitting bug reports for FR, 3) getting us to check the FR patch prior to release (yes, I broke it for the Mac. Well, actually it was broken and I found it). All to get out two patches absolutely as fast as possible. The beta testers herd themselves pretty well (reasonably well?) (Maybe?) (Sometimes?) but someone has to direct traffic. Whole lotta stuff went on behind the curtain the last several days. Dave
  11. It's already been improved. That behavior has been programmed out. RT is the last to receive this update. And while it didn't happen as much in RT, during playtesting I was facing some Russian troops in a farm complex who suddenly rushed toward me. That was before the same fixes that the rest of the games already had were applied as part of the update containing RT. BN was by far the worst affected of this, and I think the consensus is that troops behavior now is much improved and more what you'd expect. If you ARE still seeing this somewhere, please try to duplicate and provide a save. It shouldn't be happening any more so if it is, it should be investigated. Dave
  12. Can you be more specific? I set up a couple QB in Feb 45, and selected some different forces and all the ones I selected were whitewashed. If you can provide specifics or better yet, a saved game, we could take a look. Dave
  13. IS-2s are brutes and Panthers don't spot well buttoned up. That's a tough combination.
  14. Not sure. I haven't tried in quite a while because my new computer doesn't have a CD/DVD drive. I'm using Parallels Desktop on a MacBook Pro for my Windows games. Dave
  15. You’re welcome. I had a lot of fun in play testing. And I was an Army officer during and after this time period so the subject is near and dear. Dave
  16. Oh how I wish that game was still around. I sure spent a lot of hours with it. By still around I mean playable. I still have my copy but it’s just too small a window to use.
  17. Typically they are combined arms battles of some variation. There are places where the infantry will dismount and move/fight on foot (example - clearing a farm buildings or small hamlet). I can think of one scenario in the US campaign you might hit where it's mostly night infantry fighting. There are some M113s but they are best used as .50cal MG emplacements, not moving around. In most scenarios, whether individual, or campaigns, you are going to have a mix of units, usually a US ompany team or Bn task force(-). Russian motorized rifle battalion or tank battalion or both (team type with a mix). I have found occasions to dismount a lot of my infantry with all the Dragons and LAWs they can carry to try to stop the approaching hordes. Hope that helps some. Dave
  18. BF doesn't go for Apple's approved developer status (or whatever it's called). Steve I believe has said it's too cumbersome. This isn't the only software I have that is like this. Typically very small developers or one man shops (some of the others of mine are astronomy apps) who interact very directly with their community, so trustable. Dave
  19. This is always true of every CM download. Go to System Preferences and tell it to "Open Anyway". You should get another window with two choices "Open" or "Cancel" Cancel is the default so be sure to click on Open Or, another way is to right click on the Installer/game icon and select Open. That bypasses this first warning. You'll then at some point (after it churns a bit) get the Open or Cancel dialog. This is only the first time. After that it will always start right up. Dave
  20. This is true of any CM title. You just have to bypass that in the Security section of System Preferences to say "Open Anyway", and then when the window comes up "open" (Resist the temptation to just hit Return there because "Cancel" is the default and it will stop Don't ask how I know this) Dave
  21. Geez I was just going to say this in the G41 thread. Beat me to it George @akd = "Jedi Master of TOE" Always amazes me the shear amount of detail he put out in the beta forums where all this is being set up/debated/finalized. Me - I just sit back and try to absorb. Dave
  22. It's been said somewhere (by either Steve, Elvis or Ben, can't remember which) that they will be in some as yet to be determined later module. Dave
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