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Ultradave

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Everything posted by Ultradave

  1. As a general comment, before reporting something as a possible bug, remove ALL your mods, every one. Move them somewhere safe like the desktop, then check what you saw again. There is no testing on new modules done with any mods installed at all, so there is no guarantee that any existing mods will still work. They may, and many do, but they might not. Dave
  2. Nice. really cool looking at where I lived. (Pennington, just west of Ulverston to the SW of Windermere). In fact, the house is shown (Church Stile House), just below - south of St. Michael's Church in Pennington). We did a lot of local walking there just to the NW around the 2 reservoirs and Bank House Moor. Great memories. Stunning scenery around the Lakes District.
  3. We lived in the northwest, just on the south edge of the Lakes District. Every stone wall, every footpath, many of which we made good use of. We used one scale for walking, one for biking. I have quite a collection. Besides being useful I think they are pretty much works of art (I love maps - can you tell?)
  4. We had them in 1/17 Cav. What we need is an animation of a M551 LAPES to bring them into the game. Dave
  5. Right. Exactly what I described. That's the kind of thing we trained for. Along with of course, intervening in the Middle East, or Central America (rebels in El Salvador, for example), rescuing hostages, evacuating US civilians from some hot spot or potential hot spot (El Salvador again comes to mind in 1981). We pretty much had to be ready for any eventuality, without any notice at all. "Wheels up in 8 hours, come as you are" Turns out the "intervention" we did in the Middle East was peacekeeping duty in the Sinai following the Camp David Accords. Norway was definitely another possibility both for the 101st and 82d, not to mention the 10th MTN and the 9th ID (just covered the XVIII Abn Corps - except for the 24th ID). Norway is a prime location for the use of light infantry, assuming that like most WW3 potential stories, Norway is invaded by the USSR. Just need to provide enough choppers for mobility. And air cover to keep from having them all shot down. 101st has lots. The rest do have a complement of choppers but they'd need to be augmented to move around. That's a bit beyond the scope of CM, however, it could be simulated as lifts arriving at periodic intervals while the LZ is secured, similar to how the paratroopers arrive in Road to Nijmegan campaign in BN. (this applies to wherever they might be deployed - kind of getting ideas for some potential scenarios here while thinking back to real life, but it's going to be a while). Dave
  6. Of course, you could write the "history" of what happens in the BNCW world to be anything you want, within reason. The very general mission was drop in, seize a key airfield/airport somewhere in the world, and hang on until there were enough armor/mech units airlifted in to maintain. Was that realistic? Dunno. Probably depends a lot on where in the world that airfield was. We sure practiced it a lot. We also trained for the AAAD (Airborne Anti Armor Defense). Which was a fancy way to say - come up with a plausible defense and enough light portable AT weapons to greatly attrit an attacking armored unit. Could be a place in the NATO line, could be a forward deployment to stop a reinforcing unit, while NATO forces counterattack to link up. Now that last one has possibilities for CW. Rush to the aid of the beleaguered paratroopers. "We're paratrooper son. We're supposed to be surrounded" Dave
  7. Things worked out. Sometimes the beta testers find ways to break the FC. sometimes not
  8. A number of the scenario designers have found resources of period topo maps that have been used to created some scenarios. I don't have those links but they are out there. I believe there is a German resource that covers not only Germany but areas where the WW2 German Army was. The detail is good, and they can be used as overlays to create terrain. They were similar to the UK Ordnance Survey maps (my favorites, lived in the UK and they are amazing map sets), just not as good resolution of the images due to age/repro technique. If you post a request for help, one of the beta testers who does a lot of scenario work might see it and post the links. Offhand I can't remember who it was. If I run across it I'll ask. Dave
  9. Well, I just checked the FR beta and this DOES NOT happen there, so whatever is going on it's been coded out. So if you get FR it will not happen anymore it appears and if you aren't getting FR, there will still be an engine upgrade patch to apply and that should make it disappear. Dave
  10. I did a bunch of experimenting and did not find a way to get rid of the extra Game Files alias inside the Game Files directory. No matter what, it keeps getting regenerated eventually. The only advice I can give then is just ignore it. It's just an alias, not actual recursive directories, so it's not hurting anything or taking up space, other than the few K of itself. I looked at BN and FI and they don't have the same thing happening, so it's not a Big Sur issue (I'm on Big Sur). I'll mention it after we get through pushing through FR and CW. It's not something that's going to get time spent on it right now. Dave
  11. This is definitely true. And if it’s snow you want I can recommend one scenario that will fulfill your wish. I don’t even need to name it. You’ll figure it out from the title.
  12. By asking me, he asked on our beta board about this. And I’m the Mac guy who usually tries to figure out the weird stuff Many many years of experience going back to the Apple II.
  13. He’s working on it by asking me If you delete the Game Files alias from the Game Files folder it comes back when you restart the game? That’s odd. I’ll look at this more tomorrow. Dave
  14. There's an alias to the Game Files folder at the main directory ( where the .app is ). There's also the same alias INSIDE the Game Files folder. What you are seeing is not duplicate folders. The Game Files alias that is inside the Game Files folder is pointing back to itself. So when you click on it it APPEARS that you go deeper into another set of game files (looks like that in column view anyway) but it's just showing you the same thing again.... and again... and again. Delete that one inside the Game Files folder and leave the one in the main directory and you're all set. Dave
  15. No. No one suggested that. I can just see that it's there with the trees on. On or off, that trench is "visible." It appears to be in the open beyond a line of trees that are next to the road. You can just see the bottom of the sandbags next to the edge of the building. Perhaps that indicates intel already received, or possibly another unit with eyes on it (obviously can't tell that since all we can see is your sniper eye view).
  16. A variation on the old axiom "Tracers work both ways" Dave
  17. Soon. It hasn’t been that long that no one even knew about this!
  18. Enough of them die that this is not an issue
  19. I've used it for "War in the West" and it worked seamlessly for me. Dave
  20. Ah, yes, we'd all like that There was an attempt to create a "Follow" command where the following vehicle would follow the lead vehicle you designate after you've plotted the lead vehicle. It would have been lovely to simplify road movement, especially where you have a road column entering the map and your first waypoint needs to be inside the setup zone. It didn't work. It sort of did, but there were too many issues with it in beta testing to make it to prime time. Maybe one day.... Dave
  21. To put this Ghurka thing in a more pleasant mode, when I was living in England we had occasion to visit Rolls-Royce in Derby about once a month for an overnight or 2 day set of meetings. (No fancy cars - R-R makes the heavy equipment - reactor, steam generators, etc, for UK submarines). We always had at least one meal at the "Himalaya Ghurka" restaurant. Northern Indian cuisine. It was owned and run by a retired Ghurka soldier. I'd guess he was about 5'10", 240 lbs with about 2% body fat. Built like a tree trunk. But the food!! Oh, my! So delicious. My favorite was their Chicken Chili Masala - very hot red chili sauce but so much flavor. Closest thing I've had to it is good Korean Fried Chicken. You couldn't stop eating it, but you know you should, because you'll be sweating all the next day. Good memory. I loved living in the UK. It suited us. We lived in the northwest, and it was always a treat to find that there was almost always a good convenient pub at the finish of every good hike. We lived just on the south edge of the Lakes District National Park - hundreds of thousands of acres of trails and finger lakes, while also being right on the Irish Sea. A beautiful part of the country. Two things - 1) I was never that much of a fan of Indian food, but then I went to England and realized that the reason was because I'd never really had GOOD Indian food, and 2) The Ghurka soldier who owned the restaurant was the NICEST man (while giving the outward appearance he ripped telephone books in half for fun
  22. And that may alleviate some of the infantry comments. The update fixed several infantry behavior issues across titles, such as the charging toward the enemy when routed, behavior under suppressing fire, and finding cover. Those aren't in RT as it stands but are part of FR, and it shows. Infantry come into their own in some of the vicious street fighting you'll see in FR where anything with wheels and tracks becomes a target without lots of block clearing infantry support. Dave
  23. Key. When I was a FIST chief (Cold War game time frame) the infantry company commander I supported, when I first met him, told me, "If I turn around and don't bump into you, you are not close enough" He wanted me and my radio close enough so that all he had to do was reach out and touch to get the fire support he needed because he wasn't about to attack anything without suppression. This was late 70s, but it applies at any period or theater. And being in the 82d we acted more like WW2 infantry probably. We walked a lot. We just arrived in style Dave
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