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JM Stuff

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  1. Like
    JM Stuff got a reaction from Vacillator in Jagdpanther schurzen?   
    "Continental Music" I couldn t said better as you  @Vacillator exelent, so you have your answer @Warts 'n' all we can also "playing A CMusic" with Adjani hahaha 😁!
    JM
  2. Upvote
    JM Stuff got a reaction from Warts 'n' all in Jagdpanther schurzen?   
    "Continental Music" I couldn t said better as you  @Vacillator exelent, so you have your answer @Warts 'n' all we can also "playing A CMusic" with Adjani hahaha 😁!
    JM
  3. Like
    JM Stuff reacted to Vacillator in Jagdpanther schurzen?   
    Too right.  But I assume by CM you mean Continental Music, so alles ist gut.
  4. Upvote
    JM Stuff got a reaction from Warts 'n' all in Jagdpanther schurzen?   
    The saxo moment is nice but...I would prefer that you put the following sequence to see Adjani 😄
    JM
  5. Like
    JM Stuff got a reaction from laurent 22 in JM´s Corner   
    Some news 
     
    first for my friend @Aragorn2002 ONE of the red cross vehicles 

     
    than again the idea from "Not introduce British vehicles" (in the threath CMRT Battle pack) this is the ones that I would like include, in CMBN, first as a floating Icons wrecks, than to replace the usual "vehicle in movements" like the British Bedford 
     
    my famous chevrolet for the Canadian soldiers (they are waiting already since 1 year about !)
    hull from the original Bedford with cabin and more from the chevrolet !
    view from Blender the view from CM could be (will be) probably different.
     

     
    also would like introduce the following Bedford without camo
     

     

     
    and would like also introduce Bussing for heavy things and munitions 
    hull from Opel Blitz cabin from Bussing for CMRT 
     
    untill this moment there is a lot a lot of work 
    more have to come
     
    JM
  6. Like
    JM Stuff reacted to Butschi in Script to automatically set the elevation in the editor   
    I wrote a little python script to set the elevation in the editor according to a digital elevation model. Those come in various resolutions, for instance, in Germany data for the whole of Northrhine Westfalia is available for free with a 1mx1m granularity. I then use PyAutoGui in order to automate setting the correcting height and clicking/scrolling in the editor. The script currently sets the height information for every square in the editor, not just contours.
    An example height map:

    The resulting terrain in the editor (3328mx1920m):

    Vista somewhere in there.

    The script is not terribly fast, making this map took about 7h, but it beats doing all the clicking yourself. The limitation, btw., is the editor, the script could go faster. The advantage is that you can do much better micro-terrain, I think, the disadvantage is that you can't just use an old topographical map and draw the contour lines. It would be possible to do contour lines but you'd need to have those in a machine readable format.
    Anyway, if people here are interested, I could polish the code a bit and make it available to everyone, e.g. via github. If there is additional interest, I could imagine doing other stuff that way, like, for instance, drawing roads from Open Street Map.
  7. Upvote
    JM Stuff got a reaction from Artkin in Pacific Theater?   
    ...Lets come the Pacific, I have already some Japanese wrecks...

     
    JM
  8. Upvote
    JM Stuff got a reaction from Simcoe in Pacific Theater?   
    ...Lets come the Pacific, I have already some Japanese wrecks...

     
    JM
  9. Like
    JM Stuff got a reaction from Commanderski in Pacific Theater?   
    ...Lets come the Pacific, I have already some Japanese wrecks...

     
    JM
  10. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    Some news 
     
    first for my friend @Aragorn2002 ONE of the red cross vehicles 

     
    than again the idea from "Not introduce British vehicles" (in the threath CMRT Battle pack) this is the ones that I would like include, in CMBN, first as a floating Icons wrecks, than to replace the usual "vehicle in movements" like the British Bedford 
     
    my famous chevrolet for the Canadian soldiers (they are waiting already since 1 year about !)
    hull from the original Bedford with cabin and more from the chevrolet !
    view from Blender the view from CM could be (will be) probably different.
     

     
    also would like introduce the following Bedford without camo
     

     

     
    and would like also introduce Bussing for heavy things and munitions 
    hull from Opel Blitz cabin from Bussing for CMRT 
     
    untill this moment there is a lot a lot of work 
    more have to come
     
    JM
  11. Like
    JM Stuff got a reaction from NPye in CM:BN Screenshot Thread #2   
    Yes like the song "Non, rien de rien, je ne regrette rien"  this is what I said when I see yours videos works...I hope soon to help you to added some flavours...
    hem hem,!!! I dont see for the time my Opel Blitz ambu to see the effect in a video... just a little remind 😉 !
    JM
     
  12. Like
    JM Stuff got a reaction from Warts 'n' all in CM:BN Screenshot Thread #2   
    Courage and Fortitude long time ago that I play this campaign
    Nice to remind it !
    Yes is a part of this campaing I just see now the details thanks @Warts 'n' all.
    JM
  13. Upvote
    JM Stuff reacted to 37mm in Unofficial Screenshots & Videos Thread   
  14. Upvote
    JM Stuff reacted to NPye in CM:BN Screenshot Thread #2   
  15. Like
    JM Stuff got a reaction from TheFriendlyFelon in JM´s Corner   
    I will send you soon to check it !
     
    JM
  16. Upvote
    JM Stuff got a reaction from MOS:96B2P in Getting into more complex builds. Is it worth it?   
    First time that I see my airborne in action very nice and happy that can help some of us.
    All is perfect, a good immersion, I saw some textures on the town that I like, can you provide a link to Normandy textures also the tiles falling from house and junks on the street pls ?
    JM
  17. Like
    JM Stuff reacted to Lucky_Strike in Berlin CMRT Map   
    Well a bit more faffing around, trying to remember how to do stuff in Blender - it's been a year since it's last outing!
    I made a quick and dirty flavor object of a burnt patch using the same texture as the burnt crater. It doesn't scale too well and I've discovered that flavor objects can only have one-bit alpha masks - very annoying since it means edges won't nicely blend - more economies in favour of circa 2010 CPUs and GPUs I guess, sigh ... I suspect there's a way around it but it may involve very complex masking, otherwise it's back to plan A which would be making a ground texture - maybe something like ground rocky red.bmp could be used; then adding flavor objects in the form of burnt debris to create a bit of 3D-ism. Anyway that's for another instalment, for now here's the Halbe pocket aftermath - and yes I know they should be pine trees, I just haven't made any yet ... 😉

    Thanks for the wrecks @JM Stuff 

    Odd shadows - burnt tree still shows full foliage shadow despite being a flavor object with no foliage! - some weird coding going on here ...

    BURN IT ALL!!!!!
  18. Upvote
    JM Stuff reacted to Lucky_Strike in Berlin CMRT Map   
    Rummaged around in my previous experiments box and found the burnt tree - it's not really finished and would really need some other burnt textures to go with it for best effect. I made a quick and dirty crater mod that gives a nice burnt hole in the ground, works quite well with a large crater but ALL the other craters will be burnt as well. In the long run it may be better to have a flavour object that represents some burnt stuff. Anyway it does make me wonder about a new landscape mod ... Total Destruction®©™ - War is Hell®©™ - type of thing, lots of burnt terrain textures, destroyed vehicles and smashed buildings ... here's a few pics of what I've mashed together ...

    Small tree type - kinda works, texture a bit smeared. Would be nice with some of @JM Stuff's burnt wrecks...

    Tall tree - works well for this one, textures can be renamed for any of the tree models - just a case of experimenting ...

    Large tree type - mmm that's better, big craters as well ...

    It burns us ...
    More work needed but it's getting there. 
    These are all set for Spring with the spring mod tag so they show up in Berlin 1945, again more tweaking could have them show up for any time of year other than snowy winter.
    That's as much as I can manage for now folks - not long till I'm fixed and back to it I hope ...
  19. Upvote
    JM Stuff got a reaction from Aragorn2002 in JM´s Corner   
    Thank you all will be in a next pack but shared for
    (bn bs rt sf and cw)
    Details later...
     
    JM
  20. Like
    JM Stuff got a reaction from laurent 22 in JM´s Corner   
    Some news today
    to  respond to the wish of my friend  @Aragorn2002 I present you a model sdkfz 251 d ambulance version
     
     

     

     
    the vehicle is without damages only an engine problem, that the crew have to evacuated the vehicle !
     
    some modifications intern like added more bed 
    removing all weapons and amo boxes
    changind plate number 
    added more "verbandkasten"
    I cannot remove the mount behind or I will lose all the vehicle structure and can no more export it in mdr.

     
     
    now I see the problem there is no engine hehehe !
     

     
    hope will be helpfull
    Another version in on the way but first my civilian and soldier bodies...
     
    JM
  21. Thanks
    JM Stuff got a reaction from Aragorn2002 in JM´s Corner   
    I am very happy to see a smile to you, you dont have to apologise I will do, and much more J., give me more inputs and time I love to do things...
    Remind you this is a flavour object vehicle not a vehicle that you can give command, but one day I will also do it.
    PS pm send.
    Cheer for now
     
    JM
     
     
  22. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    The new for today
    The first official dead soldier 3d, in mdr.
    OK with some textures problems, but the guy is in, I will check it later !
     
     

    an other view 
     

     
    "Hope" to make more guys including allied !
     
    Voili voilou 
     
    JM
  23. Upvote
    JM Stuff reacted to Aragorn2002 in JM´s Corner   
    My dear JM! At first I couldn't forgive myself for missing this great mod, until I realized I have been suspended from 4 until 9 September! That probably explains why I didn't get a notification. My sincere apologies for that. You must have thought me an ungrateful beggar. 😀
    I absolutely love your Red Cross winterized 251! Gorgeous! Can't wait to get my greedy little fingers on it!
    As you already know me as a greedy so and so, I would like to ask you also to make a German Red Cross truck, one day in the future.😛 Mods like this really make the difference!!!!!!
     
  24. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    Some news today
    to  respond to the wish of my friend  @Aragorn2002 I present you a model sdkfz 251 d ambulance version
     
     

     

     
    the vehicle is without damages only an engine problem, that the crew have to evacuated the vehicle !
     
    some modifications intern like added more bed 
    removing all weapons and amo boxes
    changind plate number 
    added more "verbandkasten"
    I cannot remove the mount behind or I will lose all the vehicle structure and can no more export it in mdr.

     
     
    now I see the problem there is no engine hehehe !
     

     
    hope will be helpfull
    Another version in on the way but first my civilian and soldier bodies...
     
    JM
  25. Upvote
    JM Stuff reacted to SergeantSqook in 2022 Mid Year Update   
    We love you George
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