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Hister

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Everything posted by Hister

  1. Yes umlaut and Myles, I agree with what you said but still it didn't prevent me to immerse in the story a lot. I just finished watched it yesterday. Then I watched "Mein Krieg" documentary on youtube, an account of WW2 German veterans who served on the Eastern front and survived to tell the story much later. Lots of great first hand footage there and an interesting take on the story from the German soldier's perspective. Edit: It sure makes you chilled to the bone when you send your virtual troops to their deaths in the game after watching this. I sure as hell wouldn't be a suitable commander in real life.
  2. You know what, we are all a bunch of idiots - I knew about the mod tags 'cos I read it had it and thought that ground next to ruined house had it but it was apparently only vanilla tectures at work. As for the music I was trying to extract the campaign with one tool and thought I was doing something wrong since I couldn't hear it nor see it in the campaign folder. Don't be so harsh on you - we all learnt something new today. Oh and thanx again for doing it!
  3. Not possible to have two different tracer colors, sorry.
  4. stanley, if you compare CMBN 3.11 and CMRT 1.03 they both perform on par. The great thing about this all is that older titles get updated to the newest stuff introduced in latest titles. This is one of the features I love the most with Battlefront!
  5. What do you mean by 560 unique soldiers Chris?
  6. Maybe you can shorten the wait enlisting as mercenaries in Ukrainian/Rebel fighting force.
  7. I'm playing version 2. Thanx for your explanations and work dragon. Road problem is a great idea-it works as designed but maybe doesn't adhere visually. To me it looked enough space to go through but AI pathfinding decided if wasn't. Maybe place a wreck in the middle of the road? Assault guns were waiting on the road but then plunged right into my men. I repositioned my trapped troops at scenario start to defend their perimeter and they managed to repulse German infantry attacks. So most of the men were alive when the assault guns plunged right in the middle of them.
  8. I would rather see them release a polished product. C'mmon guys, I bet you haven't played all the missions in other titles.
  9. I'm still in my first mission. While storytelling is top notch and should be looked upon by the devs I did find out some issues in other departments that might interest you in case you would want to improve on your work. 1. There is too much clutter at the crossroad and vehicles get into pathfinding issues. The one where that house sits. Widen the road or remove a wreck or two. 2. Seems like you have two German sniper teams on each side of the road on the way to the rescue location. The one on the right is positioned on the wrong side of the hedge ie. on the side that USA forces advance from (or is this intentional?). 3. I found an issue with the German assault guns - two of them advance right by the stranded Americans that you ought to save and Germans are besieging exposing their rear to them and in process are an easy target to AT rifle fire. Kills an immersion since a real world tank commander would never drive right in the middle of the enemy like that. Can't you maybe utilise some triggers that those assault guns would advance only when those defenders are mostly wiped out? 4. I know AI is terrible at attacking but maybe you can script the German forces to appear less Banzai-like sending a wave after wave into a certain death?
  10. sand digger, that AT gun issue was fixed in CMBN already. It might be the time to undust that game of yours.
  11. OK, thanx guys. No, I haven't had the chance to continue playing the first mission much - had to remove my tooth in Friday and got a nasty infection with fever running as high as 40oC. I feel like ****.
  12. Yep, Kettler likes to write a lot. He's retired I suppose given he almost always makes lenghty posts. Nice hobby.
  13. Not exactly correct Oddball. These 3 below are comprehensive in their own right: Sound AstroCat_Sound_Mod_Comp_V2 Sound CMBN SFX COMPILATION Sound SFX_1.2.5
  14. I'm just getting the hang of CMRT at the moment. Played tankovy desant and am now switching to this beast. I'm company with support units kind of a player. I hope I'll manage playing with 3 companies plus all the support units! Lots of micromanagement for sure. Map is really great, you definitely get the huge immersion booster with so nicely done maps. I wouldn't want to be in the shoes of either side in that muddy swampy landscape. Gosh. Do you guys have any suggestions hot to make this mission a little smaller time sink then I suppose and read it will be? How should I assign group numbers? Company one gets number 1, company two number two,, etc. but what about other sub units and support units? My keyboard tends to run out of available numbers. Since sappers are limited and thus so valuable I suppose I'm not supposed to send them ahead to scout for mines in the first mission? My non educated guess would be I need to send rifle groups ahead to scout and after they step on mines I send in sappers which are behind them to mark the mines? I suppose this is how it was done historically? What about those light tanks? I hope they won't explode (by mines or hidden AT assets) after I send them in support of my rifle's units advance. Guess I'll have to try and see eh. how were those light tanks historically deployed in such tactical mission? Infantry scouting ahead and these tanks a little bit behind in support role or advancing with the infantry? When I sent these tanks across the river 3 of them got bogged and two immobilized in the river, he he. Will have to reload an earlier save. Should have sent them across straight through the middle of that river passage. No wonder there were only light tanks in support in this sector - anything bigger would sink in the mud! And on elast question - how to properly utilize the rocket barrage available from the beginning? Due to long delay I assigned them a mission before I started the turn in linear mission across the map on where I suspect first enemy line will be but number of those rockets is small - dunno, maybe I should have reserved them for later and on smaller impact area? Was defenitely awesome seeing them explode in the distance whiel my men were crossing the river. Damn, this is one awesome game!
  15. If you look hard and long enough then you can find such people everywhere. Some countries are more common in such behaviour then others. Germany being a country where people with such believes only represent a fringe of the society while Russia, Italy and Japan have this problem more present. Not to say UK and USA were saints - there were many warcrimes that are not aclnowledged bytoday's populations of these states but far less then what the other side commited. Well, Russians being on their side but commiting more crimes then Nazi Germany.
  16. Yeah, I'm using yours Odball for this title and also for CMBN together with voice packs. Sound mods selection in CMBN is wider indeed.
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