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The Steppenwulf

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  1. Like
    The Steppenwulf got a reaction from BodyBag in The patch?   
    I've got to admit I now have more than two games (as of this evening) on hold because of poor AI behaviour that have stopped play. When veteran troops (and +2), rested and OK are in cover behind bocage but come under pinning fire, they do not run out from the bocage into the exposed field of fire  - unless they first panic or at least become nervous. Pinned does not mean panic, it means pinned! Infuriating stuff!
  2. Upvote
    The Steppenwulf got a reaction from Aragorn2002 in The patch?   
    I've got to admit I now have more than two games (as of this evening) on hold because of poor AI behaviour that have stopped play. When veteran troops (and +2), rested and OK are in cover behind bocage but come under pinning fire, they do not run out from the bocage into the exposed field of fire  - unless they first panic or at least become nervous. Pinned does not mean panic, it means pinned! Infuriating stuff!
  3. Like
    The Steppenwulf got a reaction from sttp in The patch?   
    I've got to admit I now have more than two games (as of this evening) on hold because of poor AI behaviour that have stopped play. When veteran troops (and +2), rested and OK are in cover behind bocage but come under pinning fire, they do not run out from the bocage into the exposed field of fire  - unless they first panic or at least become nervous. Pinned does not mean panic, it means pinned! Infuriating stuff!
  4. Like
    The Steppenwulf got a reaction from Bulletpoint in Mod to remove thunder?   
    Find audio attached..

    Bf really should expand the variety of audio for greater immersion. Weapon sounds, not only ambient sounds are quite restrictive. For a game that prides itself on enhanced fidelity... 

     If the limitation of the 32-bits program is a problem then they might create shorter looping ambient files, which makes more room to expand weapon audio. Only long term solution though is to upgrade the game to 64-bits ffs! 
    background rain.wav
  5. Upvote
    The Steppenwulf got a reaction from Artkin in The patch?   
    I've got to admit I now have more than two games (as of this evening) on hold because of poor AI behaviour that have stopped play. When veteran troops (and +2), rested and OK are in cover behind bocage but come under pinning fire, they do not run out from the bocage into the exposed field of fire  - unless they first panic or at least become nervous. Pinned does not mean panic, it means pinned! Infuriating stuff!
  6. Like
    The Steppenwulf got a reaction from Bulletpoint in The patch?   
    I've got to admit I now have more than two games (as of this evening) on hold because of poor AI behaviour that have stopped play. When veteran troops (and +2), rested and OK are in cover behind bocage but come under pinning fire, they do not run out from the bocage into the exposed field of fire  - unless they first panic or at least become nervous. Pinned does not mean panic, it means pinned! Infuriating stuff!
  7. Upvote
    The Steppenwulf got a reaction from IICptMillerII in The patch?   
    I've got to admit I now have more than two games (as of this evening) on hold because of poor AI behaviour that have stopped play. When veteran troops (and +2), rested and OK are in cover behind bocage but come under pinning fire, they do not run out from the bocage into the exposed field of fire  - unless they first panic or at least become nervous. Pinned does not mean panic, it means pinned! Infuriating stuff!
  8. Like
    The Steppenwulf got a reaction from Ivanov in The patch?   
    I've got to admit I now have more than two games (as of this evening) on hold because of poor AI behaviour that have stopped play. When veteran troops (and +2), rested and OK are in cover behind bocage but come under pinning fire, they do not run out from the bocage into the exposed field of fire  - unless they first panic or at least become nervous. Pinned does not mean panic, it means pinned! Infuriating stuff!
  9. Like
    The Steppenwulf got a reaction from Lethaface in "It seems you can't have one of these lists without at least one Combat Mission game."   
    Devs and publishers are referring to a genre of video game which best defines the game within popular video game culture. There are historical reasons why these genres have developed these tags: eg the type of programming design; be it real time or turnbased  and camera top down as opposed to camera first person or platform/side-scrolling games. This is where these genre types belong; they are rooted in the early programming development of video games. Nothing more! 

    An example of how things have moved on is best illustrated if we consider that games developed today cut across many traditional genres. Take a game like Skyrim or Fallout, whilst being defined within video game culture as RPG games, they incorporate aspects of FPS, trading and even strategy, as well as role playing. So the term RPG is nothing more than a vestigial tag which is useful only insofar as to define the game for marketing purposes, to engage a certain audience if you will. 

    So when you quote Wiki definitions as if they are a kind of shibboleth, they have no authority, and are largely meaningless for the reasons outlined in detail above.

    So you are conflating this use of the word (as a video game genre) with military terms which define tactical and strategic in a much more specific way. In this, Combat Mission would undoubtedly be best described as a tactical simulation game of WW2 and modern warfare. There may well be some elements of strategy involved, that's arguable, but it's overwhelmingly tactical. The term strategy game to describe CM (because it is a turn based/ realtime wargame) is rooted in the past, it's outdated and I've never noted Battlefront use this description in its marketing - most likely for this very reason.  

    So why is the magazine article using these terms you might ask? Simply because they are useful terms to convey to the reader the article's purpose. The article is not dressed up to be anything more than pop.
     
    Indeed, I totally agree. But again, the cross-genre of today's games/sims are difficult to compare. The "Strategy" tag is merely for the readers convenience and the article is not to be taken that seriously... it's casual pop reading, nothing more!

    In a more serious comparative review, Graviteam Tactics would get a mention alongside CM, DCS would be compared with IL-2 and Silent Hunter 3 or 4 should be included on any list of "best ever video war games"!  
     
  10. Like
    The Steppenwulf got a reaction from zinzan in An Possible Exploit   
    + 1
  11. Upvote
    The Steppenwulf got a reaction from A Canadian Cat in Kharkov Map Sneak Peak   
    Change the byte at hex address 10 (decimal 16) to 0A (this is the flag for CMBS). You'll need a hex editor to do this and you must be careful to overwrite the previous entry not merely insert the changed byte.

    Note that conversion of maps will often change flavour objects (like tractors in fields become bus-stops - that sort of thing), clearly WW2 specific objects (like posters) are not appropriate for modern... so you need to check in BS editor and make sure it looks right.
  12. Like
    The Steppenwulf got a reaction from Sgt.Squarehead in Kharkov Map Sneak Peak   
    Change the byte at hex address 10 (decimal 16) to 0A (this is the flag for CMBS). You'll need a hex editor to do this and you must be careful to overwrite the previous entry not merely insert the changed byte.

    Note that conversion of maps will often change flavour objects (like tractors in fields become bus-stops - that sort of thing), clearly WW2 specific objects (like posters) are not appropriate for modern... so you need to check in BS editor and make sure it looks right.
  13. Like
    The Steppenwulf reacted to Dynaman216 in The patch?   
    He asked for an update!  Burn HIM!
  14. Like
    The Steppenwulf reacted to Artkin in Naughty or nice... here's some bones!   
    IDF confirmed!!!
  15. Like
    The Steppenwulf got a reaction from Bulletpoint in Campaigns,H2H Ever?   
    Bumping this thread in the hope that this idea gets some much needed attention, or at least a informative response from upstairs.

    What's the chance of H2H campaigns played by email in an upgrade in 2018? 
  16. Upvote
    The Steppenwulf reacted to Rambler in [Released] Night Vision Mode   
    Here's a modification of the movie mode shader that gives it a night vision effect for those night scenarios. It's designed to be used in conjunction with the artificial brightness mode (Alt+B), so to use it all you have to do is hit Alt+B and Alt+M. Here's a link to download it right now, and I'll also upload it to the repository.
    DOWNLOAD
    A couple screenshots:


    Thanks to SLIM for the idea and BarbaricCo for making it known it was possible to mod the shader.
  17. Upvote
    The Steppenwulf reacted to Rambler in Simple Mod Suggestion   
    Thanks guys!
    Haha, I'm to the point I'm happy with it now, so I'll upload it tomorrow.
    I edited values in the blur_shader.frag file which controls the movie mode parameters. Here's the thread where BarbaricCo and RockinHarry showed us the light on how to do that: http://community.battlefront.com/topic/120795-fxshine-shader/?page=1
  18. Upvote
    The Steppenwulf got a reaction from Fizou in Kieme's modding corner   
    I managed to do the US weapon icons sometime ago. I'm quite happy to share these in the interests of collaboration:-



  19. Upvote
    The Steppenwulf got a reaction from Rebby in Kieme's modding corner   
    Sent you a pm with a folder link.
  20. Upvote
    The Steppenwulf got a reaction from HUSKER2142 in Kieme's modding corner   
    I managed to do the US weapon icons sometime ago. I'm quite happy to share these in the interests of collaboration:-



  21. Upvote
    The Steppenwulf got a reaction from waclaw in Kieme's modding corner   
    I managed to do the US weapon icons sometime ago. I'm quite happy to share these in the interests of collaboration:-



  22. Upvote
    The Steppenwulf reacted to J Bennett in More Bulge Info! (and a few screenshots...)   
    Yes but even the best drugs are cut with:   A:  snow that looks like powdered sugar
     
                                                                          B:  snow that looks like talcum powder.
                      
             One vote only please.
  23. Upvote
    The Steppenwulf got a reaction from m0317624 in down load speeds 100kb/s   
    I find this all highly amusing.  And this is why:-
     
    When the CM:BN installers went live, I downloaded the 10GB package (one of the few players I would think to have done so - I mean if you've already got the content why download the installer).
     
    After approx 10 hours at a ridiculously low download it crashed out at 80% complete.

    I complained about this on the BN forum (as a few others did also) and it's true that Bf were simply dismissive of the issues: "Client side server issues"!
     
    Regardless, Bf should have realised at that point that there really were download speed issues.
     
    So today, my forum buddies, I write this feeling smug & tacitly amused because I knew that, regardless of the distance Bf tried to create from the issue then, as soon as BS was released, complaint chaos would reign.......

        
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