Jump to content

Jammersix

Members
  • Posts

    423
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Jammersix

  1. The last thing it means is that a QB map with a dozen real AIs would be a real map. The implication is that the QB map designers had other priorities than good AIs.
  2. Because if a scenario doesn't interest me, it doesn't interest me. There are only so many scenarios. QBs are unlimited.
  3. I play at iron, the A.I. is easy to beat on any Quick Battle, even with a 30% reduction in forces. It is much tougher to beat in the Battles.
  4. Out of mild curiosity, speaking as a former AJE5, what did you do, sir, ask them? And assuming a yes, what do you think they did? Do you think they answered you?
  5. Kettler, you remind me of William Shatner. Or Gilligan. I get them mixed up.
  6. Don't know how you'll make it work, but I'm in as long as it's not real time.
  7. In real life, leaders below about brigade who don't want to be fragged lead from the front.
  8. Prefer Quick Battles, like to buy my own forces. Drop Box, will try just about anything.
  9. In the Mac version of the editor, Blue Armor is missing. Can't buy an Abrams. Seems problematic.
  10. You guys are confusing air superiority and air supremacy.
  11. The other advantage of infinitely adjustable points is that as two opponents get to know each other, they can start weighting their points to even things out.
  12. I'd settle for CMSF running properly.
  13. So... Are you saying we need someone else to suggest it, since they don't listen to you?
  14. They also don't move nearly as fast. Aquire the Javelin, lose the ability to use "Fast". Aquire the whole load, and lose the ability to use "Quick".
  15. IRL, in 1975, infantry, (the real infantry, not mech infantry) airborne, air mobile and Ranger squads had eleven men-- two 5 man teams and one E6 squad leader. Two E5 team leaders and two corporals, two specialists and four poor little bastards to take the blame. (At full TO&E). I'm sure it's coincidence that 11 full loads is exactly what a Huey carried.
  16. And please, god, separate the campaigns from the scenarios when you fix the repository.
  17. Having carried the bastard's radio and driven his jeep, (before you were born) I can state with absolute certainty that in U.S. Army, Back In The Day, all field officer ranks were expected to inhabit foxholes. They are not (and were not) called foxholes, they were called "positions". They haven't been foxholes since Korea. But I digress. However, we dug them for said officers. There is the chain, and there is everyone else. If you're in the chain, and you're not in a position, you're asking for a frag. No one cares where anyone else is, there's a reason they're not in the chain.
  18. Please, god, segregate the campaigns from the scenarios.
  19. I served as an infantryman. Typically, as we were standing around bitching, waiting to head out, with our loads all neatly packed, the platoon sergeant would suddenly call everyone over to a Jeep (this was before you were born) or a deuce and a half, and say "everyone take one round/one case/one dozen/one whatever" and we'd have to add a mortar round or a case of 5.56 or a case of 7.62 or whatever else to our neatly balanced, perfectly packed loads.
  20. There are other reasons to use WP in mortar and artillery, the primary one being that you don't want to be anywhere near one when it detonates. Dropping WP on or near your own troops will get you fragged by those same troops. The smoke from a WP round was, in fact, originally a secondary effect. The fact that it does both is the reason real life mortars and artillery deliver WP. Since vehicles probably are near friendly forces, WP suddenly erupting from a vehicle would be a Bad Thing.
×
×
  • Create New...