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kohlenklau

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Everything posted by kohlenklau

  1. Hahaha I can make some fake lobster taste "almost" like the real thing!
  2. Thanks for sharing that Kevin. I didn't even know he was gone. May 2021. RIP John! I salute you for so many great games you made and I still own.
  3. After too many days of Blender experiments. Some that DID involve tequila. I have achieved a good 83% success with a Panzer I Ausf B. It has 2 MG's and they both fire. It has a 2 man crew. It is lightly armored and about the right speed. I have to do some markings still.
  4. Loyd carrier has a bug. Both CMFI and CMBN. Starboard side roadwheel does not turn. 3D modeller was tired that night I guess and typo named it whee5 instead of wheel5 in the model data. I fixed it and it now turns. I could offer the fix to the community but I would miss out on time and opportunity. I wouldn't be alive 58 years if I didn't know what I was doing! EDIT: Here is the Loyd Carrier mdr fix for CMFI and CMBN. To me this is a hobby and part of a life-long love for WW2 history, so I can work hours and hours and actually make stuff. "Make mods, not excuses." https://www.dropbox.com/sh/sgqdkn7kxe79wox/AADcsARWIKaRT8DabAsnhe5ia?dl=0
  5. Not 100%. That was Kasserine? I can check and add one if it is missing. Thanks
  6. Yes. If you can modtag it, I did. Some items cannot be modtagged. I can write a little guide but each mod has a readme
  7. Wow, almost 3 months since I opened this thread and decided to try and do FRANCE 1940. We have the BRONZE out there. 16 folders of initial mods and 4 FR40A scenarios. Now we have the SILVER out there. It contains: a patch folder for BRONZE boo-boos, 4 folders of BRONZE "plus ups" (extras), a bonus scenario FR40A STUG HUG, then the SILVER mods (8 folders) and 6 FR40B scenarios. Looking forward to GOLD...I have 7 mod folders that will most likely grow to 8 or 9. Special stuff I have just done like the roadblocks. I have several FR40C scenarios in the works. Do you want to write a scenario for the mod? Hold on! Let me have somebody cuter ask...
  8. @Bootie Hi Shane, I am ready to pass you the next part (SILVER) of the CMFI FRANCE 1940 Mod. Grab it here. https://www.dropbox.com/sh/6sr6ux04acmb628/AAArFV2KKoz2Tebriqfdvqvoa?dl=0 I humbly suggest the below: 1. Please update the page with this new revised commentary below. 2. Keep the old link and add a 2nd new one. (So folks that already grabbed the first part don't get swamped with duplicates). Thank you sir ``````````````````` May 2023 WELCOME! This is the CMFI France 1940 Mod. In April we posted a download link for the “BRONZE LEVEL RELEASE”. Now we are back with another download link to grab the "SILVER LEVEL RELEASE". Just a system to slowly release the mod. BRONZE then SILVER then GOLD then DIAMOND. You need them all as the mod builds upon itself and later scenarios use all the parts from the earlier releases. Again, my thanks to all those who helped make this possible: Damian45, Falaise, JM Stuff, kevinkin, Juju, sbobovyc, Tanksalot, Others not listed. EASY INSTRUCTIONS! 1. Put scenarios in your CMFI scenario folder. They have a prefix of FR40A or FR40B. 2. Plop the mod folders in your CMFI z folder. TIP: If you have tons of extra German helmets in your z from other mods…you should temporarily pull them out. Or you will see an odd camo helmet on the France 1940 Germans. That would be sad. 3. Look at the “Nice to Haves” folder and make some decisions. a. Do you want a different splash screen while playing the mod? Pick mine or Damian’s. b. Plop the music in your z if you want a different tune as it loads. c. The loading screens by Damian45 are awesome. I recommend them. d. The String file changes the names of stuff. It is not dangerous. But just know it should be removed out of z if you do other stuff. If you see a couple versions, please just use the one that is the newest, the most recently dated when viewed in a folder with details. Got it? Standard disclaimer. Use at your own risk. All materials are licensed work of BFC. I did this for free. Best regards, kohlenklau
  9. oh, maybe I missed your main question. I am pretty sure there IS a case where a set of roads has a region modtag. And it can be modtagged by modders. Fences and walls can have modtags too. Definitely there is now a bunch of season modtags for foliage. changing the leaves color or removing leaves and adding some frost. [spring] etc. grass and marsh and mud etc. I think there is a [snow] modtag or [cold] modtag that has a slightly altered texture. Have you started your Bacciano(sp?) map?
  10. More on the roadblocks. I was happy to see Infantry seem to have to zig zag through in a realistic way. They definitely did not just glide through like it was not there.
  11. (The official term is "Region" or if you play in French - Région). Yes, many building textures are modtagged for a region. Some flavor objects have region modtags. gravestones show names in German or Russians or Poles. Some uniforms change with region, US Airborne for example. Horizons change for CMFI with region (but maybe it is also game coded to the scenario date).
  12. I tested the 2 roadblocks as flavor objects with the transparent hedgehogs and it acted odd. I now have the 2 different roadblocks in the game as 2 knocked-out trucks (US 6x6 and the Italian Fiat truck). They get in the game by the scenario author knowing how the mod works and knowing how to do allied versus allied -or- axis versus axis purchasing. They are deployable by the side that "owns" them and when fired upon they give the sound of a truck being hit and can eventually light on fire. They block movement of vehicles.
  13. I built some fun roadblocks. But my image host site is acting odd. I will post screenshots later when I can. It uses 2 new haystack flavor objects. These 2 flavor objects are placed over a hedgehog obstacle that has a transparent texture. Still needs testing to see how she behaves. I would love to show them but imgur is still acting odd. So mon ami @Simicro gave me a new one. Merci Tony. @PEB14
  14. hahaha. Is this a marital relations comment or a comment on the popularity of the "early war"?
  15. I see it now shows the number of "views" of the page the mod is offered for download. I see it has a "likes" counter. But it has no download counter. I am fine with however it is equipped but I sure wish I knew how many downloads my stuff has. My wife said she would give me a "hummer" if I get 1000 downloads. I mean the car, the Hummer vehicle, guys! Jeez.
  16. No, I did not plan to take this as a work for the mod. I do find it very interesting but I cannot do all. Right?
  17. It needs just the 47mm gun and less armor so in my opinion (2 Eurocents) it is not good to use the Archer. If (Le grande "if") you can find a solution then it is an interesting addition to the CMFI France 1940 mod. Merci http://www.littlewars.se/french1940/w15tcc.html
  18. I think it is not a good match because of the thicker armor. But if you want to use it... Does CMFI have the Archer vehicle? If yes, find the exact name of the Archer mdr file. ****.mdr Then you take your blender creation untitled.mdr and rename as ****.mdr Put in z folder. Start CMFI. Purchase an Archer and it should appear as your creation.
  19. Last night I added a Lloyd carrier roadwheel to my Panzer I Ausf B in place of an existing roadwheel. The first test it ran but in an odd wobbly jumpy manner. I then went back and carefully matched the x,y,z size and x,y,z position. The next test ALL roadwheels vanished. sad sad sad So maybe I will switch away from the T-70 hull. It is fun to try.
  20. It is a difficult project because it shoots to the rear but was thinly armored. At first I thought you might use the Archer vehicle as the "host" but I checked and Archer has much thicker armor. It is good to try!
  21. Good eye buddy! ~~~~~~~~ This is where I always thought BFC should have a side business with CM related merchandise like mousepads and coffee cups. They could reward folks with some small gift or have contests and give out a gift. I would think one of the key BFC bubbas would have some nephew that could run it. Advertise here on a separate webpage and all the forum guys' wives and girlfriends and kids could get them a CM necktie for Father's day. Maybe they know how small the community is and it is not really worth it to them to stock this stuff in some backroom. I wonder if now being on Steam will change their minds. Or maybe such merchandise is out there and I never found it. Oh well.
  22. No, I didn't. I am just playing in the laboratory like Doctor Frankenstein. I see now it is an Ausf B due to 5 roadwheels. I think I can add some small pistol ports (just in closed dummy positions) and TRY to change a few armor plates to better get to the shape of the Pz I. The L3/35 is a damn good stand-in for the Pz I...(no turret but I do have the mount moving a little like a turret) Now I just need to make it look better.
  23. Hull: I started it as a prototype with the T-70 hull. At first I tried the Lloyd carrier to get the antique style spoked wheels but it had an odd hull in other areas. I will try to back fit the spoked wheels. Maybe add the horizontal tie bar. Turret: I am using the turret from the 231 8-rad. I have scaled it to .75 and doubled the mg's and deleted the cannon. I am fighting a few Blender mystery issues but so far it performs well. "the baby brother behind the little brother" But now I go to my office job for 3 days. I will mess with it at night.
  24. I am excited to see how you attack the making of a map! There have been a few threads about realistic maps and certain things that can be done to make them seem more natural. WimO and Macisle come to mind. Likewise, there are threads about the limitations of the editor and some workarounds that can be employed. GeorgeMC comes to mind. My best advice is to decide early before you invest massive time if you must employ artistic license in a "global rotation" or "non-historic alteration" to achieve a better final product. Buildings are only offered at certain angles. Waterways and Roads are also a big pain. If you did not know, there is a 22.5 degree road mod by your fellow Frenchmen Falaise. Your map might not match the exact battle area 100% but it does get done and works well in the scenario.
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