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kohlenklau

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Everything posted by kohlenklau

  1. I edited my post to explain reference for the uniform creator. Our awesome artist from W.A.
  2. @quakerparrot67 and @Vacillator It was the summer of 83 and I had just got back from about 6 weeks in Beirut and I worked all that summer at a marina in New Jersey. Pumping gas, painting boats and such. I had a boom box left over from high school and a couple cassettes. Men At Work! "Travelling in a fried-out combie, on a hippie trail, head full of zombie. I meta strange lady, she mad me nervous, she tooka me in and made me breakfast." LAND DOWN UNDER partial lyrics. @Damian45 and @Ithikial_AU are both from W.A. Perth or a nearby town nobody heard of. Like where I stayed down in bloody Bunbury.
  3. I guess so. I don't spend very long on the vehicles. 93 days until I retire
  4. oh, at 5am I wasn't sure of the spelling. I can fix it later. I need a large-breasted female assistant to help with these details.
  5. At the end of this week I will release a small patch for Bronze to fix a human error where I left out something... ...but it also includes a little plus up bonus gift (no, not steak knives) and maybe a couple small scenarios. StuG offer support to your beautiful "vegamite fried-out combie" 1940 soldiers. @Damian45
  6. SCENARIO IDEAS FALLING LIKE RAIN FROM THE CLOUDS. https://ww2live.com/en/content/world-war-2-when-isolated-french-bunkers-delayed-meuse-river-crossing-1st-panzer-division When Isolated French Bunkers Delayed The Meuse River Crossing by 1st Panzer Division As main part of the Manstein Plan or Fall Gelb (Case Yellow), you know the German Army Group A goal was crossing the Meuse river with the intention of capturing Sedan and pushing northwards towards the Channel coast, in order to entrap the Allied forces that were advancing east into Belgium. Its capture would enable a German advance into the undefended depths of open French countryside and to the English Channel. The result would be a strategic-level encirclement. Only 42 bunkers protected the Sedan bridgeheads on the outbreak of war in September 1939 and an additional 61 were built by 10 May. However, by 10 May, most of the bunkers were incomplete, lacking gun port shutters for the artillery casemates. Some of the bunkers lacked rear doors, making them vulnerable to infiltration by infantry. The 1st Panzer Division commanded by Brigadier-General Friedrich Kirchner, supported by the Infantry Regiment Großdeutschland and the Sturmpionier-Battalion 43 (43rd Assault Engineer Battalion), prepared to strike at the Gaulier bridgehead, in the centre of Sedan's tactical front. On 13 May, the Großdeutschland was the first unit to breach the defences on Hill 247, the high ground dominating Gaulier. The regiment, much to their surprise, discovered the Luftwaffe had failed to destroy the enemy bunkers. The main effort of the regiment rested with the 2nd Battalion. The battalion commander decided to use a factory adjacent to the river as his command post, and established machine gun positions on the upper floors of the building to engage three French bunkers on the opposite, river bank. As scheduled, the first assault squad carried its boat to the water's edge at 16:00 hours, but was immediately engaged by the French from the bunker positions. The entire squad was mowed down and killed, and the boat destroyed. The second squad met the same fate. Enemy small arms fire ensured that crossing the river at Pont Neuf bridge could not be done in rubber assault boats as intended. The Regiment retreated. Reconnaissance found an enemy Bunker, No. 211, was still active. Its location guarded the bridgehead, making it dangerous for German infantry attempting a crossing. When a 3.7 cm half track mounted Flak gun arrived at the scene, the battalion commander ordered its crew to engage the bunkers. The gun crew expended all its ammunition, engging the bunkers, but the third squad met the same fate as the first two. Only the direct fire support of two 7.5 cm armored assault guns, Sturmgeschütz III (StuG III), and a Stuka attack finally subdued the French in the bunkers. At 16:50 hours, the 2nd Battalion made its first successful crossing manmling to establish a small bridgehead by 17:30 hours. The commander immediately sent the rest of the battalion across the river and began the advance on Torcy. At 20:00 hours, the regiment progressed to the northeastern edge of the Bois do la Marfee. Engineers ferried the entire infantry brigade and Infantry Regiment Großdeutschland across the Meuse by midnight. The 1st Panzer Division's execution of the river crossing proved successful.
  7. If anybody sees anything goofy, please PM me. Send a screenshot is best of course. Tell me if you just have the new Bronze release. Maybe it is my fault, maybe something else in your z. Thanks
  8. Get another PC and get your wife trained up on AI programming?
  9. JSGME is a freeware to manage mods Jones Soft generic mod enabler Google and check it out, maybe download and install
  10. MDS FILE PROJECT WALK-THROUGH I have an idea to just do a project here in the thread and maybe it better shows how to work with mds files AS I UNDERSTAND IT. Maybe some smarter guy spots my big mistakes or has a better way. Fine by me. Holler out! This is a project for the CMFI France 1940 Mod. I will offer it to @PEB14 if he can use it for his April 1940 scenario. If not, I am sure I can use it somewhere or maybe @kevinkin Corps Francs These were like adhoc French commando units. Volunteers. Maybe the more aggressive and skilled soldiers in a unit? I don't know for sure. Their uniforms were a bit different than the normal. Here is our opportunity to do a CM mod. Oh boy oh boy! Analysis Just looking at them we already have most of the parts. Adrian helmet? Check! The @Falaise Memorial Ammo pouch? Check! Fashionable stubble? We can find that! The jackets? Well, this is where we gotta go mds shopping. I think right off the bat that we will use the German Winter skeleton. We go into the exploded files to find it. We need that main mds and his 5 buddies. Find the skeleton files I bought a foreign made mini-external SSD and it holds 1TB. I have my entire 22GB CMFI REZEXPLODE collection on it. Plus all my other CM crap. Very handy. When I get retired from CM I will throw it in the lake. Just kidding! Folder v210b/soldiers-axis/germans /skeletons has my stuff. smod_german_winter.mds plus smod_german_winter-lod-1.mds thru smod_german_winter-lod-5.mds I copy them to my CMFI z folder and put in a working folder called [corpsfrancs] My modtag will be [corpsfrancs] or maybe it must be a double modtag of [corpsfrancs france1940]? We shall see. So, recall the below from my post above... What mds file do we use to trick the game code? Well, it has to be on one of our modded France 1940 French units. I want it as easy as possible if I ship this to Pierre so I will use the actual French and not our other choices; Brazilians or Poles. I think we'll use the greatcoat mds. The French use the American greatcoat mds so we need the exact filenames so we can rename our german winter mds. smod_american_greatcoat.mds and his 5 buddies smod_american_greatcoat-lod-1.mds thru smod_american_greatcoat-lod-5.mds I usually just paste the 6 files in the same folder with the german winter mds we want to see. Click on the filename you want to copy to the clipboard. Hit F2. Hit control C. Then delete that file. Then click on the correlating file for german winter and hit F2 and then hit control v. hit enter and it has been renamed. crank this process out for the 5 buddies and eventually all you have are the secretly renamed mds files. Then we can add the modtag using my bulk renamer. Then we make a modtag text file or in this case we edit an existing one to add in the new modtag. Then we fire up old Bessy CMFI. We go into the editor and make or use a little testing scenario. Set dates. Purchase units. Set appearance. Check what is displayed. This is what we see: It is a texture for a different 3D model so it looks all messed up. So then I rename a german winter uniform that matches 3D to the REAL 3D model but has the filename the game code wants to see. smod_french_greatcoat_uniform [corpsfrancs france1940].bmp smod_french_greatcoat_uniform_normal map [corpsfrancs france1940].bmp I just happened to ALREADY have one I modded for the R35 tank crews. So, then here is what we see. I still have to get them some proper footwear by file renaming. I also want to do normal texture modding to add BACK IN the suspender straps on SOME guys. For looks - for variety. see above photos. Then we can try and add back the gear using the mds file editing techniques. They say these guys operated with minimal gear so it will not be all the usual kit a recruit carries! Headed off to my job. TO BE CONTINUED.
  11. hahaha funny man. From now on, post your joke funny comments is ok only if you send a new screenshot. Help the mod! I guess calling things "she" and "her" is a tradition from the navy. Maybe woke modern world frowns on this? I don't care. ALWAYS POST A SCREENSHOT!
  12. I am not so smart. If my brain had 12v of power years ago when I was younger and sharper, then now it is down near 9v. Anyway... this is how mds renaming works... The game code only knows the filenames. if it sees the correct filename for the unit, then it uses that 3D model. We trick the game code by grabbing the 3D model we REALLY want and rename it to what the game code uses for the situation. If we are successful there, the game code is then building the 3D model to display in the game. But depending on what mds we grabbed, in the mds, the gear nomenclature might not match what is normally strapped to the soldier, so then no gear is issued out. NOW we must again trick the game code and edit the mds file text to use gear filenames it thinks match to that soldier's nation. Back somewhere in this thread, Jace11 kindly told me that these mds have no overall checksum. I was always worried before and did unnecessary tricks to keep the file length the same. The gear item part of the mds file does have a SUM ENTRY FIELD for the number of characters in the gear file name. 0E is hexadecimal SUM ENTRY FIELD for the decimal 14 for number of characters for american-radio followed by 00 and then the hexadecimal equivalent for the letters ..american-radio is 0E 00 61 6D 65 72 69 63 61 6E 2D 72 61 64 69 6F you can paste in ..german-radio as long as your SUM ENTRY FIELD is correct. Everything after this is the exact 3D position. Then the next gear item entry starts with its SUM ENTRY FIELD
  13. In about 2 weeks we will release the FR40B SILVER PACK which includes the Char B1 bis. Get your pre-order in now while supplies last! She is a big girl who can take a lickin' and keep on tickin'...! ...until she went on a date with an eighty-eight! ALSO IN THE SILVER PACK will be the Panzer IVD. And the crew is wearing their fashionable panzerwaffe berets. Because they are in France. Oui?
  14. I will use some new images when you first see the scenario in the battle picker.
  15. File a trouble report and BFC will help you right away. BFCElvis is extremely responsive in all my times I screamed for help.
  16. Hello Mr. Bootie can you upload soemthing to CMMODS for me sir? The initial release of CMFI France 1940 Mod. The upload would have 4 scenarios AND the big arse mods folder AND a readme AND a scenario creation guide AND a set of steak knives. Here is the link. https://www.dropbox.com/sh/l7vq1tkou7jdx0f/AAAzqnXwNR9eXvqQk2SDdt_Pa?dl=0 Here is the description. FR40A BRONZE LEVEL INSTRUCTIONS April 2023 WELCOME! This is the CMFI France 1940 Mod "Bronze Level Release"! THANKS! My thanks to all those who helped make this possible: Damian45, Falaise, JM Stuff, kevinkin, Juju, sbobovyc. Others not listed. Some mods displayed may be very old mods and I do not know who made them. Mods such as CMBN buildings and such. EASY INSTRUCTIONS! 1. Put scenarios in your CMFI scenario folder. They have a prefix of FR40A. 2. Plop the mod folder in your CMFI z folder. If you have tons of extra German helmets in your z from other mods...you shoud temporarily pull them out. Or you will see an odd camo helmet on the France 1940 Germans. That would be sad. 3. Look at the "Nice to Haves" folder and make some decisions. a. Do you want a different splash screen while playing the mod? Pick mine or Damian's. b. Plop the music in your z if you want a different tune as it loads. c. The loading screens by Damian45 are awesome. I recommend them. d. The String file changes the names of stuff. It is not dangerous. But just know it should be removed out of z if you do other stuff. Standard disclaimer. Use at your own risk. All materials are licensed work of BFC. I did this for free. Best regards, kohlenklau
  17. One of the Bronze scenarios is from the fighting near Stonne... Battle of Stonne Guderian ordered the 10th Panzer Division and Großdeutschland Infantry Regiment to attack across the Stonne plateau. In this innocuous town, a vicious two-day battle took place in which the Germans came face to face with the premier French tank, the Char B1-Bis, for the only time. One of these tanks, "Eure", commanded by Pierre Billotte, proved invulnerable to German anti-tank fire and took 140 hits, and knocked out 13 German tanks (two Panzer IV and eleven Panzer III) and a number of anti-tank guns. It transpired that the French had concentrated their own armour there to mount another attack on the Sedan bridgeheads. The battle of Stonne took place between 15 and 17 May, and the town changed hands 17 times. Ultimately the failure of the French to hold it meant the final failure to eliminate the Sedan bridgeheads.[81] The path of "Eure" is show in the below map... I made a call to "Butschi's House of Maps" and placed an order.
  18. I am bubbling over with great scenario ideas. Like grabbing salmon right out of the river. They practically jump into your hands. 10th Panzer at Wadelincourt[edit] The 10th Panzer Division, like the 2nd Panzer Division, had detached its heavy artillery batteries to support neighbouring units. It was left with just 24 light 105 mm howitzers.[12] Moreover, the batteries were short of ammunition. The Luftwaffe had not helped the 10th Panzer Division as most of the air attacks were in support of the 1st Panzer Division in the central sector. This meant all of the French artillery and machine gun positions in the area of Wadelincourt were undisturbed.[12] Added to this, the newly inserted 71st Infantry Division and French X Corps in the Remilly-Aillicourt area prevented the 10th Panzer Division making any quick progress. The Division also had to advance down to the river on open flat terrain of some 600–800 metres (2,000–2,600 ft).[12] Near the town of Bazeilles, the Engineers and assault infantry had gathered to prepare the boats for the crossing of the Meuse at Wadelincourt when an artillery barrage from the French positions destroyed 81 out of 96 rubber boats.[12] The plan of attack had included an assault by both the 69th and 89th Infantry Regiments, but the loss of so many boats meant that only the 86th Infantry Regiment was able to conduct the crossing. The 69th Infantry Regiment was kept in reserve to follow the 86th as reinforcements.[12] The 10th Panzer Division's assaults failed all along the Meuse front. The only success came from a small 11-man team (five engineers and six infantrymen) of the 2nd Company, Panzerpionier-Batailion 49 (49th Panzer Engineer Battalion) placed under the 1st Battalion, 86th Infantry Regiment. Unsupported and acting on their own initiative, this small force led by Feldwebel Walter Rubarth opened a decisive breach by knocking out seven bunker positions. Follow-up units from the 1st Battalion 86th Rifle Regiment had crossed over by 21:00 and stormed the remaining bunkers on Hill 246, where the main French defence positions were located. By the end of the day, the bridgehead had been consolidated and the objective taken.[58]
  19. Today I am investing time to improve my CMFI France 1940 Mod Scenario Creation Guide. I am not perfect and some sentences were confusing as I puked out all the information or copied it from messages I had already sent to explain things to folks. The quality of the document is NOW on the upswing. I will be so happy if the CMFI France 1940 Mod Scenario Creation Guide allows this mod to live onward.
  20. A SIDE TOPIC TO YOUR MAIN ISSUE IN THIS THREAD BUT IT TOUCHES A NERVE (hey! that is a dentist joke WimO! You are or were a dentist, right? ) Yes, it angers me a bit as when BFC started the whole shebang, they could have set it like in ASL. We should have a clear set of incremented strength of a building that is shown visually too: wooden buildings or stone buildings or fortified buildings. Visually a scenario author could then know what he was plopping down on his map. Now it is all mixed up and vague. You see bricks or stone but it collapses like a wooden barn. The textures cycle through a wooden look but then for the same building it shows a stone facade. If we were soldiers, would we hide in the wooden barn or the stone farmhouse? I tried to have a modded solution...my [tuffhaus] project to use the stone church as a house
  21. It is very complicated but I can try to explain it better. This is for myself or other beginners. The mds file is like a computer program. A code to instruct the computer. In the mds file there is hexadecimal entries to tell the computer how to draw the 3D soldier model and also how and where to put each of the gear items on the soldier. We cannot see exactly how the computer sees. Each mds has the gear section of the code. It is in a format that tells the computer what gear to get from the folders and where to put it on the 3D soldier. We can edit this part to maybe change the gear or to change the location. You must be very careful like a surgeon. You must have a plan before you make changes. BEFORE YOU CHANGE THE MDS, THERE ARE OTHER TOOLS TO TRY. Examples: RENAME MDR FILES Just simply rename a gear item mdr file. You can put a radio where the pistol holster goes. Rename radio as holster. Then put in z. Run the game and see the officer with a radio on his hip. hahaha This is funny and silly but it shows how you can change things BEFORE going into mds. USE BLENDER TO CHANGE THE MDR Blender can make the pistol holster mdr also have something extra or new or turned different. Then put in z. Run the game and see the officer with a holster upside down? hahaha This is funny and silly but it shows how you can change things BEFORE going into mds. WHEN DO WE EDIT THE MDS FILE? Often we can put a new uniform on some unit. Example is the British shorts. It is only for allies British Army. Maybe we want it on the Soviet soldiers? In my small experience, it is possible by renaming and put in CMRT z folder. But the Soviets will appear WITHOUT ANY GEAR. So, we go INTO the mds and edit to change these formatted entries to the Soviet gear names. Carefully change the entries. It can work.
  22. As we move onward to prepare FR40B SILVER MOD PACK for release in a few short weeks, I again ask for volunteers!
  23. You mean the new gas sheet pouch on the chest with the strap? Nothing was traded. In Blender I was able to let the gas sheet pouch "ride along" with the following other gear items of Germans: -left side MP40 magazine pouch. -left side rifle ammo pouch -MG kit pouch This equips all the members of the German rifle squad.
  24. yes, you can. You just choose to have the priority to the Italians having French names, French ranks and speaking French since the human player is on that side. The use of Italian mortar crew is just a few guys and they WILL be in German helmets, uniforms. But the small crew will have French names, French ranks and speak French. NO BIG WORRY!
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