kohlenklau
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Everything posted by kohlenklau
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I recall the campaign author can actually give the wording of the 2 options. Very near the beginning of the file...I bolded it below. Here is the campaign script for my amateur first campaign from 2015. CMFI Wacht Am Rapido. I used CMFI to be a Battle of the Bulge but placed in Italy! /* Campaign Header 14.3.15*/ [PLAYER FORCE] red // options are: blue/red [HUMAN OPPONENT ALLOWED] no // no/yes [BLUE VICTORY TEXT] You won! [BLUE DEFEAT TEXT] You lost! [RED VICTORY TEXT] You are victorious! Your successful battlefield leadership has significantly disrupted the allies plans. [RED DEFEAT TEXT] You have been defeated! The efforts of your men have been in vain. The cross-channel invasion will take place. /*Battle #1*/ [BATTLE NAME] Battle 1// note, do not include “.btt”, just the file name [WIN THRESHOLD] tactical victory // [NEXT BATTLE IF WIN] Battle 2A [NEXT BATTLE IF LOSE] Battle 2B// a blank signals an end of the campaign [BLUE REFIT %] 100 //always express this a number between 0 and 100 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 100 [BLUE REST %] 10 [RED REFIT %] 50 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 100 [RED REST %] 10 /*Battle #2A*/ [BATTLE NAME] Battle 2A// note, do not include “.btt”, just the file name [WIN THRESHOLD] tactical victory // [NEXT BATTLE IF WIN] Battle 3 [NEXT BATTLE IF LOSE] // a blank signals an end of the campaign [BLUE REFIT %] 100 //always express this a number between 0 and 100 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 100 [BLUE REST %] 10 [RED REFIT %] 50 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 100 [RED REST %] 10 /*Battle #2B*/ [BATTLE NAME] Battle 2B// note, do not include “.btt”, just the file name [WIN THRESHOLD] tactical victory // [NEXT BATTLE IF WIN] Battle 3 [NEXT BATTLE IF LOSE] // a blank signals an end of the campaign [BLUE REFIT %] 100 //always express this a number between 0 and 100 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 100 [BLUE REST %] 10 [RED REFIT %] 50 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 100 [RED REST %] 10 /*Battle #3*/ [BATTLE NAME] Battle 3// note, do not include “.btt”, just the file name [WIN THRESHOLD] tactical victory // [NEXT BATTLE IF WIN] Battle 4A [NEXT BATTLE IF LOSE] Battle 4B// a blank signals an end of the campaign [BLUE REFIT %] 100 //always express this a number between 0 and 100 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 100 [BLUE REST %] 10 [RED REFIT %] 50 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 100 [RED REST %] 10 /*Battle #4A*/ [BATTLE NAME] Battle 4A// note, do not include “.btt”, just the file name [WIN THRESHOLD] tactical victory // [NEXT BATTLE IF WIN] Battle 5 [NEXT BATTLE IF LOSE] // a blank signals an end of the campaign [BLUE REFIT %] 100 //always express this a number between 0 and 100 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 100 [BLUE REST %] 10 [RED REFIT %] 50 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 100 [RED REST %] 10 /*Battle #4B*/ [BATTLE NAME] Battle 4B// note, do not include “.btt”, just the file name [WIN THRESHOLD] tactical victory // [NEXT BATTLE IF WIN] Battle 5 [NEXT BATTLE IF LOSE] // a blank signals an end of the campaign [BLUE REFIT %] 100 //always express this a number between 0 and 100 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 100 [BLUE REST %] 10 [RED REFIT %] 50 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 100 [RED REST %] 10 /*Battle #5*/ [BATTLE NAME] Battle 5 [WIN THRESHOLD] tactical victory [NEXT BATTLE IF WIN] Battle 6A [NEXT BATTLE IF LOSE] Battle 6B [BLUE REFIT %] 100 [BLUE REPAIR VEHICLE %] 100 [BLUE RESUPPLY %] 10 [BLUE REST %] 10 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 10 [RED REST %] 10 /*Battle #6A*/ [BATTLE NAME] Battle 6A [WIN THRESHOLD] tactical victory [NEXT BATTLE IF WIN] Battle 7 [NEXT BATTLE IF LOSE] // end campaign [BLUE REFIT %] 10 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 10 [BLUE REST %] 10 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 10 [RED REST %] 10 /*Battle #6B*/ [BATTLE NAME] Battle 6B [WIN THRESHOLD] tactical victory [NEXT BATTLE IF WIN] Battle 7 [NEXT BATTLE IF LOSE] // end campaign [BLUE REFIT %] 10 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 10 [BLUE REST %] 10 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 10 [RED REST %] 10 /*Battle #7*/ [BATTLE NAME] Battle 7 [WIN THRESHOLD] tactical victory [NEXT BATTLE IF WIN] Battle 8A// [NEXT BATTLE IF LOSE] Battle 8B// [BLUE REFIT %] 10 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 10 [BLUE REST %] 10 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 10 [RED REST %] 10 /*Battle #8A*/ [BATTLE NAME] Battle 8A [WIN THRESHOLD] tactical victory [NEXT BATTLE IF WIN] Battle 9 [NEXT BATTLE IF LOSE] // end campaign [BLUE REFIT %] 10 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 10 [BLUE REST %] 10 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 10 [RED REST %] 10 /*Battle #8B*/ [BATTLE NAME] Battle 8B [WIN THRESHOLD] tactical victory [NEXT BATTLE IF WIN] Battle 9 [NEXT BATTLE IF LOSE] // end campaign [BLUE REFIT %] 10 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 10 [BLUE REST %] 10 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 10 [RED REST %] 10 /*Battle #9*/ [BATTLE NAME] Battle 9 [WIN THRESHOLD] tactical victory [NEXT BATTLE IF WIN] Battle 10A// [NEXT BATTLE IF LOSE] Battle 10B// [BLUE REFIT %] 10 [BLUE REPAIR VEHICLE %] 0 [BLUE RESUPPLY %] 10 [BLUE REST %] 10 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 10 /*Battle #10A*/ [BATTLE NAME] Battle 10A [WIN THRESHOLD] tactical victory [NEXT BATTLE IF WIN] //end campaign [NEXT BATTLE IF LOSE] // end campaign [BLUE REFIT %] 10 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 10 [BLUE REST %] 10 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 10 [RED REST %] 10 /*Battle #10B*/ [BATTLE NAME] Battle 10B [WIN THRESHOLD] tactical victory [NEXT BATTLE IF WIN] //end campaign [NEXT BATTLE IF LOSE] // end campaign [BLUE REFIT %] 10 [BLUE REPAIR VEHICLE %] 10 [BLUE RESUPPLY %] 10 [BLUE REST %] 10 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 0 [RED RESUPPLY %] 10 [RED REST %] 10
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HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
The panzerwaffe awaits the map anxiously. -
User Interface items names
kohlenklau replied to Simicro's topic in Combat Mission Battle for Normandy
I am very happy to see you "under the hood" fiddling with the carburetor! I wish you the very best. It is the game within the game to do modding and change things. PM me if you want a link to all my mods and raw files. Use whatever you want with my best wishes. -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Yes, that is where I am headed I guess. I plan to shut down on Bastille Day. 14 July 2023. -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
This mod, like many others I have embarked upon, has been a great learning experience. FRANCE 1940: I have learned so much about this phase of the war. Wow. Great stuff. <BFC, maybe you should rethink your hardline? A handful of forumite nobody's has created a damn good product in 9 weeks. Imagine what YOU could do with the keys to the game. No "Fake Lobster!" put downs for you guys. > I am working with @JM Stuff to do a small sub-mod to FRANCE 1940. We are creating the Chasseurs Ardennais. I plan to do a scenario, or maybe a mini-campaign, for the "Battle of Bodange" in Belgium, as the Germans tried to get through the Ardennes. -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
It is a mod by @Lucky_Strike called Hedgerow Hell. -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Swedish heavy-metal band "SABATON"... A song about Belgians delaying the Germans during the first days of the campaign. -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
The scenario starts with just a forward observer and you call in the Stukas to hit the bunkers. Then the rafts hit the other bank and the real fun begins... -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
TRY TO SAY THIS 3 TIMES FAST! Rubarth rides roughly on the river in his rubber raft! German Assault Raft. Blender mod as a flavor object in the drum series. With paddles borrowed from the Schwimmwagen! -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Once again we are blessed to see Heidi and she asks that anybody who wants to make a tiny or small or whatever size scenario for this mod to please swing by her quarters to "discuss" it...(or PM me) -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
I think I solved all the issues. I will hold off the release of SILVER until my playtesters give me a clean bill of health. Plus I am writing a few more small scenarios for SILVER. Here is one I am cranking away on... FR40B RUBARTH'S RITTERKREUZ You will be in the jackboots of Feldwebel Walter Rubarth of Panzerpionier-Bataillon 49. Only a few rubber assault boats made it across the Meuse. Can you complete the mission that resulted in Rubarth's Ritterkreuz? I am guided by my new book..."The Blitzkrieg Legend" and by a great website wikimaginot.eu that shows the locations of and photos of the Sedan bunkers. -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
This is "BACHILLES" from FR40B DER GIGANT -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
I have a bunch of my forum friends play testing the FR40B SILVER RELEASE FOLDER along with 2 new FR40B scenarios. Some issues are kicking my butt... I tell you guys, I need that large-breasted assistant to help me maintain focus. -
CMAK France 1940/Sealion mods
kohlenklau replied to Centurian52's topic in Combat Mission: Afrika Korps
You are very welcome. Thank you for the kind words. I know you are neck deep in France 1944...but if you ever get a hankering to make anything France 1940, just holler! There is a guide and I can try to answer questions and give advice for how to best manipulate the mod's elements. -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
A quicky job but I kinda like it. I have different markings going on soon. BACHILLES .K and some other card markings company symbol -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
The scenario does start with a **burning** panzer! Like the action is in progress... -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Right now I am thinking I will release the SILVER PACK late this weekend. It adds the above interesting early war tank and the Panzer IVD. It will ship with 2 or 3 new scenarios. One scenario I just started last night is really tiny but I got inspired. FR40B DER GIGANT May 1940. Near Stonne, France. A German pionier squad must destroy a French Char B1 bis. Play as axis versus allied AI. 10 minutes. 208m x 208m map. -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
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HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
In case you do your maps the old fashioned way, here are some sites to get overlays. For France... https://elevationmap.net/ For Belgium... https://topomapviewer.ngi.be/?l=en&x=718104.40&y=659377.17&zoom=7&baselayer=crossborder.topo The last one was already zoomed to the area I am now doing a 1km x 2km map of rolling Belgian farmland. -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Merci Gracias Grazie Domo Arigato Danke Schoen -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
A screenshot from a scenario by @kevinkin FR40B FIREFIGHT AT ANNELLES We are preparing the SILVER PACK for release in a week or so... -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
This image comes from "The Blitzkrieg Legend"... I ordered this book today. The version in English of course! -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
I stumbled upon this website which has some interesting stuff on France 1940. http://pentagoetsa.com/Pen_Prod_F40.html -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
kohlenklau replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Lots and lots of great ideas for France 1940 scenarios!