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mjkerner

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  1. Like
    mjkerner got a reaction from mbarbaric in And now.....   
    I like that this is basically a sandbox. And what a sandbox! Assuming NATO forces and Warsaw Pact forces eventually are added in modules, the sky is the limit. Stuff I do now in miniatures, like Iran-Iraq War, India-Pakistan, African Bush Wars, Vietnam, the Falklands,  Ronnie and Maggie’s joint Invasion of Cuba (hey, it could have happened) are just waiting to be modded.  Great times ahead!
     
  2. Upvote
    mjkerner reacted to General Jack Ripper in Why the Triple, Covert, CIA like Top Secrecy to this Project?   
    Just when I thought this year was gonna suck.
  3. Like
    mjkerner got a reaction from mickey876 in And now.....   
    I like that this is basically a sandbox. And what a sandbox! Assuming NATO forces and Warsaw Pact forces eventually are added in modules, the sky is the limit. Stuff I do now in miniatures, like Iran-Iraq War, India-Pakistan, African Bush Wars, Vietnam, the Falklands,  Ronnie and Maggie’s joint Invasion of Cuba (hey, it could have happened) are just waiting to be modded.  Great times ahead!
     
  4. Like
    mjkerner got a reaction from Sgt.Squarehead in And now.....   
    Holy sh*t, this is even better than I first thought! While I have never been a big fan of a playing a face-off with Russia in the 80's, this will certainly get me into it. But even better, along the lines of what the Sarge is talking about, this will be a great sandbox for all my African Bush Wars and Arab-Israeli Wars stuff I've been putzing with (in modern day settings, of course) with CMSF2. Great times ahead for us and BFC!
     
    If it was done that fast alongside development of Fire & Rubble and British MOD work, I can imagine when they get around to early WWII, they could cough up at least one title per year, at least. Maybe we'll get to the early war stuff before I croak after all!
  5. Like
    mjkerner got a reaction from sovietpolarbear in Afganistan Module?   
    That's all I'm saying, too!
    And a Rhodesia-Angola-Mozambique-SADF module is the logical extension of that!
  6. Like
    mjkerner got a reaction from Anonymous_Jonze in Afganistan Module?   
    That's all I'm saying, too!
    And a Rhodesia-Angola-Mozambique-SADF module is the logical extension of that!
  7. Like
    mjkerner reacted to Sgt.Squarehead in Welcome to 2021!   
    Happy!  
    Happy!  
    Happy!  
  8. Upvote
    mjkerner got a reaction from Bubba883XL in And now.....   
    Wait, what?
  9. Like
    mjkerner got a reaction from Sgt.Squarehead in And now.....   
    Wait, what?
  10. Like
    mjkerner got a reaction from chuckdyke in Fwd observer missing from specialist teams?   
    weapon, for the Germans, the FO sections are listed under Formations. Heer, SS and LW all have them. As far as I could ever tell, they act no differently simply because they are their own "Formation".
  11. Upvote
    mjkerner reacted to JoMac in Engine 5 Wishlist   
    Yeah, tell em ChuckyCheese ...After all @LongLeftFlank, should know what AFV stands for as he has only been playing CM, John Tiller's (EastFront, Westfront), as well as other Military Board Games longer them some of these Forumites were even born.
  12. Upvote
    mjkerner reacted to Bil Hardenberger in Hard Cat Rules v2I - Simple to Use Command & Control Rules - UPDATED 01 JUNE 2022   
    Right, and now I see the kind of person you are.
    Oh and I want to congratulate you, because in 20 years in this forum you are the very first person I am placing on my ignore list.  Well done.
    Bil
     
  13. Upvote
    mjkerner reacted to Sgt.Squarehead in Engine 5 Wishlist   
    This is EXACTLY what @Bil Hardenberger's rules are designed to moderate.....IMHO they do a bloody good job of it too! 
  14. Upvote
    mjkerner reacted to Sgt.Squarehead in Leaders Recon.   
    I have absolutely no idea what you just attempted to say. 
    Even the picture doesn't help.....It's so blurred I can't read the text.
  15. Upvote
    mjkerner got a reaction from Warts 'n' all in On map 75mm Guns   
    I exploded the scenarios from the campaign a long time ago, and forgot that the de-compiler numbers them starting with "0", so I was actually testing on Battle 8. Still can't figure out where I saw the stats for minimum/maximum ranges on these guns.
  16. Upvote
    mjkerner reacted to Bil Hardenberger in Hard Cat Rules v2I - Simple to Use Command & Control Rules - UPDATED 01 JUNE 2022   
    If you don't like the rules.. don't use them.
    Any argument you may have to make is just getting lost in the noise of your rudeness.
    Bil
  17. Like
    mjkerner got a reaction from chuckdyke in Tank path finding problem - drives to water and becomes immobilized   
    The movement path is too close to the bridge. Bridges always pose problems for vehicles. Move that blue line out a couple of AS and there won’t be a problem, but within one or two AS of a bridge, vehicles usually will move erratically. Those light forest tiles probably aren’t helping anything, either.
  18. Like
    mjkerner got a reaction from Sgt.Squarehead in Tank path finding problem - drives to water and becomes immobilized   
    The movement path is too close to the bridge. Bridges always pose problems for vehicles. Move that blue line out a couple of AS and there won’t be a problem, but within one or two AS of a bridge, vehicles usually will move erratically. Those light forest tiles probably aren’t helping anything, either.
  19. Like
    mjkerner got a reaction from SlowMotion in Tank path finding problem - drives to water and becomes immobilized   
    The movement path is too close to the bridge. Bridges always pose problems for vehicles. Move that blue line out a couple of AS and there won’t be a problem, but within one or two AS of a bridge, vehicles usually will move erratically. Those light forest tiles probably aren’t helping anything, either.
  20. Like
    mjkerner got a reaction from sburke in Welcome to 2021!   
    CMA needs a game engine 4 upgrade to make it viable, IMHO. I’ll continue to dream on, only now with a little bit of hope!
  21. Like
    mjkerner got a reaction from Warts 'n' all in tank crew should get back on...   
    Unless something changed in v.4, the Sarge is correct regarding tanks and AFVs. (I did my own testing a couple of years ago, mainly because some Jeeps and HTs have drivers, some don’t, and it can get confusing who can remount and who can’t.) You can’t recrew ATGs and infantry guns either once you bail them.
  22. Like
    mjkerner got a reaction from Anonymous_Jonze in Mad Addy : My ...   
    American General: Sieg Heil!

    Monty: Sure. Wait....what?
  23. Upvote
  24. Like
    mjkerner got a reaction from Eicio in Pre-orders for Fire and Rubble are now open!!   
    Great!
  25. Upvote
    mjkerner reacted to Sgt.Squarehead in Pre-orders for Fire and Rubble are now open!!   
    That's a cool way of handling it. 
    I know some Uncons who could benefit from creative ideas like that (& some radios)! 
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