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Malaspina

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  1. Like
    Malaspina got a reaction from 37mm in Quick Campaign Generator for CMFB (Fully Randomized!)   
    Hi fellow CMFB-ers,
    have you ever thought of making your own campaign but were intimidated by all the hard work that goes into it?
    I’ve been recently tinkering with the scenario editor to create a historical campaign in CMFI and, in my recurrent drunken stupors, I came up with an idea to quickly create fully randomized campaigns: The Quick Campaign Generator!
    The QCG creates a 10-battle campaign in just a few clicks (well, a few hundred…) putting you at the head of your core force, which you must lead throughout the campaign to achieve glory and win some medals, recording their progress in the meantime. It is in part reminiscent of Robo's quick campaign generator for CMx1 titles (as some of you may remember).
    Essentially, it is an Excel spreadsheet that lets you create a ‘bare-bones’ linear campaign comprising ten battles without having to do any historical research, map-making, briefings or artwork, i.e. the exact opposite of @Ithikial_AU’s excellent tutorial (https://community.battlefront.com/topic/137921-fire-and-rubble-preview-the-anatomy-of-what-goes-into-a-stock-campaign-release/) that I’ve used for my historical campaign.
    The purpose is to have fun with all the goodies (tanks and vehicles especially) that CMFB has to offer, without the headaches. Pure CM sex with no emotional involvement 😉.
    All the Scenario Editor choices, for example Weather, Ground Conditions, Experience, Headcount, choice of troops etc. are completely randomized to let you try out all possible combinations. Although, these battle are heavily biased in favor of armor, I must admit.
    When you open the spreadsheet, you will see:
    a tab called ‘Battle generator’, which provides random battle conditions,
    two tabs called ‘Human ATT’ and ‘Human DEF’, which generate a random force composition to be used in the various battles if you’re attacking or defending;
    the ‘Allied AAR or Axis AAR’ tabs, where you will be recording your progress during the campaign. Beware, your performance will be accurately monitored and judged 😉.
    Ignore the other tabs. They contain data used for the formulas. I’ve protected the sheets to avoid mistyping into a cell containing a formula.
     
    This was the situation for my Elite Panther platoon in a German Wehrmacht campaign called “Panthers on the Prowl” that I created using QCG:
     

     
     
    Notice the nice array of medals my core force troops earned! (Well, it was on Easy mode...)
     
    As you progress in your campaign, your results will be recorded and medals awarded. Statistics include tank kills, tank losses, infantry casualties, etc.
     

     

     
     
    Your overall performance will be duly monitored as shown here:
     

    I did pretty well, apparently.
     
    Basic knowledge of how the CM Scenario Editor works is of course recommended, but not a requirement. Full instructions are provided.
    Inside the package you will find:
    -          - three versions of the QCG spreadsheet (one for a US campaign, one for a German Wehrmacht campaign, and one for a Waffen SS campaign);
    -          - a pdf file containing Instructions (and a Quick Start Guide);
    -          - six campaign script files “(QCG) Campaign Script.txt” (easy, medium or hard for Allied and Axis forces);
    -          - five text files for the type of battle you will be fighting;
    I’ve also added a couple of campaigns that I have created using this system, with the related Excel files that only contain the AAR tabs.
    Enjoy! If you have any questions, just let me know.
     
    https://drive.google.com/file/d/1bA3jnnT6tjh0xdKZHnAl5pyr5e2LBA6_/view?usp=sharing
     
     
  2. Upvote
    Malaspina got a reaction from DerKommissar in Quick Campaign Generator for CMFB (Fully Randomized!)   
    Hi fellow CMFB-ers,
    have you ever thought of making your own campaign but were intimidated by all the hard work that goes into it?
    I’ve been recently tinkering with the scenario editor to create a historical campaign in CMFI and, in my recurrent drunken stupors, I came up with an idea to quickly create fully randomized campaigns: The Quick Campaign Generator!
    The QCG creates a 10-battle campaign in just a few clicks (well, a few hundred…) putting you at the head of your core force, which you must lead throughout the campaign to achieve glory and win some medals, recording their progress in the meantime. It is in part reminiscent of Robo's quick campaign generator for CMx1 titles (as some of you may remember).
    Essentially, it is an Excel spreadsheet that lets you create a ‘bare-bones’ linear campaign comprising ten battles without having to do any historical research, map-making, briefings or artwork, i.e. the exact opposite of @Ithikial_AU’s excellent tutorial (https://community.battlefront.com/topic/137921-fire-and-rubble-preview-the-anatomy-of-what-goes-into-a-stock-campaign-release/) that I’ve used for my historical campaign.
    The purpose is to have fun with all the goodies (tanks and vehicles especially) that CMFB has to offer, without the headaches. Pure CM sex with no emotional involvement 😉.
    All the Scenario Editor choices, for example Weather, Ground Conditions, Experience, Headcount, choice of troops etc. are completely randomized to let you try out all possible combinations. Although, these battle are heavily biased in favor of armor, I must admit.
    When you open the spreadsheet, you will see:
    a tab called ‘Battle generator’, which provides random battle conditions,
    two tabs called ‘Human ATT’ and ‘Human DEF’, which generate a random force composition to be used in the various battles if you’re attacking or defending;
    the ‘Allied AAR or Axis AAR’ tabs, where you will be recording your progress during the campaign. Beware, your performance will be accurately monitored and judged 😉.
    Ignore the other tabs. They contain data used for the formulas. I’ve protected the sheets to avoid mistyping into a cell containing a formula.
     
    This was the situation for my Elite Panther platoon in a German Wehrmacht campaign called “Panthers on the Prowl” that I created using QCG:
     

     
     
    Notice the nice array of medals my core force troops earned! (Well, it was on Easy mode...)
     
    As you progress in your campaign, your results will be recorded and medals awarded. Statistics include tank kills, tank losses, infantry casualties, etc.
     

     

     
     
    Your overall performance will be duly monitored as shown here:
     

    I did pretty well, apparently.
     
    Basic knowledge of how the CM Scenario Editor works is of course recommended, but not a requirement. Full instructions are provided.
    Inside the package you will find:
    -          - three versions of the QCG spreadsheet (one for a US campaign, one for a German Wehrmacht campaign, and one for a Waffen SS campaign);
    -          - a pdf file containing Instructions (and a Quick Start Guide);
    -          - six campaign script files “(QCG) Campaign Script.txt” (easy, medium or hard for Allied and Axis forces);
    -          - five text files for the type of battle you will be fighting;
    I’ve also added a couple of campaigns that I have created using this system, with the related Excel files that only contain the AAR tabs.
    Enjoy! If you have any questions, just let me know.
     
    https://drive.google.com/file/d/1bA3jnnT6tjh0xdKZHnAl5pyr5e2LBA6_/view?usp=sharing
     
     
  3. Like
    Malaspina got a reaction from Anonymous_Jonze in Quick Campaign Generator for CMFB (Fully Randomized!)   
    Hi fellow CMFB-ers,
    have you ever thought of making your own campaign but were intimidated by all the hard work that goes into it?
    I’ve been recently tinkering with the scenario editor to create a historical campaign in CMFI and, in my recurrent drunken stupors, I came up with an idea to quickly create fully randomized campaigns: The Quick Campaign Generator!
    The QCG creates a 10-battle campaign in just a few clicks (well, a few hundred…) putting you at the head of your core force, which you must lead throughout the campaign to achieve glory and win some medals, recording their progress in the meantime. It is in part reminiscent of Robo's quick campaign generator for CMx1 titles (as some of you may remember).
    Essentially, it is an Excel spreadsheet that lets you create a ‘bare-bones’ linear campaign comprising ten battles without having to do any historical research, map-making, briefings or artwork, i.e. the exact opposite of @Ithikial_AU’s excellent tutorial (https://community.battlefront.com/topic/137921-fire-and-rubble-preview-the-anatomy-of-what-goes-into-a-stock-campaign-release/) that I’ve used for my historical campaign.
    The purpose is to have fun with all the goodies (tanks and vehicles especially) that CMFB has to offer, without the headaches. Pure CM sex with no emotional involvement 😉.
    All the Scenario Editor choices, for example Weather, Ground Conditions, Experience, Headcount, choice of troops etc. are completely randomized to let you try out all possible combinations. Although, these battle are heavily biased in favor of armor, I must admit.
    When you open the spreadsheet, you will see:
    a tab called ‘Battle generator’, which provides random battle conditions,
    two tabs called ‘Human ATT’ and ‘Human DEF’, which generate a random force composition to be used in the various battles if you’re attacking or defending;
    the ‘Allied AAR or Axis AAR’ tabs, where you will be recording your progress during the campaign. Beware, your performance will be accurately monitored and judged 😉.
    Ignore the other tabs. They contain data used for the formulas. I’ve protected the sheets to avoid mistyping into a cell containing a formula.
     
    This was the situation for my Elite Panther platoon in a German Wehrmacht campaign called “Panthers on the Prowl” that I created using QCG:
     

     
     
    Notice the nice array of medals my core force troops earned! (Well, it was on Easy mode...)
     
    As you progress in your campaign, your results will be recorded and medals awarded. Statistics include tank kills, tank losses, infantry casualties, etc.
     

     

     
     
    Your overall performance will be duly monitored as shown here:
     

    I did pretty well, apparently.
     
    Basic knowledge of how the CM Scenario Editor works is of course recommended, but not a requirement. Full instructions are provided.
    Inside the package you will find:
    -          - three versions of the QCG spreadsheet (one for a US campaign, one for a German Wehrmacht campaign, and one for a Waffen SS campaign);
    -          - a pdf file containing Instructions (and a Quick Start Guide);
    -          - six campaign script files “(QCG) Campaign Script.txt” (easy, medium or hard for Allied and Axis forces);
    -          - five text files for the type of battle you will be fighting;
    I’ve also added a couple of campaigns that I have created using this system, with the related Excel files that only contain the AAR tabs.
    Enjoy! If you have any questions, just let me know.
     
    https://drive.google.com/file/d/1bA3jnnT6tjh0xdKZHnAl5pyr5e2LBA6_/view?usp=sharing
     
     
  4. Like
    Malaspina got a reaction from Suchy in Quick Campaign Generator for CMFB (Fully Randomized!)   
    Hi fellow CMFB-ers,
    have you ever thought of making your own campaign but were intimidated by all the hard work that goes into it?
    I’ve been recently tinkering with the scenario editor to create a historical campaign in CMFI and, in my recurrent drunken stupors, I came up with an idea to quickly create fully randomized campaigns: The Quick Campaign Generator!
    The QCG creates a 10-battle campaign in just a few clicks (well, a few hundred…) putting you at the head of your core force, which you must lead throughout the campaign to achieve glory and win some medals, recording their progress in the meantime. It is in part reminiscent of Robo's quick campaign generator for CMx1 titles (as some of you may remember).
    Essentially, it is an Excel spreadsheet that lets you create a ‘bare-bones’ linear campaign comprising ten battles without having to do any historical research, map-making, briefings or artwork, i.e. the exact opposite of @Ithikial_AU’s excellent tutorial (https://community.battlefront.com/topic/137921-fire-and-rubble-preview-the-anatomy-of-what-goes-into-a-stock-campaign-release/) that I’ve used for my historical campaign.
    The purpose is to have fun with all the goodies (tanks and vehicles especially) that CMFB has to offer, without the headaches. Pure CM sex with no emotional involvement 😉.
    All the Scenario Editor choices, for example Weather, Ground Conditions, Experience, Headcount, choice of troops etc. are completely randomized to let you try out all possible combinations. Although, these battle are heavily biased in favor of armor, I must admit.
    When you open the spreadsheet, you will see:
    a tab called ‘Battle generator’, which provides random battle conditions,
    two tabs called ‘Human ATT’ and ‘Human DEF’, which generate a random force composition to be used in the various battles if you’re attacking or defending;
    the ‘Allied AAR or Axis AAR’ tabs, where you will be recording your progress during the campaign. Beware, your performance will be accurately monitored and judged 😉.
    Ignore the other tabs. They contain data used for the formulas. I’ve protected the sheets to avoid mistyping into a cell containing a formula.
     
    This was the situation for my Elite Panther platoon in a German Wehrmacht campaign called “Panthers on the Prowl” that I created using QCG:
     

     
     
    Notice the nice array of medals my core force troops earned! (Well, it was on Easy mode...)
     
    As you progress in your campaign, your results will be recorded and medals awarded. Statistics include tank kills, tank losses, infantry casualties, etc.
     

     

     
     
    Your overall performance will be duly monitored as shown here:
     

    I did pretty well, apparently.
     
    Basic knowledge of how the CM Scenario Editor works is of course recommended, but not a requirement. Full instructions are provided.
    Inside the package you will find:
    -          - three versions of the QCG spreadsheet (one for a US campaign, one for a German Wehrmacht campaign, and one for a Waffen SS campaign);
    -          - a pdf file containing Instructions (and a Quick Start Guide);
    -          - six campaign script files “(QCG) Campaign Script.txt” (easy, medium or hard for Allied and Axis forces);
    -          - five text files for the type of battle you will be fighting;
    I’ve also added a couple of campaigns that I have created using this system, with the related Excel files that only contain the AAR tabs.
    Enjoy! If you have any questions, just let me know.
     
    https://drive.google.com/file/d/1bA3jnnT6tjh0xdKZHnAl5pyr5e2LBA6_/view?usp=sharing
     
     
  5. Upvote
    Malaspina got a reaction from MOS:96B2P in Quick Campaign Generator for CMFB (Fully Randomized!)   
    Hi fellow CMFB-ers,
    have you ever thought of making your own campaign but were intimidated by all the hard work that goes into it?
    I’ve been recently tinkering with the scenario editor to create a historical campaign in CMFI and, in my recurrent drunken stupors, I came up with an idea to quickly create fully randomized campaigns: The Quick Campaign Generator!
    The QCG creates a 10-battle campaign in just a few clicks (well, a few hundred…) putting you at the head of your core force, which you must lead throughout the campaign to achieve glory and win some medals, recording their progress in the meantime. It is in part reminiscent of Robo's quick campaign generator for CMx1 titles (as some of you may remember).
    Essentially, it is an Excel spreadsheet that lets you create a ‘bare-bones’ linear campaign comprising ten battles without having to do any historical research, map-making, briefings or artwork, i.e. the exact opposite of @Ithikial_AU’s excellent tutorial (https://community.battlefront.com/topic/137921-fire-and-rubble-preview-the-anatomy-of-what-goes-into-a-stock-campaign-release/) that I’ve used for my historical campaign.
    The purpose is to have fun with all the goodies (tanks and vehicles especially) that CMFB has to offer, without the headaches. Pure CM sex with no emotional involvement 😉.
    All the Scenario Editor choices, for example Weather, Ground Conditions, Experience, Headcount, choice of troops etc. are completely randomized to let you try out all possible combinations. Although, these battle are heavily biased in favor of armor, I must admit.
    When you open the spreadsheet, you will see:
    a tab called ‘Battle generator’, which provides random battle conditions,
    two tabs called ‘Human ATT’ and ‘Human DEF’, which generate a random force composition to be used in the various battles if you’re attacking or defending;
    the ‘Allied AAR or Axis AAR’ tabs, where you will be recording your progress during the campaign. Beware, your performance will be accurately monitored and judged 😉.
    Ignore the other tabs. They contain data used for the formulas. I’ve protected the sheets to avoid mistyping into a cell containing a formula.
     
    This was the situation for my Elite Panther platoon in a German Wehrmacht campaign called “Panthers on the Prowl” that I created using QCG:
     

     
     
    Notice the nice array of medals my core force troops earned! (Well, it was on Easy mode...)
     
    As you progress in your campaign, your results will be recorded and medals awarded. Statistics include tank kills, tank losses, infantry casualties, etc.
     

     

     
     
    Your overall performance will be duly monitored as shown here:
     

    I did pretty well, apparently.
     
    Basic knowledge of how the CM Scenario Editor works is of course recommended, but not a requirement. Full instructions are provided.
    Inside the package you will find:
    -          - three versions of the QCG spreadsheet (one for a US campaign, one for a German Wehrmacht campaign, and one for a Waffen SS campaign);
    -          - a pdf file containing Instructions (and a Quick Start Guide);
    -          - six campaign script files “(QCG) Campaign Script.txt” (easy, medium or hard for Allied and Axis forces);
    -          - five text files for the type of battle you will be fighting;
    I’ve also added a couple of campaigns that I have created using this system, with the related Excel files that only contain the AAR tabs.
    Enjoy! If you have any questions, just let me know.
     
    https://drive.google.com/file/d/1bA3jnnT6tjh0xdKZHnAl5pyr5e2LBA6_/view?usp=sharing
     
     
  6. Thanks
    Malaspina got a reaction from kohlenklau in Quick Campaign Generator for CMFB (Fully Randomized!)   
    Hi fellow CMFB-ers,
    have you ever thought of making your own campaign but were intimidated by all the hard work that goes into it?
    I’ve been recently tinkering with the scenario editor to create a historical campaign in CMFI and, in my recurrent drunken stupors, I came up with an idea to quickly create fully randomized campaigns: The Quick Campaign Generator!
    The QCG creates a 10-battle campaign in just a few clicks (well, a few hundred…) putting you at the head of your core force, which you must lead throughout the campaign to achieve glory and win some medals, recording their progress in the meantime. It is in part reminiscent of Robo's quick campaign generator for CMx1 titles (as some of you may remember).
    Essentially, it is an Excel spreadsheet that lets you create a ‘bare-bones’ linear campaign comprising ten battles without having to do any historical research, map-making, briefings or artwork, i.e. the exact opposite of @Ithikial_AU’s excellent tutorial (https://community.battlefront.com/topic/137921-fire-and-rubble-preview-the-anatomy-of-what-goes-into-a-stock-campaign-release/) that I’ve used for my historical campaign.
    The purpose is to have fun with all the goodies (tanks and vehicles especially) that CMFB has to offer, without the headaches. Pure CM sex with no emotional involvement 😉.
    All the Scenario Editor choices, for example Weather, Ground Conditions, Experience, Headcount, choice of troops etc. are completely randomized to let you try out all possible combinations. Although, these battle are heavily biased in favor of armor, I must admit.
    When you open the spreadsheet, you will see:
    a tab called ‘Battle generator’, which provides random battle conditions,
    two tabs called ‘Human ATT’ and ‘Human DEF’, which generate a random force composition to be used in the various battles if you’re attacking or defending;
    the ‘Allied AAR or Axis AAR’ tabs, where you will be recording your progress during the campaign. Beware, your performance will be accurately monitored and judged 😉.
    Ignore the other tabs. They contain data used for the formulas. I’ve protected the sheets to avoid mistyping into a cell containing a formula.
     
    This was the situation for my Elite Panther platoon in a German Wehrmacht campaign called “Panthers on the Prowl” that I created using QCG:
     

     
     
    Notice the nice array of medals my core force troops earned! (Well, it was on Easy mode...)
     
    As you progress in your campaign, your results will be recorded and medals awarded. Statistics include tank kills, tank losses, infantry casualties, etc.
     

     

     
     
    Your overall performance will be duly monitored as shown here:
     

    I did pretty well, apparently.
     
    Basic knowledge of how the CM Scenario Editor works is of course recommended, but not a requirement. Full instructions are provided.
    Inside the package you will find:
    -          - three versions of the QCG spreadsheet (one for a US campaign, one for a German Wehrmacht campaign, and one for a Waffen SS campaign);
    -          - a pdf file containing Instructions (and a Quick Start Guide);
    -          - six campaign script files “(QCG) Campaign Script.txt” (easy, medium or hard for Allied and Axis forces);
    -          - five text files for the type of battle you will be fighting;
    I’ve also added a couple of campaigns that I have created using this system, with the related Excel files that only contain the AAR tabs.
    Enjoy! If you have any questions, just let me know.
     
    https://drive.google.com/file/d/1bA3jnnT6tjh0xdKZHnAl5pyr5e2LBA6_/view?usp=sharing
     
     
  7. Upvote
    Malaspina got a reaction from sttp in Quick Campaign Generator for CMFB (Fully Randomized!)   
    Hi fellow CMFB-ers,
    have you ever thought of making your own campaign but were intimidated by all the hard work that goes into it?
    I’ve been recently tinkering with the scenario editor to create a historical campaign in CMFI and, in my recurrent drunken stupors, I came up with an idea to quickly create fully randomized campaigns: The Quick Campaign Generator!
    The QCG creates a 10-battle campaign in just a few clicks (well, a few hundred…) putting you at the head of your core force, which you must lead throughout the campaign to achieve glory and win some medals, recording their progress in the meantime. It is in part reminiscent of Robo's quick campaign generator for CMx1 titles (as some of you may remember).
    Essentially, it is an Excel spreadsheet that lets you create a ‘bare-bones’ linear campaign comprising ten battles without having to do any historical research, map-making, briefings or artwork, i.e. the exact opposite of @Ithikial_AU’s excellent tutorial (https://community.battlefront.com/topic/137921-fire-and-rubble-preview-the-anatomy-of-what-goes-into-a-stock-campaign-release/) that I’ve used for my historical campaign.
    The purpose is to have fun with all the goodies (tanks and vehicles especially) that CMFB has to offer, without the headaches. Pure CM sex with no emotional involvement 😉.
    All the Scenario Editor choices, for example Weather, Ground Conditions, Experience, Headcount, choice of troops etc. are completely randomized to let you try out all possible combinations. Although, these battle are heavily biased in favor of armor, I must admit.
    When you open the spreadsheet, you will see:
    a tab called ‘Battle generator’, which provides random battle conditions,
    two tabs called ‘Human ATT’ and ‘Human DEF’, which generate a random force composition to be used in the various battles if you’re attacking or defending;
    the ‘Allied AAR or Axis AAR’ tabs, where you will be recording your progress during the campaign. Beware, your performance will be accurately monitored and judged 😉.
    Ignore the other tabs. They contain data used for the formulas. I’ve protected the sheets to avoid mistyping into a cell containing a formula.
     
    This was the situation for my Elite Panther platoon in a German Wehrmacht campaign called “Panthers on the Prowl” that I created using QCG:
     

     
     
    Notice the nice array of medals my core force troops earned! (Well, it was on Easy mode...)
     
    As you progress in your campaign, your results will be recorded and medals awarded. Statistics include tank kills, tank losses, infantry casualties, etc.
     

     

     
     
    Your overall performance will be duly monitored as shown here:
     

    I did pretty well, apparently.
     
    Basic knowledge of how the CM Scenario Editor works is of course recommended, but not a requirement. Full instructions are provided.
    Inside the package you will find:
    -          - three versions of the QCG spreadsheet (one for a US campaign, one for a German Wehrmacht campaign, and one for a Waffen SS campaign);
    -          - a pdf file containing Instructions (and a Quick Start Guide);
    -          - six campaign script files “(QCG) Campaign Script.txt” (easy, medium or hard for Allied and Axis forces);
    -          - five text files for the type of battle you will be fighting;
    I’ve also added a couple of campaigns that I have created using this system, with the related Excel files that only contain the AAR tabs.
    Enjoy! If you have any questions, just let me know.
     
    https://drive.google.com/file/d/1bA3jnnT6tjh0xdKZHnAl5pyr5e2LBA6_/view?usp=sharing
     
     
  8. Upvote
    Malaspina got a reaction from Simcoe in Quick Campaign Generator for CMFB (Fully Randomized!)   
    Hi fellow CMFB-ers,
    have you ever thought of making your own campaign but were intimidated by all the hard work that goes into it?
    I’ve been recently tinkering with the scenario editor to create a historical campaign in CMFI and, in my recurrent drunken stupors, I came up with an idea to quickly create fully randomized campaigns: The Quick Campaign Generator!
    The QCG creates a 10-battle campaign in just a few clicks (well, a few hundred…) putting you at the head of your core force, which you must lead throughout the campaign to achieve glory and win some medals, recording their progress in the meantime. It is in part reminiscent of Robo's quick campaign generator for CMx1 titles (as some of you may remember).
    Essentially, it is an Excel spreadsheet that lets you create a ‘bare-bones’ linear campaign comprising ten battles without having to do any historical research, map-making, briefings or artwork, i.e. the exact opposite of @Ithikial_AU’s excellent tutorial (https://community.battlefront.com/topic/137921-fire-and-rubble-preview-the-anatomy-of-what-goes-into-a-stock-campaign-release/) that I’ve used for my historical campaign.
    The purpose is to have fun with all the goodies (tanks and vehicles especially) that CMFB has to offer, without the headaches. Pure CM sex with no emotional involvement 😉.
    All the Scenario Editor choices, for example Weather, Ground Conditions, Experience, Headcount, choice of troops etc. are completely randomized to let you try out all possible combinations. Although, these battle are heavily biased in favor of armor, I must admit.
    When you open the spreadsheet, you will see:
    a tab called ‘Battle generator’, which provides random battle conditions,
    two tabs called ‘Human ATT’ and ‘Human DEF’, which generate a random force composition to be used in the various battles if you’re attacking or defending;
    the ‘Allied AAR or Axis AAR’ tabs, where you will be recording your progress during the campaign. Beware, your performance will be accurately monitored and judged 😉.
    Ignore the other tabs. They contain data used for the formulas. I’ve protected the sheets to avoid mistyping into a cell containing a formula.
     
    This was the situation for my Elite Panther platoon in a German Wehrmacht campaign called “Panthers on the Prowl” that I created using QCG:
     

     
     
    Notice the nice array of medals my core force troops earned! (Well, it was on Easy mode...)
     
    As you progress in your campaign, your results will be recorded and medals awarded. Statistics include tank kills, tank losses, infantry casualties, etc.
     

     

     
     
    Your overall performance will be duly monitored as shown here:
     

    I did pretty well, apparently.
     
    Basic knowledge of how the CM Scenario Editor works is of course recommended, but not a requirement. Full instructions are provided.
    Inside the package you will find:
    -          - three versions of the QCG spreadsheet (one for a US campaign, one for a German Wehrmacht campaign, and one for a Waffen SS campaign);
    -          - a pdf file containing Instructions (and a Quick Start Guide);
    -          - six campaign script files “(QCG) Campaign Script.txt” (easy, medium or hard for Allied and Axis forces);
    -          - five text files for the type of battle you will be fighting;
    I’ve also added a couple of campaigns that I have created using this system, with the related Excel files that only contain the AAR tabs.
    Enjoy! If you have any questions, just let me know.
     
    https://drive.google.com/file/d/1bA3jnnT6tjh0xdKZHnAl5pyr5e2LBA6_/view?usp=sharing
     
     
  9. Upvote
    Malaspina reacted to Butschi in How Hot is Ukraine Gonna Get?   
    Come on, noone said anything like that. Noone blames any Ukrainian for hating the guts of every Russian soldier who commits war crimes. Or any Russian soldier in Ukraine for that matter. Hell, I'd probably hate the whole of Russia myself in that situation. That was never point and noone is being called a racist for that.
    What some of us take exception to is when it comes to the point of somehow every Russian being a (real or potential) murderer and rapist because that is just how they are and what they can never ever change. Maybe I can even find that humanly understandable. But I don't have to condone it and I can and will say (because I have the luxury of being able to think more calmly about!) that it is factually (!) wrong and leads nowhere good.
     
  10. Like
    Malaspina got a reaction from Bubba883XL in Wintergewitter in Garfagnana   
    Wintergewitter in Garfagnana, 26 and 27 December 1944

    This is a historical / semi-historical battle series nearly three years in the making that includes 6 scenarios aiming to reproduce some of the events that took place along the Gothic Line in the Serchio valley, northern Apennines, on 26 and 27 December 1944, known as Battle of Garfagnana and referred to by the Germans as Unternehmen Wintergewitter, Operation Winter Storm.

    All modules needed.

    This is not a campaign in the true sense. You will proceed to the next battle regardless of your performance, but your core force will still suffer losses as it progresses through the operation.

    The six battles in order of appearance are:

    1. Sommocolonia



     
    2. Bebbio



     
    3. Vergemoli



     
    4. Brucciano



     
    5. Ponte di Calavorno



     

    6. Fornaci di Barga



     
    IMPORTANT NOTE:

    A huge thank you to @kohlenklau and @boygarvin. This battle series MUST be used in conjunction with their mods “Partizani-Buffalo-Alpini” (tagged), included in the zipped file.

    The three mods used together change German Panzergrenadiers to Alpini, French free troops to Italian Partisans and regular US white-only troops to segregated black troops (the Buffalo Soldiers). If you don’t use them you will have French soldiers standing in for Italian partisans, and that’s a huge no-no in my world!


     
    Any comments appreciated. Enjoy!


     
    Dedicated to the memory of my grandfather Euclide Magnanini, who chose the right side, last one on the right portrayed here with some of his partisan pals (well okay, and to my great-uncle Giuseppe, zio Pino, too, who chose the wrong one, not portrayed here).



     

     
    https://drive.google.com/open?id=1pioMu3ONEdI4n__GazDVbetT5riWBZmD&authuser=dosienr%40gmail.com&usp=drive_fs
  11. Like
    Malaspina reacted to Ts4EVER in Wintergewitter in Garfagnana   
    Starting the RSI portion of the campaign, another cool looking map.
  12. Like
    Malaspina reacted to NPye in Battle of Berlin Mod   
  13. Like
    Malaspina got a reaction from Artkin in Wintergewitter in Garfagnana   
    Wintergewitter in Garfagnana, 26 and 27 December 1944

    This is a historical / semi-historical battle series nearly three years in the making that includes 6 scenarios aiming to reproduce some of the events that took place along the Gothic Line in the Serchio valley, northern Apennines, on 26 and 27 December 1944, known as Battle of Garfagnana and referred to by the Germans as Unternehmen Wintergewitter, Operation Winter Storm.

    All modules needed.

    This is not a campaign in the true sense. You will proceed to the next battle regardless of your performance, but your core force will still suffer losses as it progresses through the operation.

    The six battles in order of appearance are:

    1. Sommocolonia



     
    2. Bebbio



     
    3. Vergemoli



     
    4. Brucciano



     
    5. Ponte di Calavorno



     

    6. Fornaci di Barga



     
    IMPORTANT NOTE:

    A huge thank you to @kohlenklau and @boygarvin. This battle series MUST be used in conjunction with their mods “Partizani-Buffalo-Alpini” (tagged), included in the zipped file.

    The three mods used together change German Panzergrenadiers to Alpini, French free troops to Italian Partisans and regular US white-only troops to segregated black troops (the Buffalo Soldiers). If you don’t use them you will have French soldiers standing in for Italian partisans, and that’s a huge no-no in my world!


     
    Any comments appreciated. Enjoy!


     
    Dedicated to the memory of my grandfather Euclide Magnanini, who chose the right side, last one on the right portrayed here with some of his partisan pals (well okay, and to my great-uncle Giuseppe, zio Pino, too, who chose the wrong one, not portrayed here).



     

     
    https://drive.google.com/open?id=1pioMu3ONEdI4n__GazDVbetT5riWBZmD&authuser=dosienr%40gmail.com&usp=drive_fs
  14. Upvote
    Malaspina got a reaction from Aragorn2002 in Wintergewitter in Garfagnana   
    Wintergewitter in Garfagnana, 26 and 27 December 1944

    This is a historical / semi-historical battle series nearly three years in the making that includes 6 scenarios aiming to reproduce some of the events that took place along the Gothic Line in the Serchio valley, northern Apennines, on 26 and 27 December 1944, known as Battle of Garfagnana and referred to by the Germans as Unternehmen Wintergewitter, Operation Winter Storm.

    All modules needed.

    This is not a campaign in the true sense. You will proceed to the next battle regardless of your performance, but your core force will still suffer losses as it progresses through the operation.

    The six battles in order of appearance are:

    1. Sommocolonia



     
    2. Bebbio



     
    3. Vergemoli



     
    4. Brucciano



     
    5. Ponte di Calavorno



     

    6. Fornaci di Barga



     
    IMPORTANT NOTE:

    A huge thank you to @kohlenklau and @boygarvin. This battle series MUST be used in conjunction with their mods “Partizani-Buffalo-Alpini” (tagged), included in the zipped file.

    The three mods used together change German Panzergrenadiers to Alpini, French free troops to Italian Partisans and regular US white-only troops to segregated black troops (the Buffalo Soldiers). If you don’t use them you will have French soldiers standing in for Italian partisans, and that’s a huge no-no in my world!


     
    Any comments appreciated. Enjoy!


     
    Dedicated to the memory of my grandfather Euclide Magnanini, who chose the right side, last one on the right portrayed here with some of his partisan pals (well okay, and to my great-uncle Giuseppe, zio Pino, too, who chose the wrong one, not portrayed here).



     

     
    https://drive.google.com/open?id=1pioMu3ONEdI4n__GazDVbetT5riWBZmD&authuser=dosienr%40gmail.com&usp=drive_fs
  15. Like
    Malaspina got a reaction from sawomi in Wintergewitter in Garfagnana   
    Wintergewitter in Garfagnana, 26 and 27 December 1944

    This is a historical / semi-historical battle series nearly three years in the making that includes 6 scenarios aiming to reproduce some of the events that took place along the Gothic Line in the Serchio valley, northern Apennines, on 26 and 27 December 1944, known as Battle of Garfagnana and referred to by the Germans as Unternehmen Wintergewitter, Operation Winter Storm.

    All modules needed.

    This is not a campaign in the true sense. You will proceed to the next battle regardless of your performance, but your core force will still suffer losses as it progresses through the operation.

    The six battles in order of appearance are:

    1. Sommocolonia



     
    2. Bebbio



     
    3. Vergemoli



     
    4. Brucciano



     
    5. Ponte di Calavorno



     

    6. Fornaci di Barga



     
    IMPORTANT NOTE:

    A huge thank you to @kohlenklau and @boygarvin. This battle series MUST be used in conjunction with their mods “Partizani-Buffalo-Alpini” (tagged), included in the zipped file.

    The three mods used together change German Panzergrenadiers to Alpini, French free troops to Italian Partisans and regular US white-only troops to segregated black troops (the Buffalo Soldiers). If you don’t use them you will have French soldiers standing in for Italian partisans, and that’s a huge no-no in my world!


     
    Any comments appreciated. Enjoy!


     
    Dedicated to the memory of my grandfather Euclide Magnanini, who chose the right side, last one on the right portrayed here with some of his partisan pals (well okay, and to my great-uncle Giuseppe, zio Pino, too, who chose the wrong one, not portrayed here).



     

     
    https://drive.google.com/open?id=1pioMu3ONEdI4n__GazDVbetT5riWBZmD&authuser=dosienr%40gmail.com&usp=drive_fs
  16. Upvote
    Malaspina got a reaction from sttp in Wintergewitter in Garfagnana   
    Thanks! By all means.
     
    Thanks! Next on my list is Op. Fourth Term from the Buffalo soldiers side.
     
    Thanks! I felt CMFI was missing some of the forbidding terrain features of the northern Apennines
     
    Thanks! Cool idea!
  17. Upvote
    Malaspina got a reaction from sttp in Wintergewitter in Garfagnana   
    Wintergewitter in Garfagnana, 26 and 27 December 1944

    This is a historical / semi-historical battle series nearly three years in the making that includes 6 scenarios aiming to reproduce some of the events that took place along the Gothic Line in the Serchio valley, northern Apennines, on 26 and 27 December 1944, known as Battle of Garfagnana and referred to by the Germans as Unternehmen Wintergewitter, Operation Winter Storm.

    All modules needed.

    This is not a campaign in the true sense. You will proceed to the next battle regardless of your performance, but your core force will still suffer losses as it progresses through the operation.

    The six battles in order of appearance are:

    1. Sommocolonia



     
    2. Bebbio



     
    3. Vergemoli



     
    4. Brucciano



     
    5. Ponte di Calavorno



     

    6. Fornaci di Barga



     
    IMPORTANT NOTE:

    A huge thank you to @kohlenklau and @boygarvin. This battle series MUST be used in conjunction with their mods “Partizani-Buffalo-Alpini” (tagged), included in the zipped file.

    The three mods used together change German Panzergrenadiers to Alpini, French free troops to Italian Partisans and regular US white-only troops to segregated black troops (the Buffalo Soldiers). If you don’t use them you will have French soldiers standing in for Italian partisans, and that’s a huge no-no in my world!


     
    Any comments appreciated. Enjoy!


     
    Dedicated to the memory of my grandfather Euclide Magnanini, who chose the right side, last one on the right portrayed here with some of his partisan pals (well okay, and to my great-uncle Giuseppe, zio Pino, too, who chose the wrong one, not portrayed here).



     

     
    https://drive.google.com/open?id=1pioMu3ONEdI4n__GazDVbetT5riWBZmD&authuser=dosienr%40gmail.com&usp=drive_fs
  18. Like
    Malaspina got a reaction from Vergeltungswaffe in Wintergewitter in Garfagnana   
    Thanks! By all means.
     
    Thanks! Next on my list is Op. Fourth Term from the Buffalo soldiers side.
     
    Thanks! I felt CMFI was missing some of the forbidding terrain features of the northern Apennines
     
    Thanks! Cool idea!
  19. Like
    Malaspina got a reaction from Blazing 88's in Wintergewitter in Garfagnana   
    Wintergewitter in Garfagnana, 26 and 27 December 1944

    This is a historical / semi-historical battle series nearly three years in the making that includes 6 scenarios aiming to reproduce some of the events that took place along the Gothic Line in the Serchio valley, northern Apennines, on 26 and 27 December 1944, known as Battle of Garfagnana and referred to by the Germans as Unternehmen Wintergewitter, Operation Winter Storm.

    All modules needed.

    This is not a campaign in the true sense. You will proceed to the next battle regardless of your performance, but your core force will still suffer losses as it progresses through the operation.

    The six battles in order of appearance are:

    1. Sommocolonia



     
    2. Bebbio



     
    3. Vergemoli



     
    4. Brucciano



     
    5. Ponte di Calavorno



     

    6. Fornaci di Barga



     
    IMPORTANT NOTE:

    A huge thank you to @kohlenklau and @boygarvin. This battle series MUST be used in conjunction with their mods “Partizani-Buffalo-Alpini” (tagged), included in the zipped file.

    The three mods used together change German Panzergrenadiers to Alpini, French free troops to Italian Partisans and regular US white-only troops to segregated black troops (the Buffalo Soldiers). If you don’t use them you will have French soldiers standing in for Italian partisans, and that’s a huge no-no in my world!


     
    Any comments appreciated. Enjoy!


     
    Dedicated to the memory of my grandfather Euclide Magnanini, who chose the right side, last one on the right portrayed here with some of his partisan pals (well okay, and to my great-uncle Giuseppe, zio Pino, too, who chose the wrong one, not portrayed here).



     

     
    https://drive.google.com/open?id=1pioMu3ONEdI4n__GazDVbetT5riWBZmD&authuser=dosienr%40gmail.com&usp=drive_fs
  20. Like
    Malaspina got a reaction from Bootie in Wintergewitter in Garfagnana   
    Thanks! By all means.
     
    Thanks! Next on my list is Op. Fourth Term from the Buffalo soldiers side.
     
    Thanks! I felt CMFI was missing some of the forbidding terrain features of the northern Apennines
     
    Thanks! Cool idea!
  21. Like
    Malaspina got a reaction from Vergeltungswaffe in Wintergewitter in Garfagnana   
    Wintergewitter in Garfagnana, 26 and 27 December 1944

    This is a historical / semi-historical battle series nearly three years in the making that includes 6 scenarios aiming to reproduce some of the events that took place along the Gothic Line in the Serchio valley, northern Apennines, on 26 and 27 December 1944, known as Battle of Garfagnana and referred to by the Germans as Unternehmen Wintergewitter, Operation Winter Storm.

    All modules needed.

    This is not a campaign in the true sense. You will proceed to the next battle regardless of your performance, but your core force will still suffer losses as it progresses through the operation.

    The six battles in order of appearance are:

    1. Sommocolonia



     
    2. Bebbio



     
    3. Vergemoli



     
    4. Brucciano



     
    5. Ponte di Calavorno



     

    6. Fornaci di Barga



     
    IMPORTANT NOTE:

    A huge thank you to @kohlenklau and @boygarvin. This battle series MUST be used in conjunction with their mods “Partizani-Buffalo-Alpini” (tagged), included in the zipped file.

    The three mods used together change German Panzergrenadiers to Alpini, French free troops to Italian Partisans and regular US white-only troops to segregated black troops (the Buffalo Soldiers). If you don’t use them you will have French soldiers standing in for Italian partisans, and that’s a huge no-no in my world!


     
    Any comments appreciated. Enjoy!


     
    Dedicated to the memory of my grandfather Euclide Magnanini, who chose the right side, last one on the right portrayed here with some of his partisan pals (well okay, and to my great-uncle Giuseppe, zio Pino, too, who chose the wrong one, not portrayed here).



     

     
    https://drive.google.com/open?id=1pioMu3ONEdI4n__GazDVbetT5riWBZmD&authuser=dosienr%40gmail.com&usp=drive_fs
  22. Like
    Malaspina got a reaction from Vacillator in Wintergewitter in Garfagnana   
    Wintergewitter in Garfagnana, 26 and 27 December 1944

    This is a historical / semi-historical battle series nearly three years in the making that includes 6 scenarios aiming to reproduce some of the events that took place along the Gothic Line in the Serchio valley, northern Apennines, on 26 and 27 December 1944, known as Battle of Garfagnana and referred to by the Germans as Unternehmen Wintergewitter, Operation Winter Storm.

    All modules needed.

    This is not a campaign in the true sense. You will proceed to the next battle regardless of your performance, but your core force will still suffer losses as it progresses through the operation.

    The six battles in order of appearance are:

    1. Sommocolonia



     
    2. Bebbio



     
    3. Vergemoli



     
    4. Brucciano



     
    5. Ponte di Calavorno



     

    6. Fornaci di Barga



     
    IMPORTANT NOTE:

    A huge thank you to @kohlenklau and @boygarvin. This battle series MUST be used in conjunction with their mods “Partizani-Buffalo-Alpini” (tagged), included in the zipped file.

    The three mods used together change German Panzergrenadiers to Alpini, French free troops to Italian Partisans and regular US white-only troops to segregated black troops (the Buffalo Soldiers). If you don’t use them you will have French soldiers standing in for Italian partisans, and that’s a huge no-no in my world!


     
    Any comments appreciated. Enjoy!


     
    Dedicated to the memory of my grandfather Euclide Magnanini, who chose the right side, last one on the right portrayed here with some of his partisan pals (well okay, and to my great-uncle Giuseppe, zio Pino, too, who chose the wrong one, not portrayed here).



     

     
    https://drive.google.com/open?id=1pioMu3ONEdI4n__GazDVbetT5riWBZmD&authuser=dosienr%40gmail.com&usp=drive_fs
  23. Like
    Malaspina got a reaction from 37mm in Wintergewitter in Garfagnana   
    Wintergewitter in Garfagnana, 26 and 27 December 1944

    This is a historical / semi-historical battle series nearly three years in the making that includes 6 scenarios aiming to reproduce some of the events that took place along the Gothic Line in the Serchio valley, northern Apennines, on 26 and 27 December 1944, known as Battle of Garfagnana and referred to by the Germans as Unternehmen Wintergewitter, Operation Winter Storm.

    All modules needed.

    This is not a campaign in the true sense. You will proceed to the next battle regardless of your performance, but your core force will still suffer losses as it progresses through the operation.

    The six battles in order of appearance are:

    1. Sommocolonia



     
    2. Bebbio



     
    3. Vergemoli



     
    4. Brucciano



     
    5. Ponte di Calavorno



     

    6. Fornaci di Barga



     
    IMPORTANT NOTE:

    A huge thank you to @kohlenklau and @boygarvin. This battle series MUST be used in conjunction with their mods “Partizani-Buffalo-Alpini” (tagged), included in the zipped file.

    The three mods used together change German Panzergrenadiers to Alpini, French free troops to Italian Partisans and regular US white-only troops to segregated black troops (the Buffalo Soldiers). If you don’t use them you will have French soldiers standing in for Italian partisans, and that’s a huge no-no in my world!


     
    Any comments appreciated. Enjoy!


     
    Dedicated to the memory of my grandfather Euclide Magnanini, who chose the right side, last one on the right portrayed here with some of his partisan pals (well okay, and to my great-uncle Giuseppe, zio Pino, too, who chose the wrong one, not portrayed here).



     

     
    https://drive.google.com/open?id=1pioMu3ONEdI4n__GazDVbetT5riWBZmD&authuser=dosienr%40gmail.com&usp=drive_fs
  24. Like
    Malaspina got a reaction from rocketman in Wintergewitter in Garfagnana   
    Wintergewitter in Garfagnana, 26 and 27 December 1944

    This is a historical / semi-historical battle series nearly three years in the making that includes 6 scenarios aiming to reproduce some of the events that took place along the Gothic Line in the Serchio valley, northern Apennines, on 26 and 27 December 1944, known as Battle of Garfagnana and referred to by the Germans as Unternehmen Wintergewitter, Operation Winter Storm.

    All modules needed.

    This is not a campaign in the true sense. You will proceed to the next battle regardless of your performance, but your core force will still suffer losses as it progresses through the operation.

    The six battles in order of appearance are:

    1. Sommocolonia



     
    2. Bebbio



     
    3. Vergemoli



     
    4. Brucciano



     
    5. Ponte di Calavorno



     

    6. Fornaci di Barga



     
    IMPORTANT NOTE:

    A huge thank you to @kohlenklau and @boygarvin. This battle series MUST be used in conjunction with their mods “Partizani-Buffalo-Alpini” (tagged), included in the zipped file.

    The three mods used together change German Panzergrenadiers to Alpini, French free troops to Italian Partisans and regular US white-only troops to segregated black troops (the Buffalo Soldiers). If you don’t use them you will have French soldiers standing in for Italian partisans, and that’s a huge no-no in my world!


     
    Any comments appreciated. Enjoy!


     
    Dedicated to the memory of my grandfather Euclide Magnanini, who chose the right side, last one on the right portrayed here with some of his partisan pals (well okay, and to my great-uncle Giuseppe, zio Pino, too, who chose the wrong one, not portrayed here).



     

     
    https://drive.google.com/open?id=1pioMu3ONEdI4n__GazDVbetT5riWBZmD&authuser=dosienr%40gmail.com&usp=drive_fs
  25. Upvote
    Malaspina reacted to rocketman in How Hot is Ukraine Gonna Get?   
    The announcement of CMx3 with state of the art graphics will get roughly the same amount of views. And a far more happier subject.
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