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permanent666

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Everything posted by permanent666

  1. it would be great to add something like this in your future releases. i know you don't like "close combat" very much but a cc like message box/log would help a lot in realtime play! Now at least in CMSF i often lose track of my troops actions For everyone who doesn't know cc here is a screenshot of the messagebox:
  2. therefore this game needs simple triggers - i hope they are on top of bf's list. i don't expect editor script features like in sudden strike or armed assault but please make the ai capable to counterattack or shift defenses.
  3. the collaps at 8:45 AAR3 looks odd because the mortar round didn't even hit the building. more odd is that people in the rumbled buildings survive and were able to return fire. i hope bf will finetune building collapsing behaviour. another thing i want to see is more rubble or some kind of ruin instead of this flat representation of destroyed houses
  4. it will be very easy to create a beach landing scenario the way close combat models them. maybe even better because in cmbn you can simulate waves of reinforcements. the only thing which makes close combat so attractive for me is the (multiplayer) meta-campaign and the individual soldiers who can earn medals and their dynamic stats - but that is another story
  5. screenshot3 is so atmospheric - this is exactly how i remember normandy when i was there a few years ago. very good work i'm looking forward to the release of cm:bn
  6. ok i did a quick test. uncons (player) are hiding in the building. temperatur is cold for the termals civilian density is none - after 24 minutes in game they are still alive and undetected. did the same test with unhidden uncons with an target arc (i guess ai ambush works this way) - same result after 24 minutes in game the ai did not spot them in my opinion spotting in buildings is not modelled very well but i don't think that the ai has an advantage over the player
  7. wouldn't it be a simple solution to make an autopause feature for tcip where the game stops every 60 seconds until both players press a go button?
  8. This is not a bad idea, but sometimes i don't want that my unit engage a spotted enemy in my opinion it would be good, if you get at least some more ?-contacts when observing buildings
  9. i don't think the problems are the snipers themselves but the missing ability of specialist teams like snipers, HQs and recce units to spot enemy units in buildings and trenches effectively without exposing themselfs or other units to enemy fire. in my opinion snipers should get much more contacts when they observe an area in the demo mission of the british module my sniper team (lying prone at the ridgeline) was not able to see the enemy in the police hq building for more tah 30 minutes until they got under fire from the unit inside.
  10. defending units in the open are dug in
  11. i like this new feature - but does anyone know how to force this behaviour i did some tests with various morale, experience (except green and conscript) and leadership values and it seems that it occurs randomly.
  12. i just played the first mission of papertigers "new" campaign and i was wondering if there is an option in the editor to give the AI hit and run tactics? or is it because of the green and conscript troops in this mission. everytime i got ambushed after a few shots instead of getting pinned and killed the enemy fell back. sometimes i could easily kill them on the run but all in all they did a good job in self preservation and i had to fight them a second time
  13. +1 for flares in my opinion there are still some general spotting issues in 1.11
  14. there was a time in my life i wanted to go to to "war", or at least see some real action. i even browsed the internet if there is a possibility for me, as an austrian citizen, to join the us-army. it was an "act" of desperation because my girl-friend left me and i was unhappy with my job-situation. now i am really happy that i came to my senses again. i think war-gaming and the media draw a wrong image, a romantic image of war. blood, death, killing human beeings, horrible injuries are the real faces of war. bear in mind that you can get killed or what i think is even worse, disabled. i hope you didn't do this out of desperation! good luck
  15. i'm the original designer of this map and i have the marines addon but the marines are to strong for this map concept. when i designed the map i didn't care about reallive. i wanted to create an infantry battle which is fun to play. unfortunately i downloaded the mud to water mod to late. when i extended the map size to add some water tiles i had to recognize that the units will change their positions and i didn't have the time to relocate them.
  16. my first scenario: it is simple - blue has to storm the beach at any costs and red has to defend it. best played pbem also playable as blue vs ai - but there are no ai plans there is no briefing and it still needs some balancing - please give me some feedback download at http://www.cmmods.com/
  17. i had something similar too - during a pbem with my brother a 40mm stryker fired at a bmp2 which was enclosed by buildings. when the grenades hit the bmp there was a huge explosion which destroyed all the buildings in this area
  18. the apaches are the best air asset for a precise attack - unlike the planes - their gbus fail their target most of the time .... in my opinion they need some more tweaking
  19. in my opinion cmsf can not simulate battles between super-powers like the usa and russland because there would not be much left to fight for after both countries launched their nukes ...
  20. i have the same problem - and i updated my catalyst driver today but the game is still crashing. at least the new catalyst driver improved the performance of the game when left click option is disabled. but it is not possible to make precise mouse-clicks without ati left click option turned on. my gpu: gecube 3850
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