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permanent666

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Everything posted by permanent666

  1. once the japanese army mod is finished i hope i can deploy them on this island: just finished the elevations now it is time to experiment with vegetation
  2. maybe this scenario uses the new terrain type pentalawn
  3. this was the way they made me buy the brits module of cmsf but i don t regret it. this time my enthusiasm is not that big due to the absence of new features in 1.10 i just want 1.10 to play the fgm operation overlord campaign
  4. Found this in the tech support forum - post was from 16.3.: so i do not expect that the 1.10 patch will be released anytime soon. and there is no word about an 1.11 or 1.10b patch
  5. for me it is possible to alt tab during the loading screen - i only have to wait until it says read data otherwise i would get a ctd
  6. it is like this since CMSF for example - i bought the british module because i did not want to wait for the patch another week. but i do not think, that it is only to make those who are impatient buy but also to fix things which surface after the release of the module.
  7. @erwin your post made me lol .... but seriously how does the new flavour object feature work: will i be able to put 100s of flavour objects in one area of the map and the allocate them in 3d view as i wish?
  8. did you watch the wargamer videos - they are an eye-opener here
  9. any comments about this? + i was really hoping for editor hotkeys but they did not make it in has someone an idea how to realise them via an external software?
  10. Patience, Young Jedi It is still thursday in some parts of the world. my guess is that those who preordered are already downloading (in secret). when cmbn was released i was living in europe and as far as i can remember i went to bed at 3 a.m. - one hour later the game was released. so my guess is that they do not want that everyone will download at the same time. but otherwise europe will wake up soon ....
  11. best answer yet - one more hint: Götz von Berlichingen
  12. Please give us editor hotkeys!!!!! (i guess) simple fix which saves a lot of time and clicking. not only for us but for you (BF) as well
  13. i am working on a new map. it is far from finished but i want to show you a first picture. can you figure out where it is located? Uploaded with ImageShack.us
  14. dammit why did i forget this link! we really need a sticky threads with usefull links for mapmakers.
  15. actually i managed to put a whole platoon in jeeps to use it as a mobile reserve most of the time i put the xo team in a jeep to provide medical assistance
  16. i really like what you show to us but i would suggest that you use more red roofs, because i read that they used the red clay from the marshes in this area for their roofs
  17. i like the idea as well but what if a scenario is h2h AND has ai plans for allies but no ai plans for germans?
  18. Hi I really enjoy your campaign. the beachlanding was really fun and i loved the small but intense third mission. Now i was playing mission 4 - the airfield mission Spoilers_____________________________________________________________________ my plan was to use the m20 and one platoon of g company to intercept reinforcements coming from the south east as you mentioned in the briefing. i expected them to come over the bridge. so i scouted forward with the m20 and the platoon followed them in jeeps. in front of the small hill with the "dense" forest i stopped and dismounted while my m20 directed artillery fire on the airfield. my infantry advanced into the forest. then the bluebar was really slow and i knew that their reinforcements will arrive. i thought hmm i am too late for an ambush. but when the replay phase started the german reinforcements spawned all over my infantry in the woods and annihilated them. this experience was a bit disappointing and i quitted. maybe you should at least seal of the forest by placing some units in there or spawn the troops further south.
  19. i say yes to triggers of any kind! so the scenario designer could decide which triggers he/she will use. be it if more than two tanks are spottet in area x by unit y then "ai group 1" will move to area z or if casualities of "A2" are > then 50% then "R2" will spawn. .... the game's tac ai uses triggers all the time why not make them accessible via the editor!?
  20. no reason to be scared if triggers will show up in a combat mission game and one can trigger reinforcements than no one can stop me creating this kind of multiplayer maps - you do not have to play them anyway one of the best things about sudden strike was the scripting in the editor
  21. about 11 years ago my first ww2 strategygame was sudden strike. the best thing about it was multiplayer. i really enjoyed the dynamic gameplay where capturing zeppelins triggered new reinforcements. i hope this kind of multiplayer could be introduced in combat mission games. while not that realistic it was fun to play, because you had to attack and defend at the same time. what do you think about it?
  22. someone is throwing a lunchbox: Uploaded with ImageShack.us
  23. i am trying to make a small campaign and i am asking myself if the values in the campaign script are absolute or relative to the core unit file: e.g. In the core unit file i have a squad with 50% headcount and i use refit 100 (or is it resupply) will the squad fill up to 100% or only up to 50%
  24. Troops behind buildings was a common tactic in "close combat". I tried this in cmsf with no success. Does it really work in cmbn?
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