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permanent666

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Everything posted by permanent666

  1. great just downloaded and tried out i have to say: wow here i want to share my japanese names file (thank you wikipedia) http://dl.dropbox.com/u/66690360/soldier%20names%20british.txt i will work on ranks next (thank you wikipedia again) edit: and here come the ranks (thank you irfanview batch-conversion) http://dl.dropbox.com/u/66690360/japanese%20ranks.zip @coondog i just found out that you replaced the sten with the bren. maybe it is not a bad idea but the stenbren uses 9mm ammo and i guess it is still a sten with a bren visual. so i for myself will remove this part of the mod because the japanase had a submachine gun looking similar to the sten - the type 100 submachine gun.
  2. ok made my first version of the sound mod. it includes a background sound and voice files for british to japanese conversion. i did not change disembark and embark sounds plus arti and air support request is english as well. if you want to try it out here is the link http://dl.dropbox.com/u/66690360/sounds.zip i will upload it to the repository when the japanese textures and faces are released
  3. did not have time this week to work on the map but was watching letters from iwo jima and found a lot of material for a sound mod - i wrote down timestamps and when i have time i will record and cut the sounds with audacity
  4. maybe they got the contract with the military and made a new modern combat mission with teamplay
  5. angaur impressions: my plan is to finish this map next week for playtesting and then i will add flavour objects, improve the visuals and work on the briefing and here a link to the ambient background sound i will use: http://www.freesound.org/people/folkart%20films/sounds/122767/
  6. thank you for the hint now i only need to know where the water surface texture is saved
  7. i want to add a question - i removed successfully the horizon with an alpha channel but is there a possibility to change the colour of the worldbox (the green one under the map)?
  8. great work maybe the face texture needs some work next thing would be japanese voices i guess maybe letters from iwo jima would be a great source for voice samples and here is a link about japanese army organization: http://www.bayonetstrength.150m.com/Japanese/japanese_army.htm
  9. Just bought the cw module for this mod and i have to say, that there are way to much sten guns in the para squad - regular rifle matches better imo.
  10. i am wondering if those who did not buy the cw module will be able to play with british paras in the mg module
  11. you need another trench section put it next to it. the trench will change its dierction to match the other trench. afterwards you can place the 2nd trench section somewhere else
  12. palm trees would be nice but they are not essential because as far as i experienced here in taiwan and in thailand they are only a minority. more important would be large shrubs for the undergrowth. some mangroves would be great as well. and if someone could make a coral rock and cliff texture i would take it
  13. but there is no heavy platoon hq the section is under the company commander
  14. top-secret: the invasion of little angaur will begin in the next weeks here are the first aerial reconnaissance pictures: the bowl: the phosphate plant: and here the whole map:
  15. the thread title says it is it an oversight that the pioneer section hq has no radio?
  16. can anyone tell me the size of the british para squads in cmbn and the number of sections per squad?
  17. as said by jons the bombers failed to crater the beach. the naval bombardement of omaha was aimed at the costal fortifications. in terms of gameplay: it is up to you where you drop your opening barrage but i do not think that craters on the beach will make much difference because the main killers are not mgs but german artillery and mortars
  18. i like the uniform, but i would prefer the tropical one in the colour of your first helmets and is it possible to mod the (long)nose?
  19. i am creating a mission where the allied player will get 20+ thunderbolds and made some tests with area target: no spotting of units hidden in forest tiles and woods - no spotting of units hidden in buildings they will attack exposed allied infantry they try to destroy bunkers but are not very successful doing so they fly away way to early without expending their ammo and targets are still present - therefore it would be great, if we could choose the length of a mission
  20. wow these helmets look even better - will you mod the uniform as well?
  21. great!!! - when finished i will definitely buy the cw addon
  22. thank you great piece of propaganda and it helped me to figure out how the island looked like in 1944
  23. my first try in texturing since rome total war:
  24. no it is a small version of angaur here you can find detailed informations - it was definitely not a fight one wants to simulate in cmbn: http://www.ibiblio.org/hyperwar/USA/USA-P-Approach/USA-P-Approach-21.html but with the lack of jungle like undergrowth advance will be much faster i guess
  25. i started this map long ago but i do not have time nor interest to finish it. elevations are done - hedgrows and foliage are almost done. (maybe you have to play around with high and low bocage plus the fields need gaps) my biggest problem are the farms and houses - i put placeholders on the map but i am not creative enough to get them right. so i put this map up for adoption! here are some screenshots of the last version of the map here is the map for download: http://dl.dropbox.com/u/66690360/graignesunfinished.btt here are some airial photos from 1947: http://dl.dropbox.com/u/66690360/graignesairial.zip
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