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permanent666

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Everything posted by permanent666

  1. every time when i want to deploy mines or ieds in the scenario editor my game crashes. with ati left click comp. turned off it works ...
  2. i have seen this too. here is a screenshot from the second mission of the hasrabit campaign it seems to be a tankround of one of the t72 i can upload the savegame if you need it
  3. this show is so pathetic - i don't like it very much because they do not show any drawbacks of the presented weapon-systems. it seems to be mere promotion but it is interesting to hear, that one cannot use e.g. rpgs inside buildings. why is it possible to use them inside buildings in cmsf?
  4. i bought a 3850 last weekend and i know "problem 1" - but for me it is not a problem because the game starts normal afterwards
  5. ok i did some more "testing" (ok i have to be honest i only fooled around with my scenario) and noticed two issues with air support: issue1: one can spot hidden infantry units deployed in and at houses issue2: most of the time after destroying a target (house) one has to cease fire manually - which means the aircraft wastes another rocket or bomb due to the long response times of the cease fire command
  6. @birdstrike i used elite experience and excellent equipment for the spotters and the planes
  7. ok here i'm back after 2 hours of testing - i won't go into detail but one can say that medium and light antitank elements perform best in an urban environement. especially mavericks and hellfires are almost 100% accurate. but it seems that antitank planes are equipped with the better gbus too and hit their targets very often. to hit a target with a gbu dropped form a plane from the air support elements is pure luck - (about 1 out of 4) and therefore they are useless in urban combat. and once again the ah64: his hellfires are great but there is no way to prevent him to use his inaccurate ffar rockets. maybe there will be some tweaking?
  8. @steve very good read - i didn't notice this chapter in the pdf file. (shame on me) i will make some more tests to find out which combination of spotter aircraft and attack mission will be the best. because i want to avoid collateral damage in my scenario. maybe i will post the results afterwards.
  9. i don't know how accurate laser guided bombs are in reallife. this is my question? in which way is cas used in urban battles - for my test i used different setups and the hitrate was very low even with the small bombs. i came to the result that the best way to attack a building is to use the ah64 with heavy - but most of the time he uses the ffar rockets when the guided rockets are gone. and the ffar are deadly especially for your own troops (but i can remember that this was discussed in another thread)
  10. hi i'm trying to create a mout scenario with a lot of air- and artillery-support. but i have experienced that air strikes are way to inaccurate for the use in an urban environment. i was hoping that an experienced jtac + an exp. f15-pilot could deliver a "smart"-bomb at a building but most of the time they fail their target. once an ah64 killed a jtac soldier 300m away from the target- deployed on a rooftop with a rocket spray only attacks with machine-guns seem to be precise are the us-weapon systems that inaccurate? edit: you can see the crater of the attack in the back - spotter was a fire support bradley edit2: the pilot hitted the target on the third bombrun [ March 02, 2008, 01:01 PM: Message edited by: permanent666 ]
  11. i don't know why there are so much complaints about this game. i was fascinated from the first time i played cmsf (v1.2). there was no compareable game out there - ok i have to admit that i didn't play any of the CMx1 games but i am a big fan of close combat. the gameplay improved so much during the last 6 month and it is good to see, that battlefront will provide us with more fixes and features cmsf is a game and not a representation of the reality. there are some limitations but it is playable and there are a lot of cool features and a tacAI which deserves it's name. compare it to games like coh and you will notice the difference. my advice: if you want a 100% representation of the reality join the army and go to iraq. i'm sure the majority of the players enjoy this game. at the weekend i wanted to buy another copy of cmsf in a big electronic store in vienna(aut) because i gave mine to a friend who is not in town at the moment and it was sold out. for a long time cmsf was one of the 20 most sold games there i have to say thank you to battlefront for this amazing game and i'm looking forward to the upcoming patches and modules
  12. i have seen this in 1.4 playing a rt-battle over lan against my bro
  13. plane and helicopter sounds would be great. imagine the rising rotor sounds when the apaches approach
  14. i think the internal support would melt away with every civilian casualty caused by us/coalition troops.
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