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meade95

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Everything posted by meade95

  1. Love the silenced / noise reduced weapons for SOF/Sniper units idea (have wondered several times times why this isn't already standard / an option).
  2. I agree completely with #1 - 1) A scenario UI revision - I think an update to reviewing scenario's would be much more helpful and appreciated than BFC currently seems to think (with Steve's response).
  3. Is there a simple way to "view" all the different maps (I have DL and that come with the game)....without having to go into the editor route and then open them....then close them? Just curious.
  4. I believe sniper capabilities / performance was suppose to be tweaked higher (improved somewhat) with patch 1.11. (I haven't playtested enough yet with snipers to see).
  5. I'm pretty sure you can "steal" regular 7.62 ammo as replacement ammo for the 50cal sniper rifle (or so it was suggested a while back when discussing the need for more proficient sniper units in general).
  6. I still believe "elite" units need to be bumped up from where they are - In terms of firing accuarcy (under pressure) SA (situational awareness) and fatigue levels....... As is now, there is not enough seperation between the units ....
  7. Isn't there an issue where 7.62 rounds will be used (as a replacement) for 50cal sniper's?
  8. In limited play-testing thus far with 1.11....I agree, I think the U.S. side should be tweaked a bit to make sure "routing" (running away from fire) doesn't happen so often....(even with "regular" troops / grunts).
  9. Yes Predators would be a great addition to CMSF - CCMT incorporates them very well in their game -
  10. Depends on the OP & the risk/rewards - The Anaconda Op mentioned above - The original SEAL element wanted to be dropped in 3000m (below) where they were being tasked to secure - However, Mr.Murphy came along with delays, helo troubles, bad Intel (not passed along Intel) and they were put right in ontop of the enemy - At the same time, if it is a snatch and grab / HVT Op - (a la, the recent one, leaked, over the Syrian border) those helo's came in right ontop of that village and the other just outside (within the 100m). Then again, those are both more SOF type operations. Even still, it likely all depends on the OP and what is being asked of / tasked. We were using air-assault Ops to great advantage in Anbar with stopping IEDs back in 06.
  11. Normal Dude - Love your Uniform Mods - Question? Are they all still compatible with patch 1.11? The black and Urban one's ? Thanks
  12. I believe there are suppose to be some tweaks to elite units (and sniper teams specifically) within this next patch 1.11. It was not a big issue (in the overall) but I believe Steve mentioned in an earlier thread on such a topic.......That elite units / sniper teams would be tweaked somewhat....
  13. Excellent news! What a Christmas present! Can't wait to get back to CMSF/Marines - When I heard that patch 1.11 was in the works, I got this dumb bug up my a$$ that I was going to wait until the new patch came out before playing any more (that was weeks and weeks ago!) and it has been dumbest decision because v1.10 is still damn good! (but for some reason i've stuck with it)....all the while checking in here two or three times a day to see about any news of 1.11 being released. Now that I know it is coming out next week I can't wait to get back to CMSF! The improvements sound fantastic. Thanks BFC, great job. Question? Can games created with V 1.10 still run once updated to 1.11?
  14. Man, this 1.11 release has seemingly been "just about here" for weeks and weeks now - Why can't we even get (or is there one that I'm not aware of) a general list on what 1.11 is all about.
  15. A Hold order (if it could be implemented without the huge troubles??) would be an excellent solution -
  16. I think the "Deployed" status should be more clear - As is, you have to double and triple look to see "is the button pushed or not"....just make it say "delpoyled" or highlited in a bright color when depressed.
  17. Then again, that is exactly who was causing most of the troubles in Iraq - They most certainly were AQ (non-indigenous, AQ led elements - Virtually all of AQ/Iraq leadership has been non-Iraqis...and at the start many of their most loyal fighters were foreign fighters flowing into Iraq). Other fighting elements were "dead-enders". They were exactly that. Segments that were not about to accept a post-Saddam world. Coming from one in which they held large amounts of power and money and now no longer did (or were assured of doing for very much longer). They were hell bent, come hell or high water to cause as much problems in Post-Saddam Iraq as they could. Those leadership elements and mid-level elements were dead-enders. Dead was the only way to assure they were stopped. Of course, developing our FID operations inside Iraq (and understanding the need when and where to use Iraqi police instead of IA) of bringing in the Sunni tribes and all the rest, made way for huge improvements. But the fact is, it was AQ in Iraq that caused much of the death, much of the barbaric chaos. Of course there was JAM forces in the South, but that is another story. Another reality that was simply going to have to be dealt with. There was no magical button to push and make the task of seeing Iraq come out of the brutal dictatorship of Saddam go smoothly.
  18. +1 to this discussion - This is troublesome, if the case, meaning if a chess-like, or paper-rock-sissors type situation is going on here -
  19. Reality being reality - The article never claims an "even 50" were killed - it clearly states "the Marines had reduced an enemy stronghold, killed more than 50 insurgents and wounded several more." Furthermore, it doesn't say it took 8 hours for CAS (though, your notion of having CAS on target within an hour, throughout Stan isn't accurate).....but it seems to suggest CAS calls went on likley through the course of this engagement......
  20. +1 to this discussion line of thought - I certainly believe reaction times / attributes of Crack and Elite warriors should be tweaked higher -
  21. I disagree with this one - I think how CMSF has it modeled right now, with no small-arms-friendly-fire makes the most sense -
  22. Have been doing some playtesting with scripting new scenarios and learning the AI - Small scale games while trying to get a feel for things....and in doing so brings me back to this topic - I really believe "elite" level troops need a tweak up (in performace), as does the effects "morale" for those units not to enter "cowering" levels so quickly. Especially those units given "fanatic" levels. As such units do enter the "cowering" phase too often in my playtesting. Surprisingly so. I understand the realities of units / men going into such a mode. However, with the differing levels of traning and morale options.......aren't these there to allow for creating of such units / groups that don't so routinely under fire.....(be it on the red side as well).
  23. I would still like to have an assault (lead door kicking unit) with added CQB attributes / ratings within the game - I agree and do much of the above to good success (surpress beforehand and such). However, there are times where I've witnessed conscript level Red units (2 men) take out a whole team (5/9 man teams) elite rated.....simply entering one building.....
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