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About ThePhantom

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    Ulanbataar, Mongolia

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  1. MBTs are not going anywhere (China's armoured forces are growing substantially). The USMC failed to get their 20 percent women ratio and implementing co-ed training.... and will suffer the consequences of not fully participating in the US millitary social experiment. Sorry, if this offends the easily offended. The Marines will be reduced to a USN controlled overall mission with a light infantry concept (Where as the old Marines were heavy infantry). It not only lost it's armored battalions, it also lost most of it's artillery. The new Commandant of the Marines is willing to sacrifice Marine Co
  2. TheForger! I am really enjoying this scenario. Cut the map right down the center... and attempting to get my armor across now. I really like the "Close with and destroy the enemy with firepower and maneuver!" Recon elements are essential in this one. Only about 45 minutes into it.... but, I like it... I like it a lot.
  3. I'm glad it's not out yet.... Just started working on a Shock Force 2 scenario. I have a Red Thunder on the back burner (because I got interested in SFCM2).... I have two Final Blitzkriegs almost done. However, I keep adding more to them. I stopped when my interest went to Black Sea.... worked on this outstanding scenario until I started working on a river crossing with the 36th Division in Italy... Then went back to updating my Primesole Bridge scenario.... then went back to my Monty Butchers update.... then went back to a Sherman platoon making contact with two Tigers (Keeping adding to that
  4. I was updating my Primesole Bridge scenario..... when I suddenly realized my German paratroopers are in the wrong uniform! Anybody having this issue?
  5. 4 or 5 vehicles in one AI Group has a tendency to create group clustering. I've tried every possible way to avoid it.... However, it happens a lot. The answer is, bring the vehicle per AI group down to one or two. The key to success for the Combat Missions editor is to add more AI groups in the editor or create small scenarios.
  6. AI groups at 16 limit the editor. As in the previous post a company of tanks (3 Platoons) receive A2, A3, A4... the riding infantry company (3 Platoons) would be A5, A6, A7..... Now, if you design the scenario with a command section A8, then you have essentially used half of your editor allotment of groups. This also is a waste of units in these groups. When I design my scenarios I often use two groups per platoon. So, my riding infantry company would be A5, A6, A7, A8, A9, and A10. Also, any support weapons would be A11, A12 (Mortars, Heavy Machine guns). A1 is static positions. What I am say
  7. I totally agree with 32 AI Groups! I am always designing AI with a combination of units I really do not want together... simply because I have run short of AI groups. 8 was severely restrictive, 16 is only slightly better. However, 32 would be outstanding!
  8. This is an interesting topic indeed. In a combat situation, with known enemy spotted in the area, a smoke screen to the front would initiate immediate suppression fire from an infantry rifle company (or platoon). There is no "waiting" until you see the enemy. The smoke deployment would mean the enemy is attempting a flanking maneuver or an advance (or hopefully a withdrawal). The infantry organization's life would depend on an aggressive reaction. So, I firmly believe we should be able to area fire into a smoke screen. A smoke screen is not a "Secret hiding spot" or "Safe Space".... it's extre
  9. These look great and I am using them. However, is there any chance you could mod the Russian BMP 3 with a camo pattern too?
  10. Great tanks and special effects. Awful acting, weak plot and strange things happening. The ruined dinner part in the apartment was just confusing. The infantry acted like they were not sure the war was going on around them. Made the US military look like evil thugs. I give it a generous 3 out of 10.
  11. I have not played WEGO on this scenario. Perhaps it would make a difference. In real time I have more control in the micro management scale (In this scenario it is pause, go, pause, go). However, I think it is time to try it in WEGO.
  12. Erwin, have you played this scenario. The SMAW teams are seriously effective. You can hit snipers with eye shots (just kidding). I've just found them useful in this one. I just have them work along with a fire team. When contacts made - Wham! The enemy's position is silent and the element can advance another few steps down the street.
  13. I have been playing this Joker 3 several times over. I cannot get better than a draw every time. However, each time I play, I get more and more efficient in clearing a path to joker 3’s elements. I can truthfully say I have not put so much thought into trying to win a scenario as I have this one. It’s like LLF said, “One sniper can become a serious problem.” The bad guys seem to be in every house, on every corner, behind every wall, and hidden under the trees. You think you have control of the situation and suddenly there’s enemy contact to the front, flank, or rear. What I like most abou
  14. Hey I was just wondering - I never got any feedback from BravoBlackJack version 2. I liked that one. Anybody ever play it? I know it's a firefight right from the start. Yet, it can be controlled. I think the push into the city sector is enjoyable.
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