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meade95

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Everything posted by meade95

  1. RPGs are too accurate and too deadly in CMSF - (and the notion that RPGs in Iraq were of lesser quality only rang true from about 2003-2005...by the end of 05, all sorts of RPGs, of all quality levels were / have been used). CMSF accuracy levels and damage models seem high...
  2. Will BFC ever release all of the campagin missions as single stand alone ones? Where it would allow for customers to perhaps see how they would do against these various missions with different TOE's / Units going in. If they were made stand alone, it would be easy with the editor to go in and change units on the Blue side to create numerous new unique battles based off of these originals. For example, I have never played through the entire USMC campagin that came with the game......But I would enjoy seeing what many of the battles / maps I have not yet played looked like.
  3. Any chance of just releasing a map or two ..(prior to full release).. THey look excellent!
  4. Great AARs......and great looking maps! Can't wait until we can DL these...
  5. +1 - Definitely would be a great feature added back in -
  6. Well I would guess...You are going to have to get a total head count of number of troops the Blue side will have on the map. Then find out what percentage say 5 of those troops equal. And set the conditions as any losses of over say 2/4% will have a huge point value for the red side. Now castualty % count ...counts both WIA and KIA. So I would allow for a slightly larger % of casualties than just whatever exactly 2 men equal. As it is likely you will have some WIA (not just KIA). So set Blue conditions that if they sustain a casualty rate of over 2-4% (whatever the number would be) there is a large point gain for Red Forces...
  7. Agree somewhat and don't somewhat. I would contend most standard U.S. soldiers are by a reasonable definition "fit" and capable. While at the same time, they are not to the standard "fitness" of a standard "elite" status U.S. Army, Marine, SOF type unit. There is a differnce, not just in the abilities while under stress but in their standard fitness level. Though prehaps as mentioned above CMSF looks to sim these differences more via how each units peforms while becoming "fatigued"....
  8. While I certainly agree there can / could be very well conditioned, fit "conscript" level soldiers out there (and there certainly are)....I don't like the concept on the whole that CMSF decides / sims that an "elite" level "fit" solider is considered the same fitness as that over the average "fit" solider. Though, you maybe correct, in that when designing scearios.....to really take this into account and make more of the opposing forces unfit.....(though, I just don't agree completely with that idea or find it to ring true enough). Maybe another level of fitness (above simply fit) could be tweaked / added in??
  9. Question? Does "fitness" levels differ between until status level (Conscript thru Elite) as well as obviously through there given fitness rating (unfit - fit). Meaning is an "elite" unit that is labled "fit", does this unit have more stamina than a "green" unilt labled as "fit". I would suspect (and hope) this to be the case. Curious.
  10. Mod looks great - As does the map shown? Can that map be DL?
  11. Still would love to see more done with the sniper units......I think this issue along with the need for a tweak in "elite" level status units (which increases SA, accuracy levels, etc) would only further make CMSF that much better of a game/sim.
  12. I have a 512mb GeForce 8800 video card - Just wondering what driver version are others using / which verions work best with CMSF? Curious.... I'm still running with much out of date Nvidia driver version from 09 (simply because I haven't had many issues or concerns with them)...>Though I'm looking to upgrade drivers now and seeing what others experiences are with the latest couple versions out... Thanks..
  13. LLF - Just finished reading Joker One - great read! - I plan to re-read Sheriff of Ramadi now so I can reflect on the entire anbar / Ramadi situation within the correct time frame. Also, the more I read, the more I think RPGs are over-powered, over accurate within CMSF. Of course I try and offset this by tweaking most RPG dedicated units at Conscript or Green level. But definitely, Joker One is an excellent read and reccommend.
  14. I'm all in favor of the no-time-limit (option). And that is the key, it would be an option for individual customers.....Nothing more, nothing less. It would not effect/affect PEBM games, nor any issues of head to head (unless agreed upon prior). It would basically, simply allow, a customer additoinal options (at not cost) for him to use when designing his own missions (or tweaking already created ones) ...and allow him to go about dealing with the supply issues (there are several ways that could be worked around).
  15. I still believe a tweak up in terms of situational awareress and shooting accuracy at elite level would be incredibly helpful to a large segment of CMSF customers (and not have any ill effect on anything/anyone else.....because it would only effect/affect elite level status).
  16. This is likely a dumb question, but I've just got along to looking at the maps within the "Quick battle maps" folder....... As I have used more of the maps within the regular scenario folder (along with DL scenarios) to create my own missions with. Are the Quick Battle maps, good to use? Meaning no issues, as long was we go ahead and create OOB for both sides, AI and all the rest? Or are those maps only for use in the Quick Battle option? Thanks
  17. Current (and especially end of mission) stats! Which units suffered WIA/KIA. I don't understand how this has been left out. It makes finishing a mission, every time, a feeling of the mission actually being unfinished / vague...
  18. Is there a way to see what visability ranges are (especially at night)...for Blue forces.....Along with the converse....what is the likely visability ranges of Red forces (sans any NVG)..... Scenario's for example that start at dusk (but go the 4 hr limit) into night.....How does this playout? Are visability ranges reduced as tiime progresses (I would suspect so)....but I can't seem to see where this is 'shown' to the player? I'm likely missing something here....
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