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meade95

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Everything posted by meade95

  1. From what BFC has said...this is a bug and was tweaked in the last patch and made things out of whack some.....and is being tweaked back down some to make it more reasonable. Can't wait till 1.21 patch comes out.
  2. +1 - I find Helo CAS to be almost not worth going to more often than not - Hopefully tweaked some in the up coming 1.21 patch...
  3. Here is something I have yet to figure out - How do you tell a vehicle which direction you want smoke placed in?
  4. Looking forward to this AAR (once the next patch comes out, fixing rooftop issues). One reason I'm glad I didn't upgrade to the latest patch. Looking forward to 1.21 coming out though...
  5. Regarding Steve (BFC) saying a fix is already done and on it's way.......I'm out of the loop here ..... Is there another patch coming out for CMSF in the near future?
  6. I'm glad this has been corrected......The rooftop issue. As fighting from the top / roofs when possible has been normal procedure in Iraq.......In many AARs I've read...
  7. I dont' believe friendly-fire from small cal weapons / including grenades is modeled....?? Has it been in a patch since?
  8. Street fighting is ugly....plain and simple. Look for cover, whereever it presents itself. Stay aggressive once you commit to such a fight... is my MO...
  9. I think infantry (US or UK) routing....."gone missing"...is definitely a bit much.
  10. ??? Even after the release of Normandy? Will there really never been a more detailed AAR put out for CMSF? I've been under the impression that once Normandy was out.....they could do such for CMSF...
  11. A more detailed AAR - At least showing which friendly units were KIA/WIA.
  12. Thanks for this playtesting...... Very interesting... As for the "in the dark" question. On the one hand, I think they would of course have a reduced spotting abilities........on the other hand, due to NVG, they would have an even larger advantage over Syrian forces once any engagements begin...
  13. When the 1.20 patch comes out (for those of us, who aren't sure, or won't be buying the Brits mod)..... Will past made, user-made, CMSF/Marine scenarios be able to be played using the 4 hour time limit?
  14. What is the best way to make a "roaming patrol" (more or less). For a given enemy unit? Do you simply have to place different destination points with each new order...... But to a degree, that kind of takes away from the randomness of where a given enemy unit might be......(I guess only to an extent)...
  15. I'll likely have a several questions over the next few days as I'm looking to get more into the creating of missions / sceanrios. My first one... When placing an enemy unit (be it a group of infantry) when placing them on the map and giving them their first "set up" order (highlighting a general zone, for example). If I do nothing else other than the set-up order..... What will this AI infantry unit do? Will it seek cover? Will it stay only in the spot it was placed on the map?
  16. Don't agree at all with you. It is clearly, you, that isn't willing to see things objectively. And your own bias is being projected out on BFC / Steve.
  17. What changes were made to "sniper" labled soldiers in patch 1.2? Snipers have always been somewhat of an issue (lacking in capability, in one extent or another, firing accuracy, spotting abilities, not being spotted, etc).....and IIRC, their performance were tweaked (higher) in patch 1.11 (looking to address some of these short-comings)...... Have they been tweaked again?
  18. +1 to this - This sometimes drives me crazy (as to why it is, this way).
  19. I know this has likely been talked about before. But it definitely would be nice in AAR, if there could be a more detailed list of which soldiers actually have been KIA (on your side). So, you can see which men were killed, with what unit, etc, etc..... Also, it would be nice to see, for example if an enemy unit is targeted (tagged to be KIA, via part of mission orders)... That if they are killed.... Where exactly they were taken down at (without having to search around the map for dead enemy bodies, after the game ends). Also, I think if a given unit is targeted to be taken out.......I wish upon enemy surrender that didn't necessarily give one credit for accomplishing such. Or better yet, is there a way to create a mission script where a unit is trying to escape (if things get to hot)...and then can reach some type of safe-zone?
  20. When building a mission to be human Vs AI - What is the simpliest method to keep the computer AI from surrendering (as close as to the last man dies type situation). Is it simply to give "fanatic" level to the majority of the AI controlled forces? Or are there other ways?
  21. I guess, my comments are coming off too a degree wrong. I'm not suggesting at all some super-duper non-realistic elite level - I'm just suggesting (and too a degree maybe this is BFC says CMSF isn't meant to simulate)....that if there were an option to help increase the efficiency of speed and fire accuracy for small DA units it would be helpful in simulating such DA SOF operatoins.....in given situations. Small CQCombat, where a known enemy unit is present and a DA unit is tasked with taking said locaiton down..... As is now, I see too often, even with elite units, their speed and their seeming situational awareness upon entering given locaitons lacking......... But there have been good points made.....that tweaking down enemy units maybe the key to offsetting this....(on given created missions).
  22. Great missions you have created / and are in the process of - However, I still believe the "elite" level setting isn't enough in terms of simming out small SOF direct action units. I believe a tweak in weapons accuracy (CQC) as well as overall situational awareness needs to be heighten as well....... I wish BFC would just allow for an additional tweak of such areas at the customers own wish/discretion (for user made scenarios / missions). I'm very happy to hear...that they have tweaked the time limit up to 4 hours (in the up coming patch).....
  23. Excellent advice if BFC ever wanted to add something like this in - (It would certainly help sales.....and wouldn't do anything in the way of taking away from what the core of CMSF is to begin with). It would just allow for customers to make a variety of other missions....or add a small (side action more or less) to larger sceanrios.
  24. Really wish BFC would just allow for customers to set an even more experienced, situational aware and overall above current elite unit. As is now, I simply don't see elite as enough for a small ReCon unit.
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