-
Posts
8,910 -
Joined
-
Last visited
-
Days Won
85
Everything posted by Sgt.Squarehead
-
The detection of minefields
Sgt.Squarehead replied to Pchandler43's topic in Combat Mission Final Blitzkrieg
I was waiting for responses from play-testers (other than the snipers are too green). Had to edit the briefing again, had repeatedly written ANA instead of DRA out of habit.....Think I will run with it as a fictional campaign, if people enjoy the 'flavour', so to speak. If you want an updated version with NO green snipers (on either side) a better briefing and slightly tougher opposition, send me a PM. -
The detection of minefields
Sgt.Squarehead replied to Pchandler43's topic in Combat Mission Final Blitzkrieg
Yeah, I get those a lot it seems.....Just tried Stepsons again (the new version this time) and had a serious outbreak of blind T-55MVs. Bloody frustrating when a hulking great Challenger II rolls obliviously side-on at 40m (past the burned wreck of the one you took out at 50m) and your tank apparently just can't see it, despite the covered arc. Against Veteran +2 Challengers you don't get a second chance. Actually reflecting on that, it's just utterly ridiculous.....A Challenger driving straight past a ready and aware tank crew at a range of around 100ft without them ever seeing it. Not a case of 'they saw it and didn't get the gun laid', that I could just about understand, but just completely not seeing it.....They were waiting in ambush for it FFS. -
Tried again, 1st scenario - UK Losses: 47 dead, 3 Challengers Burned, 3 Scimitars Burned, countless soft-skins burned. That's significantly more losses than the UK took in the whole of the first Gulf War (same KIA total).....I scored a Draw again.
-
Best way to clear upstairs of building.
Sgt.Squarehead replied to Mark_McLeod's topic in Combat Mission Fortress Italy
Can't engineers lob satchel charges into the building and just bring the lot down in the current games? I used to do that a lot in CMx1. -
The detection of minefields
Sgt.Squarehead replied to Pchandler43's topic in Combat Mission Final Blitzkrieg
Odd and somewhat unrelated incident from CM:SF; A squad of engineers in an APC on a hunt command drove right past (adjacent tile) an undetected mixed minefield and apparently successfully spotted it while doing so! No mines were triggered as far as I could tell, I was playing real-time so I have no way to check, but I couldn't see any obvious craters. As I said, somewhat unrelated but I thought it might be worth mentioning as a curiosity. -
Sherman tank .50cal ring
Sgt.Squarehead replied to user1000's topic in Combat Mission Final Blitzkrieg
"Great big thing, got in the way all the time. Traded it with some Yanks for rations and cigarettes." -
Russians Underpowered, US Overpowered in CMBS?
Sgt.Squarehead replied to Douglas Mac's topic in Combat Mission Black Sea
Current UK plans are for IIRC around 170 Challengers total: https://en.wikipedia.org/wiki/Future_of_the_British_Army_(Army_2020_Refine It's bloody embarrassing TBH. -
The difference between T-64, T-72 and T-80.
Sgt.Squarehead replied to Armorgunner's topic in Combat Mission Black Sea
These sounds much better: -
That's probably all the info I needed right there. Wound up watching 'Restrepo' yesterday.....Not completely sure how I feel about it TBH, but the sheer terrain visible in the film is quite staggering to see at times, also the 'stacked' mountainside villages (I've had a crack at modelling these and it's no mean feat to get 'em looking right).
-
Russians Underpowered, US Overpowered in CMBS?
Sgt.Squarehead replied to Douglas Mac's topic in Combat Mission Black Sea
Hold on, if the game is almost entirely sci-fi.....Why are we arguing about it? -
Russians Underpowered, US Overpowered in CMBS?
Sgt.Squarehead replied to Douglas Mac's topic in Combat Mission Black Sea
Weren't technology transfer and the ability to manufacture locally among the terms of the Indian deal? Both were on the cards at the early stage of negotiations IIRC. -
Russians Underpowered, US Overpowered in CMBS?
Sgt.Squarehead replied to Douglas Mac's topic in Combat Mission Black Sea
I understand and do not disagree with this point right up to the moment the Abrams start shooting, at that point the experience of the T-90 crews should make a world of difference.....It's their utter lack of response that's as much a problem as anything else. -
How can I get this to work.
Sgt.Squarehead replied to transporter's topic in Combat Mission Final Blitzkrieg
I'm pretty sure I read it in a discussion here, possibly in CM:BN, certainly wouldn't be in the CMx1 section as the only stuff I've really looked at in there was related to getting the games working on Win7. -
How can I get this to work.
Sgt.Squarehead replied to transporter's topic in Combat Mission Final Blitzkrieg
IIRC teams suffer a small loss in morale & efficiency when they are first split, but I don't believe there's any penalty after that provided they are in contact with their platoon HQ. -
I'm in the Midlands dude, over a hundred miles away.....You are probably much closer than me (if you are still over here). The BBC are reporting five dead, including the attacker and the PC he stabbed, with another forty injured. My neighbour's son in law works in Whitehall so no doubt I'll be getting more details in due course.....Thought it might be a case of 'Suicide By Armed Police' at first, but the attacker looks familiar, possibly a YouTube ranter and the security services were allegedly 'aware of him' prior to this event: http://www.bbc.co.uk/news/uk-39359158
-
Russians Underpowered, US Overpowered in CMBS?
Sgt.Squarehead replied to Douglas Mac's topic in Combat Mission Black Sea
Wow, that's variable.....I can see now why my test was rather meaningless from an analysis point of view, but the WTF? Factor still remains rather high IMHO. If it counts for anything I have high confidence that this will all get straightened out in due course, I guess that's the advantage of a community like this, even if it can be a bit vociferous at times. -
Persistent map damage for static campaigns would be great.....It's probably the thing I miss mist fro the old games, it felt kind of satisfying leaving your mark on the terrain, especially urban terrain.
-
It's the gift that keeps on giving.....Cheers Mr. Brzezinski!
-
Recent combat vids from Ukraine
Sgt.Squarehead replied to John Kettler's topic in Combat Mission Black Sea
-
Recent combat vids from Ukraine
Sgt.Squarehead replied to John Kettler's topic in Combat Mission Black Sea
All right, all right.....I get it already! -
US Marines considering M27 IAR
Sgt.Squarehead replied to exsonic01's topic in Combat Mission Black Sea
30rnds of 5.56mm at a time just isn't enough in the fire-support role is it.....I blame Bren-Gun nostalgia. -
Exactly! It was a rather smaller affair, but I'd say the consequences are as far reaching as either.....It played a big part in the collapse of the Soviet Union and then there's the whole 9/11 thing and the War on Terror, the end of which we are very far from seeing right now IMHO.
-
Any news about CMFI 4.0 release
Sgt.Squarehead replied to markus544's topic in Combat Mission Fortress Italy
ABMC.....All Because of Mark Clark? PS - Great looking site. -
RAMADI (Iraq): Mother of All MOUT Maps
Sgt.Squarehead replied to LongLeftFlank's topic in CMSF Scenario and Mod Design Forum
Incidentally LLF it turns out that, purely by chance and because it looked doable using your map, I have inadvertently picked the epicentre of the advance into East Mosul.....Things first kick off in this area around November 2-3, half the map is under Iraqi control the next day, but over the course of the next fortnight ISIS appear out of their tunnels and the whole neighbourhood is back in their hands by the 17th! https://isis.liveuamap.com/en/time/02.11.2016 https://isis.liveuamap.com/en/time/17.11.2016 (Look for Hayy al Karamah on the map) Still researching, but how's that for providence smiling! PS - It looks like one of the big compounds I had to add may be the local TV Station.....Blowing those up is a hobby of mine. -
RAMADI (Iraq): Mother of All MOUT Maps
Sgt.Squarehead replied to LongLeftFlank's topic in CMSF Scenario and Mod Design Forum
I'd like to strike a balance between the two.....If someone with LLF or Combatintman's level of knowledge on this subject tells me I'm wrong I'll accept it and try to bend my scenario to fit the reality as best as possible, I do that with maps too! I think my Mosul variant is pretty much finished, bar the flavour objects and a bit more foliage.....I needed a break from the desert (Sand, sand nothing but ******* sand!) so I've also been messing around in Trumpton for CM:BS too (Now there's a scenario where I can really let my imagination roam! ). PS - Interesting comment about your not gaming LLF, I come to all this from an old school modelling/wargaming background. I'm fairly particular about accuracy in even my wargaming models (borderline pathological in some of my display stuff), but I also still build generic units (I obscure all those inconvenient marking locations with stowage or mud) and write generic scenarios. PPS - Erwin, dude, this stuff takes time, especially to the level of detail LLF/Combatintman work to, it's nothing like the old games, especially if you are scripting the AI in a complex environment.....If you've started my CM:A mission you'll probably be involved in a fairly major scuffle for the TV Station, persuading the majority of the pixeltruppen not to attack by charging straight down the middle of the street took absolutely ages, and some of them still do it, lots of them on occasion!