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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. That's down to @37mm.....To misquote Oddball "I only place 'em, I don't know how they work!"
  2. Also where did you save that file to? It's a compressed archive that contains the game installer as explained above, so it's best placed somewhere like your documents folder, rather than your root directory, or program files folder. Once the installer is up and running you can tell it where to install the game itself.
  3. I'm having a lot of fun testing this, I'm using an 'ultra-lite' version of @Bil Hardenberger's rules to moderate the action (playing myself hotseat and taking notes for future AI scripting) things are a little slower paced than is normal for me, but it's fascinating to follow who knows what, when (and then to judge how they would act upon that knowledge). I'm thinking of renaming the HQ of the 'Unconcerned Farmers' (Spy Group) 'Deaf Mg'.....All of the above action is going on about fifty yards away, in the next rice paddy, yet he remains blissfully unaware of any of it, no tentative contacts, nothing! But he has planted a lot of rice! Ironically Bil did me a favour with his two-leg move rule for Uncons.....Given the granularity of the timer in the AI, if I follow that rule, more or less anything I do should, in principle, be repeatable by the AI (with the usual limitations). No doubt I'll have to use some trickery to get it to play nicely, but this does give me an amusing new way to generate AI plans for small unit skirmishes. Sadly I messed a couple of things up in this early test (trying to put a 'running gag' in the show, before the show's even made), so I probably won't be playing it to completion.
  4. With gunshots now buzzing overhead, Watchman Ko redoubled his pace: Yelling to the terrified farmers to get back to the village: One of them was just too slow: Will Watchman Ko ever make it out of the rice paddy? Well, TBH: No! Image content courtesy @37mm
  5. Yes, you can now import the map directly into CM:SF2 for use as an overlay.....@Combatintman is probably the guy most able to help you once again.
  6. Old Major Linn was having a hard time convincing the office-bound bureaucrat on the other end of the line of the seriousness of Mg Pyay Ag's threats. Secure in the capital the man had little comprehension of life on the upland fringe. However the thunderous explosion from the nearby highway, and the ensuing cacophony as several 'architecturally significant' glazed panels collapsed around Major Linn in his prized colonial-era greenhouse, proved sufficient to shake even this imbecile out of his stupor! With the help of his household servants, several militiamen among them, Major Linn climbed to the upper floor of his home and trained his binoculars on the treeline: Tracers flickered across the paddy fields sending a number of farmers scurrying for cover: "Send help now!" Major Linn practically screamed at the distant grey man "The insurgents are coming!" Will the official send help? Will it arrive in time? Will Major Linn's poor servants carry him back to the ground floor in time to lead his men in battle, or will he have to use the stair-lift? Find out in the next instalment. Image content courtesy @37mm
  7. From his position perched on the roof of the sluice-gate control-house, Watchman Ko sees a number of armed men moving through the jungle toward him: Ordered by Old Major Linn to notify him of anything unusual, and an adamant believer that discretion is the better part of valour, Ko rushes into the paddy fields to give warning to the farmers and alert the militia: Will Watchman Ko manage to alert the militia? Will he live to fight another day? Find out in the next instalment. Image content courtesy @37mm
  8. They sometimes appear to do it under direct small arms fire too, but as this can include rifle grenades and the like, it's hard to tell exactly what's going on.....Regardless, when I (repeatedly) played @MarkEzra's test map, my troops were rock solid, happily dying in place without doing anything extra-dumb, or TBH, even unusual.
  9. It doesn't need to be perfect, it just needs to be playable.....A compromise on the side of playabilty over accuracy is always best IMHO. I'll join the others.....Publish and let the naysayers be damned!
  10. Over on Highway #1 a truck has broken down. The driver, a militiaman in his own village, stands ready to protect the cargo from bandits.....Fortunately Mg Zin, the local mechanic is near at hand and he soon identifies a problem with the differential: Barely has he begun to suck air in through his teeth, while calculating an imaginative quote for the repairs, when there is a loud whooshing noise, followed by an even louder explosion on the road nearby: Can the driver protect his precious cargo? Will Mg Zin get to extract his gold fillings or will he just have to settle for cash? Find out in the next instalment. Image content courtesy @37mm
  11. In the isolated village of Myitkam (formerly Ven Song) at the edge of the Bong-Hai uplands a group of worried Catholics prostrate themselves before the village militia, begging for protection from Islamic Insurgents, led by the notorious bandit Mg Pyay Ag: While Old Major Linn telephones the capital for assistance, Father Arnold, the local priest, asks Commander Zin Phone to have his men bring the faithful to safety within the sturdy stone walls of the church.....Barely has the order been given when a shot rings out from the forest and Commander Zin falls, seriously wounded: Will the insurgents attack and if so, can the elderly Major Linn rally the village defenders and keep the innocent Catholics safe until BHSFB troops arrive from the capital by helicopter? Find out in the next instalment. Image content courtesy @37mm
  12. Fair enough. I'd probably have been a bit less nice about it.
  13. This is true, but it's far from the only one.....If you look back through the linked thread there are some images of T-72s (& possibly some more T-64s) that have received (IIRC) a single hit from a 152mm round, they clearly have not been affected by fire.
  14. Why did you post this ghastly revisionist drivel.....Are we supposed to feel sympathy for the SS Einsatzgruppen? Seriously?
  15. Wow! That's an RPG-29.....Making that one of the luckiest Strykers ever!
  16. Indeed, but that firepower certainly doesn't come cheap.....Javelins often cost a great deal more than the targets they are used against!
  17. Remember that 'shoot down' you once mentioned? However I'll happily stand alongside you and share the flak on this one.....Damned things are way over the top! OK, that said.....Take cover! Incoming!
  18. You can do 'em all at once by adjusting each setting on the senior formation twice, once to any old value, and again to the value you actually want.....This should lock every unit under that parent formation to the values displayed.
  19. I've never done so much ditch-locking as I have on Bishr.....Between adding the water (& consequently rebuilding all the elevations) and my pathological attitude to building interiors it's taking me an absolute age to do, but it's really quite satisfying once I get each section done. I've been prevaricating quite a bit TBH, which is silly really because my little Mosul mini-maps probably had almost as many complex structures to sort out between them. PS - Streams can be a godsend when updating CM:SF maps with just a little bit of fake water to convert, but placing them is a real art in itself.
  20. I thought adding real water to Bishr or LJF Huge Rural (each 9km2) would be a doddle.....Got a whole fresh perspective on that once I actually tried it!
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