Jump to content

Sgt.Squarehead

Members
  • Posts

    8,910
  • Joined

  • Last visited

  • Days Won

    85

Everything posted by Sgt.Squarehead

  1. I usually run FRAPs while playing to make a visual record of my experiences, but I'm not sure an AAR of mine would have much apart from comedy value....."We snuck up on the infidels, Abdul Haji blew himself to bits, but only dented their tank!"
  2. How long ago did you fight this one, just out of curiosity? I'd imagine these reports took some time to collate and assemble.
  3. Oh I'm sure someone could.....But I doubt they will. TBH, why should they?
  4. The rules vary slightly between what you can do in the editor and what you can do in game. As I said before, experimentation is the best option.....Vehicles that are a pain to work with in the Single Vehicles list might be found in a more useable form within a Battalion or other formation (IIRC the Canadian Nyala, my default choice for an MRAP, is a case in point). EDIT - I just checked.....I can't do my old Nyala trick in CM:SF2, they seem to have a single driver attached who you can't get rid of (this isn't the case in CM:SF1). However my Iraqi CTS core (made with CM:SF1), which is completely built around this trick, is fully functional in CM:SF2! Somehow the drivers that CM:SF2 normally attaches to Nyalas just aren't there! Don't uninstall CM:SF1 yet folks!
  5. Looking at the units currently available to us in the various games I'd say that was more of a Soviet thing than a Russian thing.
  6. That's a very familiar experience.....I was sure I'd had Americans driving pickups until yesterday, turns out it was only taxis.
  7. What's the most extreme lengths you've gone to get your guys back? I had a dude get seriously wounded on an inaccessible action spot between a burning BMP, a hedge or maybe low bocage tile and a house.....Left a driver to guard him and keep his spirits up, then diverted an engineer team half way round the enormous map so that we could blow up the hedge and a wall of the house to get him out! Apparently he's recovering nicely and planning to write a book about his ordeal ("My Commander Was A Lunatic")!
  8. And sometimes you just get bloody lucky.....Two goddam minutes!
  9. Woosterfari in my case I'll have you know.
  10. As do we all.....It's the when that concerns me.
  11. Yes, three times. Probably, but it wasn't a task I would relish, you would have to be quite gamey about it and TBH it's just generally bloody depressing. That would explain a lot (I don't think I owned CM:BN that far back). As I said, I was doing my best not to be rude to the author as making even a single scenario of that size requires a great deal of effort, let alone a campaign.....Nevertheless it really does not play well in the current game (I'd love to see it updated, if I could get the campaign de-compiler to work I would happily give it a look). Some of the author's timing choices do seem odd from a purely game perspective.....I do wonder if he was following a published timeline of events, rather than focussing on playability? This, combined with the slaughter that the multiple MG-42s and mortars wreak on the poor forces huddled on the very flat and featureless beach, make for a rather miserable experience at present.
  12. Not at the expense of being able to crew swap.....No way. I'd like to see crew swapping opened up a bit (made easier & more widely doable) and I'd like to see the Dismounted option meaning what it says across all the games (so we can crew swap, in all the games) and a new state 'Ammo Dump' added (which would behave as Dismounted currently does in all the titles except CM:SF2). You can always get supplies from a vehicle and a crafty designer can easily place those vehicles such that they will not be otherwise useable in a scenario, or such that they must (or automatically will) exit.
  13. Oh I remember now.....WTF was it called? 'Tour of Duty'.....That's it, isn't it? (He says doubtfully. )
  14. I honestly can't be bothered to try.....My best effort got a couple of men to the Promenade Road in the first mission as I recall, but they were in no state to go any further. However it may be possible, if you hide all your units for the first five turns until the destroyer & the rangers turn up**.....The designer does appear to have AI units attempting to generate smokescreens for the player, but they arrive far too late unless your units hide (they'll still get shelled and all your Shermans will be brewed, so they won't be able to make smoke for you once you do push ahead). Not much fun. ** Not an entirely realistic option as they are still a good 20-30 yards off-shore!
  15. I just tried it again, to see if I was being unfair.....I wasn't. Typically within 180 seconds of the start every unit under your command is either dead, panicking or hopelessly pinned.....You do get reinforcements, but they arrive piecemeal so you can guess what happens. You even get a destroyer, but it takes a while for those things to fire (around seven minutes, even using the multiple TRPs provided) and all your officers will likely be dead long before they ever do.
  16. TBH, my usual cop-out is to attach a rag-tag mix of other Combatants to my Blue TOE and call them 'Local Guides', 'Interpreters' etc. etc. (as you probably knew). @zigzag109 Truth to be told, the game's a bit inconsistent on the re-crewing front.....It's much easier to put ISIS in a HMMWV than it is to put an ODA Team in a pickup. Experimentation is always the best bet, and don't restrict yourself to just the smaller formations, sometimes disassembling and de-crewing an entire battalion can be the simplest option! Really? That's annoying.
  17. I haven't checked yet fella.....If you recall our conversation in 'the other place', I was a bit freaked out when I noticed those three pickups jump from (I think) Dismounted (with icons), to Destroyed (no icons) at the exact moment one of my squad cars drove past.
  18. Cheers for the comment, it is appreciated (to be fair, that map's not entirely mine, but I don't know who my co-author was). PS - Forgot to say.....Kudos to you for getting straight into the editor.
×
×
  • Create New...