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LukeFF

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Everything posted by LukeFF

  1. Oh wonderful, another myth surrounding the usage of "Royal Tiger." http://www.panzerworld.net/facts
  2. That, and when playing as the American forces, all German artillery pieces become some form of an 88mm gun. If a scenario takes place in late September - early October, Germans lose a skill level due to being drunk from Oktoberfest celebrations.
  3. Exactly, and that should be the new XO unit for Commonwealth units.
  4. Seems someone at the Florida Department of Transportation likes German tanks: (From http://seetheblindspots.com/)
  5. Maybe it's just me, but I've not seen a lot of these in any of the missions I've played. It seems like there should be a lot more of them: From http://en.wikipedia.org/wiki/Chemical_mortar_battalion
  6. Agreed, it looks very ugly. Here's hoping as well for a fix.
  7. What do you expect us to see with such a minuscule screenshot? :confused:
  8. Steve, to be fair, I don't think anyone here is asking for every weapon to have its own unique sound. Personally, I would be happy if there was one sound for semi-auto rifles and another for bolt-action rifles. Right now it's weird to have 4 rifles all sharing the same sound, and if the trend continues, that number will increase once the British and Soviet (and the German's FG42?) forces enter the game.
  9. I'm not on my gaming computer at the moment, so I can't check, but I'm almost certain the "infantry" (i.e., not vehicle-mounted) MG34 uses the same sound as the "infantry" MG42.
  10. Part of what Steve said as well is that (in his opinion) the sound of a Garand is not all that different from a K98, hence the lack of need for a separate K98 sound. Of course, I disagree with that notion, since I know from personal experience the two rifles sound distinctly different. I do hope a better implementation for the sounds can be found by the time the game returns to the Eastern Front, because otherwise the problem will pop up again. The SVT-40 sounds noticeably different than an M91/30, and the M38 & M44 are WAY louder than an M91/30 (an M38 or M44 firing is a great way to attract attention at a firing range ).
  11. Also, in relation to #3, since requests for support must follow the chain of command, try to visualize your scenario this way: -Company HQ passes request on to Battalion -Battalion passes the request on to Regiment -Regiment passes the request on to Division Once approved by Division, the approval/acknowledgement of the fire request then works its way in reverse down the chain of command. So, like Emrys said, this all takes time. That's why requests for e.g., 60mm mortars takes far less time, since they are a platoon-level asset. Just wait until we have to deal the massive inertia that was the WWII-era Soviet fire control system.
  12. Just a little nitpick here, but nonetheless something I noticed: Currently, German soldiers carry their K98 on the shoulder as if the sling attachments are on the underside of the stock. In actuality, the rifle's sling attachments are mounted on the left-hand side of the rifle. As such, the K98 model needs to be rotated 90 degrees so that the left-hand side is flush with the soldier's back.
  13. That, and post the pic in a size big enough that we can see what you're trying to show us. I dunno what it is here with some people who post pics with such a tiny resolution.
  14. And in certain instances you can specify whether they are carrying AT weapons (such as a Bazooka, in which case you can also specify the model).
  15. Makes me wonder how the T-34 will be modeled. It apparently was one of the most (if not the most) bog-resistant tanks of the war.
  16. That soldier on the left looks to be maybe 14-15 at the most.
  17. I forgot to take a pic after the dust settled. Suffice it to say, the area looked like the surface of the moon, and most of the enemy was either dead, injured, or running from the area when I was given a surrender victory.
  18. How to destroy a French village: 1. Choose location: 2. Add 9 Nebelwerfer rocket units: 3. Increase seasoning as necessary: 5. For best results, spread dust over a wide area:
  19. Is it me, or is there a dead German laying in a ditch on the left-hand side of that picture?
  20. I had a German panzergrenadier squad with a Panzerschreck that I split up into smaller teams. The first thing I did was create a two-man AT team with the Panzerschreck, and then I split up the remaining squad members with the Split Teams command. When I finished this, one of the two split teams was showing the AT icon, instead of the two-man Panzerschreck team, as seen below. Bug? (The real AT team can be seen behind the building).
  21. Yeah, except that, since WWII (maybe even before that), American soldiers have been trained to give buddy aid on the battlefield. It's not a trivial matter. Medics can't be everywhere at once. It would be less realistic to have soldiers not giving buddy aid at all. And on that note, I think CMBN's implementation of buddy aid is pretty good. Typically, if troops are under fire/engaging the enemy, they will not stop to give buddy aid to downed comrades. We can debate the merits of whether or not the game would be well-served by adding true medics to the game, but at the moment the game's simulation of battlefield first aid is IMO pretty good. (Spoken as a former Army medic).
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