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LukeFF

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Everything posted by LukeFF

  1. Heck, one of the loading images for the game shows an American rifleman crossing in front of a Stuart, carrying his Garand like the Germans did their K98s. I get the sense that carrying a rifle this way while jogging/running was common to more nations than just the Germans. So, here's an idea: all riflemen in the game, when walking, carry their rifles like they do now. However, when they are jogging/running, they carry it with just their right hand.
  2. Cool! BTW, I own a K98 and a Garand, so I can help you out if you need any detail shots of those.
  3. As was discussed in the other thread here recently, there are plenty of pics showing troops with uniform and helmet insignia in active combat areas. Stop relying on a few loading pics from a video game and random video clips from the Military Channel to support your theory. It just doesn't hold water.
  4. But then, if you look at a lot of the stock German uniform textures from both the base game and the CW addon, the swastika is present.
  5. Some of the HMGs, like the M1917, M1919, and the Vickers could all use better animations for the gunner. Right now the animation has them a bit...umm...detached from the weapon.
  6. Yeah, I'm probably in the minority with this idea. It just seems like we have some oddball ammo counts in the Acquire menu right now.
  7. That's not how artillery/mortar spotting works. It's pointless to send in mortar/artillery rounds if no one's there to see if the rounds are actually hitting their intended target.
  8. Yep, you guys are right. I was sourcing my information from Backbone of the Wehrmacht, which obviously got it wrong. The photos from the links above make it obvious that only 10 rounds could be stored per compartment.
  9. As shown by the 3D model in the game, German riflemen armed with the K98 historically were issued two sets of ammo pouches. Each individual compartment could hold 15 rounds, so each set could carry 45 rounds. With two sets of ammo pouches, this is of course 90 rounds in total. However, BF has assumed that each compartment can carry only 10 rounds, so a German K98 rifleman starts out with 65 rounds (5 of those rounds being loaded in the gun at the start of a game). So, to make things right, German K98 riflemen should be starting off with 95 rounds (90 in reserve, and 5 loaded into the rifle).
  10. One thing I'd like to see is ammo counts for certain calibers (in the Acquire GUI) to reflect the magazine size of the weapon in which they're typically used. For example, .45 cal rounds in increments of 30 or .30 Carbine ammo in increments of 15 rounds.
  11. Yeah, I'd remove if I could, but the editing feature is locked. Neuville Au Plain is actually a very good mission, now that I think about it. Like I said, now that I think about it more, my initial strategy on the map was really dumb. ***Spoilers*** My first time through, I tried to cross the road, make a right in the plowed field and then move up towards the two objectives. Of course, with this strategy, I was soon taking fire from both flanks, and so there was no way I was gonna make it in the time allowed. The second time through, I went straight for the right-hand objective by blowing a few holes in the hedgerows to allow my infantry a way to get through. Once I was able to get in behind the AT gun I was able to gain control of this objective pretty easily. Casualties overall were pretty light. I only had to push my one reserve platoon of infantry into the battle, because one of the original attacking platoons had burned through most of their ammo.
  12. Rambler, have you thought about modding the M1919 and M1917? I don't think those have been modded yet by you.
  13. Alright, so I tried a different strategy this time around on Neuville Au Plain, and I scored a Major Victory. Looking back now, I realize my initial strategy was really lousy. All the more reason to spend more time studying the map before pressing that red button.
  14. Alright, I'll give it another try. I think I have a better idea this time around about how to approach the two objectives.
  15. Oh, and while I'm on the topic, there's the previous mission in this campaign: The Labyrinth. ***Possible Spoilers*** I keep my troops moving but at the same time scout ahead the next hedgerow before sending my squads forward. Drop down some artillery and mortars, and then move forward. All is looking good, casualties are very light. So, what's the problem? I'm given one hour, plus one (yes, one) extra minute of time to complete the objective, which is still about ~400-500 meters away. Clock runs out, and I'm handed a minor defeat. Of course, I already know what's next, which is the mission I wrote about above. Lovely. I play in RT, so what am I supposed to do in missions like this? Move my troops forward in a massive wave in an attempt to beat the clock? This campaign started out being so enjoyable, but these restrictive time limits are making it very frustrating. These two missions should be more like 90 minutes instead of what they are now.
  16. It's a campaign mission in Road to Montebourg.
  17. Only 50 minutes to complete this mission? Are you kidding me? That's way too little time to complete a mission like this, given the map size and the disposition of the enemy.
  18. Dunno if this helps at all, but this page may help: http://smgguns.com/?page_id=106
  19. If you want a group of infantry to board a vehicle that is far away: -Plot a set of waypoints for the vehicle. It helps to have the final waypoint near the infantry group. -Plot a waypoint that orders the infantry to board the vehicle. The infantry will then move to the vehicle's final waypoint. When the vehicle reaches its final waypoint, the troops will automatically board the vehicle.
  20. 101st Airborne insignia there for all the world to see. Etc., etc.
  21. Come on already. You gotta look at way, way, more than a handful of loading screens. Google for pics of American paratroopers, in Normandy, for instance. There's plenty of photos of those guys in_the_field (i.e., not in rear areas) where their unit insignia is plain as day for all to see.
  22. Plenty of WWII photos show Allied soldiers in the field with unit insignia in plain view.
  23. "One hour of Tiger operation requires ten hours of maintenance." -Alfred Rubbel, Tiger commander, 503rd Heavy Tank Battalion
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