I'm after accuracy and fidelity. For me, that means of course things like proper bullet physics, armor penetration models, AI, etc. But it also means (in the context of this thread) good-looking, reasonably accurate uniforms and vehicle models.
I know BFC isn't one to take this approach, but saying that they should "concentrate on the big stuff" implies that the developers shouldn't place as high of a priority on textures, because the modders will be along shortly to fix any problems. Like I said, I'm glad BFC doesn't take that approach. Everyone of course has their opinions on what makes for good textures, but IMO with some very small exceptions the stock CMBM are excellent.