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LukeFF

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Everything posted by LukeFF

  1. I was playing on the American side in the "A Delaying Action" scenario and setting up my mortar units. With my weapons section, I figured it would be best to keep the HQ section with the two MG teams and leave the HQ Support section with the mortar teams, since the HQ Support team had a radio. However, when I checked to see if my forward observer could call in mortar fire, the mortar teams were listed as being "Out of Contact." Is it intended to be that way? That HQ Support team had a radio and was part of the weapons section (confirmed by double-clicking on it), and it was positioned right next to the two mortar teams.
  2. Too much clutter on the screen if they were brought back. Learn to use the new interface.
  3. Totally agreed. At a minimum, there should be one sound for bolt-action rifles and one for semi-autos.
  4. This is where I'm not totally following things. Again, in the editor, we have a tab for Infantry Only and one for Panzergrenadier. The difference between motorized and mechanized Panzergrenadier formations I understand fine. The issue is the "Armored Infantry" formation under the "Infantry Only" tab. Is this to represent infantry battalions that were part of an armored division but weren't considered to be a Panzergrenadier formation?
  5. Got mine today. It looks really nice! Is it normal, though, to not have an activation code printed somewhere on the inside?
  6. Not the Panzergrenadier type, the standard infantry type. I'm trying to figure out here what exact is 'armored' about a German armored infantry battalion. They have no vehicles, just some heavy machine guns and mortars. So, what exactly made this type of formation 'armored'?
  7. Nonetheless, Steve, a Garand does sound noticeably different from a K98. I know from personal experience of owning both types of rifles. I do hope this is addressed by the time the series returns to the Eastern Front. There is no reason why an SVT-40 (again, I own one of these ) should be sharing the same sound file with the Mosin and the Mauser. At the least (IMO), there should be two separate sound files: one for semi-auto rifles and one for bolt-action rifles (which should include a sound of the bolt being manipulated).
  8. Except that there are some that do. An ammo pouch with a simple texture is hardly gpu demanding.
  9. I noticed most of the soldiers with MP40s don't have ammo pouches on their belt. Is this deliberate?
  10. A tooltip which shows what type of weapon a soldier is carrying is already in the game. Hence, it would seem to be a simple task to add the caliber that said weapon uses. For instance, "M1 Garand - .30-06." Telling people in this instance to go outside the game to find out the info they need is a no-go IMO.
  11. http://en.wikipedia.org/wiki/Bill_Millin :D :D And yes, I am Scottish as well. A Wallace, in fact!
  12. I was running some tests tonight with various engineer units from the UK and U.S. Army forces. Something I found peculiar is that I could not get engineer units with a skill rating of 'Regular' to execute a Blast command on the near side of the wall, while a similar unit of 'Veteran' skill will execute the command. Both units were set to Normal morale and 0 leadership modifier. What would happen with the Regular unit is that they would go into 'Hide' mode for a moment like they were going to execute the blast command (they were right up against the wall), and then after a moment the TacAI would automatically change the 'Blast' command to a 'Quick' one, and then the unit would carry that latter command out. I noticed a similar behavior can also happen with a Veteran unit after they have already blasted the near section of a wall and are asked to blast another near section of wall. Anyone else seeing this?
  13. The ammo designation for the MG34 and MG42 show the cartridge as being 7.92x57mm IS, which is not correct. Like the K98 and G43, the correct designation for its cartridge is 8x57mm IS. The 7.92 designation was not used by the Germans.
  14. On the rank insignia page (great idea, BTW), is there a reason why there is a 'stripe' in the middle of the Feldwebel's insignia? It's not something that's seen on any of the other German rank insignia.
  15. Hehe, yeah, I found that out the hard way. So, I replayed the scenario after I initially posted this thread. My strategy this time was to first get recon / forward observer units into positions on both flanks that allowed me to observe most of the battlefield. With that done, I peppered the treeline on the ridge with generous amounts of 155mm fire, and simultaneously hit any trenches that looked to have a good view of the battlefield. Only then did I advance my infantry and tanks forward...and found the aforementioned minefields. Not long after beginning my press on the left flank (where my first and only infantry advance was), the AI surrendered with ~30 minutes left. A survey of the battlefield showed that almost all Syrian units were down to ~2-3 men, and all armored vehicles had been destroyed. My casualties were ~7 men, mostly to mines. Very well-made scenario. Lots of good options / decisions for the player to make.
  16. Will the SMG used by American vehicle crews always be an M3, or will there be a chance they are armed with a Thompson?
  17. That definitely was the case in places like Iwo Jima and Okinawa.
  18. No doubt about that: http://www.leatherneck.com/forums/showthread.php?t=14911 Never underestimate a Scotsman running at you with a sharp object.
  19. This makes me wonder how Soviet infantry are going to be handled once the game returns to the East. The Soviets placed a high emphasis on going into battle with fixed bayonets, so much so that their rifles were sighted in with the bayonet attached.
  20. gibsonm and I have both been in the military and have been on the battlefield. I looked at plenty of military maps during my service and spent plenty of time being briefed for operations. In short, I've been there. You? You seem to be good at using Latin in your replies. Anything else you got? And again, it's not like France was some sort of far-off foreign land where no one had ever fought before. I believe there were some skirmishes fought there from 1914-1918, right? Battle of France? Aerial recon conducted in the intervening years between the fall of France and the beginning of Overlord?
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