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CM1fan

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About CM1fan

  • Birthday 04/26/1945

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  • Location
    Colorado Springs, CO
  • Occupation
    retired computer programmer

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  1. Gee, I didn't know that mentioning earlier experience with a CMBO scenario involving the identical situation was out of bounds. Please tell me the rules for distinguishing unacceptable posts from acceptable ones. I'd hate to make this mistake again.
  2. This was a CMBO scenario, and I tried it multiple times from the German side. I never achieved anything approaching Wittman's kill count, as Wittman's (my) Tiger always got swept away by the flood of arriving Brit tanks. What annoyed me most about the scenario was that some of the arriving Brit reinforcements seemed to materialize in positions they could not have reached without passing through terrain which was always in view of German forces. It felt like Star Trek's Scottie had beamed them down to their initial positions. I posted a few complaints about this, but nobody took me seriously.
  3. The correct spelling is "bonsai". I don't know how they'd charge, but I expect agent orange or any other strong herbicide would stop them in their tracks.
  4. I have some personal experience with US personnel being victims of US laid mines. I was an assistant operations officer in the 2d engineer battalion of the 2d infantry division during the summer of 1967. The second inf div then held a twenty mile wide section of the DMZ north of Seoul, ROK. The division commander directed our battalion to construct a fence behind the DMZ and showed us on a topo map where he wanted the fence built. My battalion commander told the division CG that the fence line went through US mine fields containing both AP and AT mines and asked if the fence line could be jogged around the fields. The CG said the line could not be changed. The AT mines contained a lot of metal and were easy to locate with mine detectors. The AP mines had so little metal that their detector signature was indistinguishable from normal background noise. The men clearing the fields found three AP mines, two at the cost of a foot each blown off by the found mine and the third by a man who heard and felt the mine's firing pin go off without the mine exploding. I knew the sergeant who had found the defective AP mine, and I bought him one of the many drinks he was given that evening at the NCO club.
  5. I like the idea as well. +2, adding 1 to umlaut's previous post.
  6. I'm 67, though I've stopped playing because of my frustration with my inability to play well. I greatly enjoyed CMBO, CMBB, and CMAK. I never mastered them, but they were fun to play either solitaire or PBEM whether I won or lost. CMBN, at least to me, requires a lot of work to play and provides very little fun as a reward for all the effort. I guess I'm now a lurker on the forum. I visit every week or so, and read through all the new threads in the hope of finding something that will reawaken my old excitement.
  7. Just don't expect your free dropbox to work forever. My dropboxes stopped working after about six months. After that I couldn't log into my dropboxes. When I tried, dropbox told me it didn't recognize my password, and it wouldn't email my password to me or let me define a new one. When I asked dropbox customer support for help, they told me they only help paying customers. I can't afford the $60 / year price tag, so I dropped the service.
  8. Thomm says "CMx2 I can fire up for half an hour whenever I have time and be confident that I actually finish a scenario." How can you possibly FINISH a scenario in half an hour? I've never been able to complete a CMx2 set up in less than an hour. A platoon size force involves at least four units, three squads and a platoon leader. Add in a few support weapons and dividing the squads into teams, and you've got a dozen or more units to place and issue commands. I haven't seen any scenarios smaller than that, and some are MUCH larger, with more than one hundred units to control.
  9. I'd enjoy the loading music more if it played steadily and smoothly. On my iMac, the music frequently stops or, worse, has a raspy quality.
  10. I well remember my Marder getting a first round hull penetration hit on my opponent's Sherman and which then absorbed SIX more penetration hits before it finally started burning. My opponent told me the three survivors of Sherman's crew abandoned the tank after the second hit, but my Marder fired off a third of its AT rounds before it ceased fire. Two turns later, two other Sherman's sighted the Marder. Their first shot sailed overhead, but it was quickly followed by two turret penetration hits which killed the Marder's entire crew.
  11. As I recall, I cancelled the gun's movement and combat orders two minutes (turns) ago. The crew members continued packing up through the last minute (turn). I believe the deploy command was unavailable (greyed out) during the last command phase.
  12. Don't ever give a Face command to an AT gun after the set up is over. I just wanted the AT gun's crew to watch for enemy approaching from a particular direction. Now the crew is "packing up", and I can't cancel the command. My blunder effectively removed the gun from my order of battle. My opponent can pick off gun crew members at his convenience, and I expect they won't even fire in self defense.
  13. Wouldn't the crew of an AT gun have a fair idea of how visible they and their gun are to an approaching enemy? They can see what sort of terrain they're in. Obviously they can see their gun and how exposed it is. In most situations a member of the crew could walk a short distance in the expected direction of enemy approach, turn around, and see right away whether or not the gun is well concealed. I'm not very skilled in moving my viewpoint on the map and then TC head height above the ground to get a good idea about how visible my units are. As enemy units approach my positions, the AI can tell immediately whether my units are visible. How can I check this myself?
  14. I've obviously missed this, but I certainly agree its utility is pretty worthless after the setup phase.
  15. I'd be glad to use TRPs. Unfortunately Hill Shadow 5am is a scenario, and its designer provided no TRPs to the Brit player. (To be precise, I didn't see any Brit TRPs. Perhaps they existed, and I could have placed them anywhere on the map during the set up phase. I don't recall the designer's player notes mentioning TRPs.) How do you "delay 5/10/15 minutes when giving the firing order?" I've seen no such option, either during the set up phase or later in the scenario. Given that I can't target (except during set up) locations not visible to the spotter at the time of targeting, I don't see any advantage in increasing the delay to impact even more than the 16 minutes I already have to contend with.
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